Peacoats: Requested.
Black corset/skirt combo: Requested.
Flower dress: First ss13 sprite I made, threw it in.
Red swept dress: A new, nicer red dress.
Suits are now mostly under one-piece (subtypes of 'lawyer') and modular (subtypes of 'suit_jacket') selection menus. Croptops also under selection menu.
Adds them to loadout options and departmental uniform lockers as appropriate.
One new (Old Woman Attire) as equivalent to old man suit.
Some are unused, but now skirt sprites exist.
Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.
Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.
The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.
They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
* Added 3 clothing sprites w/ appropriate ground/held sprites.
1, white yoga pants, intended to be any color.
2, white kimono, intended to be any color.
3, red and black jacket.
All intended to be in the loadout.
* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.
* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
* Adds greyscale sprites for heels worn/held/on the ground. Still needs coding. First commit, hope I do it right!
* Fixed capitalization, added coding.
* Rennamed heelsheld to heels, as per anewbe's request.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.