-Now all different looking IDs have their sprited gurgled counterparts.
-This means gurgled IDs and guestpasses no longer all turn into the nasty default ID sprite.
- Adds a new defensive exploration weapon intended for use by rear-line explorers, such as SARs and Pilots
- Ported Machete Sheath from Baystation, intended to be used with the machetes here
NOTE: I intended them to not be usable alongside holsters, but I am not sure how to go about this
- Explorer lockers will now come with a survival knife, machete, and machete sheath
-Fixes armored, synthetic, and otherwise resistant prey giving several times more nutrition than their squishy counterparts.
-They will still take longer to digest, but what would ya expect for armor, at least the gains are at the correct level now.
-Same for sleeperbellies.
-Also made sleeperbelly gurgledamages non-hardcoded vars but there's no knob for them yet.
-Applies the suggested durability tweak.
-Makes backups save nif examine message.
-Makes new nifs spawn with the examine message if provided upon resleeving and such. Basically the initial character spawn pref loading was the only case that wasn't resetting the message to default.
-Fixes soulcatcher backups breaking ooc notes. (Applies ooc notes from character to the brainmob before saving it. Also includes brainmobs into the formerly human exclusive backup part responsible of saving nif and ooc notes to backups.)
-Makes soulcatcher backup feature back up the owner if dying inside a belly of a soulcatcher lacking pred. (SC backup setting was completely voided if the pred didn't have SC themselves so your shit would be gone for good)
-Fixes contaminate/digest_act sending holder mobs to shadow realm if holder is contained inside the equipment(storage/pockets) of a prey getting gurgled instead of the pred's gut. (As prey gear gets all contaminated at once while getting dumped in the gut, which would contaminate>digest_act the holder items prematurely during the gurgle dump.)
-Renamed the legacy flavor list from "all" to "generic"
-Added a few new/mode specific flavors.
-Rearranged the flavor lists into alphabetical order.
-Fixed a typo.
-Applied some suggested tweaks.
-Fixed oversight of the prey drop contamination not being updated for this.
-Fixed belly transfers not removing transfered items from source belly items_preserved list while at it.
-Divides item contamination flavors into categories to match better with the "belly" types.
-The selection menu shows up when itemweak mode is selected.
-The selection should save for each belly along with other prefs.
-The flavors have been cropped into following categories:
->All, contains the whole list as before apart from possible specific ones. Is the designated default option.
->Acrid, contains flavors implying regular nasty digestion.
->Dirty, contains flavors related to visual contamination.
->Musky, contains suggestively sloppy flavors without excess filth.
->Smelly, contains more airborne flavors without visual slop or crud.
->Wet, contains flavors of more neutral-ish soakage.
* Teshari stuff
-Adds a head to belly colouration for Teshari body marking
-Adds a smaller feathered alternative body marking
-Adds a Teshari mohawk hairstyle
-Adds a second option for Teshari tai (colorable)
-Adds a snowflake tail for Schae Shooki
-Adds an option to have ears on a teshari
* Changed names
* Moved sprite to correct .dmi
* Moved tashari_fluffymohawk to it's correct location
* Removed old tag
* Name edits, fluff item removed until approved correctly
I wasn't aware of SCA's for tails, I'll have it go trough the process normally.
* Minor name edit
* Modified body_parts to correctly reflect sprite
* Namefix
* Modified sprites and code that called upon them
* More spritefixes, reworked colouring
* More minor tailtweaking
* More fixes, underfluff is now working, but still needs the sprite adjusted to fit properly
* Small feathers are showing up, but more sprite issues to fix
* Modified Mohawk to show up on the character, sprites still aren't being loaded correctly. And I don't understand why it's happening
* Fixed markings, mohawk more ear styles based of the original
* Minor edit to heel fluff