Commit Graph

110 Commits

Author SHA1 Message Date
Cael_Aislinn
5b5153ee37 some tweaks to fire - it consumes fuel faster, and properly goes out after a while, hopefully fix for 1 * 10e-99 burning fuel bug
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-27 23:39:17 +10:00
Cael_Aislinn
8d22166941 - tweaked lplasma spills and fire spawning - oxygen content is no longer counted towards % spawn chance.
- to spawn a turf fire (at default ignition level) atmos zones now require at least 17 moles of ignitable material (note that flamethrower fuel counts 15x more than other ignitables)

the relevant code seems weird and all over the place, but this seems to work in testing so i'm committing it for now

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-25 00:33:47 +10:00
Chinsky
5f7c9d5518 Readded welder fuel.
Fixed issue with fire not generating light.
Fixed pre-merge issue with fuel passing through closed airlocks.
2012-10-18 21:25:24 +04:00
Mloc
3845ed96d9 Nerfed volatile fuel.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-10-17 16:55:13 +01:00
Cael_Aislinn
283ae84dad various mergefixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-22 21:37:42 +10:00
Cael_Aislinn
ad75e6b352 merge with tgstation's r4618, removed some broken bs12 merges (organs, pain)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-06 13:09:20 +10:00
Cael_Aislinn
eacd84b212 Merge tgstation13 r4570 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/defines/obj.dm
	code/defines/procs/helpers.dm
	code/defines/turf.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/master_controller.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/item.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/wires.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/unused/toilets.dm
	html/changelog.html
	icons/effects/alert.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-28 19:57:11 +10:00
Cael_Aislinn
c8dd6d3b4f moved some re-used ul procs to another file
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-25 01:59:05 +10:00
Erthilo
aff3907c04 Cleaning up files and UltraLight, added some BS12 files, and fixes sprite issues. 2012-08-24 16:20:50 +01:00
Erthilo
3510a8adf0 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/defines/obj/hydro.dm
	code/game/mecha/mecha.dm
	code/game/objects/devices/PDA/PDA.dm
	code/game/objects/devices/flashlight.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/papers_bins.dm
	code/game/objects/radio/radio.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/mob.dm
2012-08-23 13:56:12 +01:00
SkyMarshal
ffa80e2e94 Ultralight update, less laggy and less buggy. Might still need to be removed, time will tell. Also: Added an Ion Storm law, and reverted the radio mode change back to the new subspace radios. Also added myself to the admins.txt since I am a dev again and the main server already is updated like that. 2012-08-21 17:25:57 -07:00
Cael_Aislinn
157d4b70c9 compile fix, minor dme change
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-22 05:47:47 +10:00
Cael_Aislinn
7ee7fc30ff Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport. May have overwritten some tweaks from Sky here.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm
	code/ZAS/Fire.dm
	code/game/machinery/alarm.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-22 04:19:23 +10:00
Cael_Aislinn
c314b5f42b Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
Conflicts:
	README.txt
	SQL/tgstation_schema.sql
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/pipes.dm
	code/FEA/FEA_airgroup.dm
	code/FEA/FEA_fire.dm
	code/FEA/FEA_gas_mixture.dm
	code/FEA/FEA_turf_tile.dm
	code/TriDimension/Pipes.dm
	code/WorkInProgress/buildmode.dm
	code/WorkInProgress/organs/organs.dm
	code/WorkInProgress/virus2/Disease2/analyser.dm
	code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
	code/WorkInProgress/virus2/Disease2/cureimplanter.dm
	code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
	code/WorkInProgress/virus2/Disease2/dishincubator.dm
	code/WorkInProgress/virus2/Disease2/isolator.dm
	code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
	code/WorkInProgress/virus2/analyser.dm
	code/WorkInProgress/virus2/antibodies.dm
	code/WorkInProgress/virus2/base.dm
	code/WorkInProgress/virus2/biohazard destroyer.dm
	code/WorkInProgress/virus2/cureimplanter.dm
	code/WorkInProgress/virus2/curer.dm
	code/WorkInProgress/virus2/diseasesplicer.dm
	code/WorkInProgress/virus2/dishincubator.dm
	code/WorkInProgress/virus2/isolator.dm
	code/WorkInProgress/virus2/monkeydispensor.dm
	code/datums/ai_laws.dm
	code/datums/configuration.dm
	code/datums/datumvars.dm
	code/datums/diseases/alien_embryo.dm
	code/datums/diseases/appendicitis.dm
	code/datums/diseases/robotic_transformation.dm
	code/datums/diseases/xeno_transformation.dm
	code/datums/helper_datums/getrev.dm
	code/datums/helper_datums/teleport.dm
	code/datums/helper_datums/tension.dm
	code/datums/mind.dm
	code/datums/mixed.dm
	code/datums/shuttle_controller.dm
	code/datums/spell.dm
	code/datums/spells/ethereal_jaunt.dm
	code/datums/spells/genetic.dm
	code/datums/spells/wizard.dm
	code/defines/area/Space Station 13 areas.dm
	code/defines/atom.dm
	code/defines/global.dm
	code/defines/mob/dead/observer.dm
	code/defines/mob/living/carbon/alien.dm
	code/defines/mob/living/carbon/alien_humanoid.dm
	code/defines/mob/living/carbon/carbon.dm
	code/defines/mob/living/carbon/metroid.dm
	code/defines/mob/living/carbon/monkey.dm
	code/defines/mob/living/living.dm
	code/defines/mob/living/silicon/ai.dm
	code/defines/mob/living/silicon/robot.dm
	code/defines/obj.dm
	code/defines/obj/closet.dm
	code/defines/obj/clothing.dm
	code/defines/obj/clothing/costume.dm
	code/defines/obj/computer.dm
	code/defines/obj/costume.dm
	code/defines/obj/decal.dm
	code/defines/obj/door.dm
	code/defines/obj/hydro.dm
	code/defines/obj/machinery.dm
	code/defines/obj/storage.dm
	code/defines/obj/supplypacks.dm
	code/defines/obj/toy.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/AStar.dm
	code/defines/procs/command_name.dm
	code/defines/procs/dbcore.dm
	code/defines/procs/forum_activation.dm
	code/defines/procs/gamehelpers.dm
	code/defines/procs/helpers.dm
	code/defines/procs/icon_procs.dm
	code/defines/procs/station_name.dm
	code/defines/procs/statistics.dm
	code/defines/turf.dm
	code/game/algorithm.dm
	code/game/area/areas.dm
	code/game/asteroid/artifacts.dm
	code/game/atom_procs.dm
	code/game/cellautomata.dm
	code/game/dna.dm
	code/game/events/EventProcs/clang.dm
	code/game/events/EventProcs/dust.dm
	code/game/events/EventProcs/ninja_abilities.dm
	code/game/events/EventProcs/ninja_equipment.dm
	code/game/events/EventProcs/space_ninja.dm
	code/game/events/EventProcs/spacevines.dm
	code/game/gamemodes/blob/blob.dm
	code/game/gamemodes/blob/blob_finish.dm
	code/game/gamemodes/blob/blob_report.dm
	code/game/gamemodes/blob/theblob.dm
	code/game/gamemodes/changeling/changeling.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/changeling/traitor_chan.dm
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/cult/cult_items.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/gamemodes/malfunction/malfunction.dm
	code/game/gamemodes/meteor/meteor.dm
	code/game/gamemodes/meteor/meteors.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/gamemodes/nuclear/pinpointer.dm
	code/game/gamemodes/objective.dm
	code/game/gamemodes/revolution/revolution.dm
	code/game/gamemodes/sandbox/h_sandbox.dm
	code/game/gamemodes/sandbox/sandbox.dm
	code/game/gamemodes/setupgame.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/gamemodes/wizard/soulstone.dm
	code/game/gamemodes/wizard/spellbook.dm
	code/game/gamemodes/wizard/spells.dm
	code/game/gamemodes/wizard/veilrender.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/hud.dm
	code/game/jobs/access.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/civilian_chaplain.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job/silicon.dm
	code/game/jobs/job_controller.dm
	code/game/jobs/jobs.dm
	code/game/machinery/Beacon.dm
	code/game/machinery/OpTable.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/autolathe.dm
	code/game/machinery/biogenerator.dm
	code/game/machinery/bots/bots.dm
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/mulebot.dm
	code/game/machinery/camera.dm
	code/game/machinery/cell_charger.dm
	code/game/machinery/cloning.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/Operating.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/arcade.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/buildandrepair.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/crew.dm
	code/game/machinery/computer/hologram.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/computer/medical.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/power.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/robot.dm
	code/game/machinery/computer/security.dm
	code/game/machinery/computer/shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/deployable.dm
	code/game/machinery/door_control.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/doors/airlock_electronics.dm
	code/game/machinery/doors/brigdoors.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/doors/poddoor.dm
	code/game/machinery/doors/unpowered.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/flasher.dm
	code/game/machinery/gateway.dm
	code/game/machinery/hologram.dm
	code/game/machinery/hydroponics.dm
	code/game/machinery/kitchen/gibber.dm
	code/game/machinery/morgue.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/pipe/construction.dm
	code/game/machinery/pipe/pipe_dispenser.dm
	code/game/machinery/portable_turret.dm
	code/game/machinery/recharger.dm
	code/game/machinery/rechargestation.dm
	code/game/machinery/requests_console.dm
	code/game/machinery/shieldgen.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/suit_storage_unit.dm
	code/game/machinery/syndicatebeacon.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/telecomms/telemonitor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/turrets.dm
	code/game/machinery/vending.dm
	code/game/magic/cultist/ritual.dm
	code/game/magic/cultist/runes.dm
	code/game/magic/library.dm
	code/game/magic/musician.dm
	code/game/master_controller.dm
	code/game/mecha/combat/combat.dm
	code/game/mecha/combat/gygax.dm
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_construction_paths.dm
	code/game/mecha/mecha_wreckage.dm
	code/game/mecha/medical/medical.dm
	code/game/mecha/medical/odysseus.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/alien/facehugger.dm
	code/game/objects/alien/resin.dm
	code/game/objects/bodybag.dm
	code/game/objects/closets.dm
	code/game/objects/closets/emergency.dm
	code/game/objects/closets/extinguisher.dm
	code/game/objects/closets/fireaxe.dm
	code/game/objects/closets/firecloset.dm
	code/game/objects/closets/fitnesscloset.dm
	code/game/objects/closets/janitor.dm
	code/game/objects/closets/kitchen.dm
	code/game/objects/closets/nuclear.dm
	code/game/objects/closets/secure/bar.dm
	code/game/objects/closets/secure/cargo.dm
	code/game/objects/closets/secure/engineering.dm
	code/game/objects/closets/secure/hydroponics.dm
	code/game/objects/closets/secure/medical.dm
	code/game/objects/closets/secure/personal.dm
	code/game/objects/closets/secure/scientist.dm
	code/game/objects/closets/secure/secure_closets.dm
	code/game/objects/closets/secure/security.dm
	code/game/objects/closets/syndicate.dm
	code/game/objects/closets/wardrobe.dm
	code/game/objects/contraband.dm
	code/game/objects/crates.dm
	code/game/objects/devices/PDA/PDA.dm
	code/game/objects/devices/PDA/cart.dm
	code/game/objects/devices/PDA/chatroom.dm
	code/game/objects/devices/aicard.dm
	code/game/objects/devices/flash.dm
	code/game/objects/devices/flashlight.dm
	code/game/objects/devices/paicard.dm
	code/game/objects/devices/scanners.dm
	code/game/objects/devices/taperecorder.dm
	code/game/objects/devices/traitordevices.dm
	code/game/objects/door_assembly.dm
	code/game/objects/effect_system.dm
	code/game/objects/electricchair.dm
	code/game/objects/explosion.dm
	code/game/objects/gibs.dm
	code/game/objects/grille.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/clothing.dm
	code/game/objects/items/food.dm
	code/game/objects/items/helper_procs.dm
	code/game/objects/items/item.dm
	code/game/objects/items/robot_items.dm
	code/game/objects/items/robot_parts.dm
	code/game/objects/items/tk_grab.dm
	code/game/objects/items/weapons/AI_modules.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/RSF.dm
	code/game/objects/items/weapons/cameras.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/clown_items.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/game/objects/items/weapons/explosives.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/grenades.dm
	code/game/objects/items/weapons/hand_lablers.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/implants/implant.dm
	code/game/objects/items/weapons/implants/implantcase.dm
	code/game/objects/items/weapons/implants/implantchair.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/game/objects/items/weapons/implants/implantfreedom.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/implants/implantpad.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/medical.dm
	code/game/objects/items/weapons/mops_cleaners.dm
	code/game/objects/items/weapons/papers_bins.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
	code/game/objects/items/weapons/table_rack_parts.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/items/weapons/wrappingpaper.dm
	code/game/objects/mineral_doors.dm
	code/game/objects/radio/beacon.dm
	code/game/objects/radio/electropack.dm
	code/game/objects/radio/encryptionkey.dm
	code/game/objects/radio/headset.dm
	code/game/objects/radio/intercom.dm
	code/game/objects/radio/radio.dm
	code/game/objects/secstorage/sbriefcase.dm
	code/game/objects/secstorage/ssafe.dm
	code/game/objects/stacks/glass.dm
	code/game/objects/stacks/metal.dm
	code/game/objects/stacks/stack.dm
	code/game/objects/stacks/wood.dm
	code/game/objects/stool.dm
	code/game/objects/storage/backpack.dm
	code/game/objects/storage/belt.dm
	code/game/objects/storage/bible.dm
	code/game/objects/storage/briefcase.dm
	code/game/objects/storage/lockbox.dm
	code/game/objects/storage/storage.dm
	code/game/objects/storage/uplink_kits.dm
	code/game/objects/structures.dm
	code/game/objects/tables_racks.dm
	code/game/objects/tank.dm
	code/game/objects/tanks/emergency.dm
	code/game/objects/tanks/jetpack.dm
	code/game/objects/toys.dm
	code/game/objects/transfer_valve.dm
	code/game/objects/uplinks.dm
	code/game/objects/watercloset.dm
	code/game/objects/weapons.dm
	code/game/objects/windoor_assembly.dm
	code/game/objects/window.dm
	code/game/prisonshuttle.dm
	code/game/smoothwall.dm
	code/game/sound.dm
	code/game/step_triggers.dm
	code/game/structure/structure.dm
	code/game/supplyshuttle.dm
	code/game/throwing.dm
	code/game/topic.dm
	code/game/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/airtight/land.dm
	code/game/vehicles/airtight/space.dm
	code/game/vehicles/vehicle.dm
	code/game/verbs/ooc.dm
	code/game/verbs/sound.dm
	code/game/verbs/suicide.dm
	code/game/verbs/who.dm
	code/game/vote.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/NewBan.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_investigate.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/banjob.dm
	code/modules/admin/create_mob.dm
	code/modules/admin/create_object.dm
	code/modules/admin/create_turf.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/MC.dm
	code/modules/admin/verbs/adminhelp.dm
	code/modules/admin/verbs/adminjump.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/adminsay.dm
	code/modules/admin/verbs/atmosdebug.dm
	code/modules/admin/verbs/cinematic.dm
	code/modules/admin/verbs/deadsay.dm
	code/modules/admin/verbs/debug.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-22 04:00:11 +10:00
Erthilo
caf88d81eb Merge pull request #1666 from SkyMarshal/master
Fixes for ZAS, including fire, geometry, rebuilding consideration, and atmospheric lockdowns.
2012-08-21 06:44:27 -07:00
SkyMarshal
d41ffc18fd Fixes for ZAS, including fire, geometry, rebuilding consideration, and atmospheric lockdowns. In addition, improved supermatter, and humans now absorb all the oxygen they inhale, due to the ludicrous volumes of air normally encountered (Does not reduce effectiveness of air tanks) 2012-08-21 01:18:01 -07:00
Erthilo
a93db06afb Rebalanced sleepy pen, takes about 30 seconds to fall asleep, and 2 minutes total from stabbing to wear off. Fixes aliens, can no longer be pushed over by airflow, and all their powers work correctly. CentComm console has a 5 second cooldown now. 2012-08-18 21:32:21 +01:00
SkyMarshal
d01c2331c7 Fix for ZAS being derped. 2012-08-14 16:25:17 -07:00
SkyMarshal
fe4d8dda78 EMERGENCY ZAS FIX 2012-08-14 11:34:59 -07:00
SkyMarshal
7ef9d9e454 Sanity check for FloodFill. 2012-08-13 18:49:04 -07:00
SkyMarshal
22eb284ddf Made ZAS play nice with being mapped right on map edge, and remade supermatter to work right on this code base. 2012-08-12 23:04:28 -07:00
SkyMarshal
aea3eda738 Floodfill experimental improvement, lets hope it fixes crashes. 2012-08-12 20:20:50 -07:00
SkyMarshal
82ed4f809f Revert "Revert pull request #1605 and #1606 due to temperature bugs killing the crew" since that code did not touch any temperature things, or even any ZAS things and I got no answers even after asking for about 18 hours...
This reverts commit 5e2f4948d0.
2012-08-12 18:41:27 -07:00
Albert Iordache
5e2f4948d0 Revert pull request #1605 and #1606 due to temperature bugs killing the crew 2012-08-12 12:17:35 +03:00
SkyMarshal
0bee1cb6b5 Work on 3D stuff. 2012-08-11 23:40:28 -07:00
SkyMarshal
5140b4e906 ZAS fixes. 2012-08-11 21:22:34 -07:00
SkyMarshal
bccaea11c9 Some more minor improvements. 2012-08-11 01:05:14 -07:00
SkyMarshal
bca7ff054e Made an oopsie somewhere. 2012-08-11 00:56:52 -07:00
SkyMarshal
cf89bbed1b ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map. Some cleanup to the code, and added scaling and sanity to air movement so that stuff isn't pants on head retarded. 2012-08-11 00:50:19 -07:00
Cael_Aislinn
77d031b230 removed false positive, doubled zas debug sensitivity
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-10 12:11:21 +10:00
Cael_Aislinn
b805dce8e1 additional zas debugging
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-10 11:06:27 +10:00
Cael_Aislinn
3b9acf1c9e replaced log_admin with log_adminwarn, so hopefully the messages will output to server
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-10 01:41:17 +10:00
Cael_Aislinn
0fe99d3b6d actually make the debug messages output >.> also fixed up a couple of messages
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-10 01:24:40 +10:00
Cael_Aislinn
dca3f3bd8a reworked/verbosified some zas debugging, added additional zas debugging, made kill_air available to game_admins as well as game_masters, increased runtime check sensitivity to aid in debugging
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 18:12:59 +10:00
Cael_Aislinn
2abbd8ce6b compile fix, tweaks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 04:53:29 +10:00
Cael_Aislinn
ab0fe32f84 additional debugging tweaks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 04:49:18 +10:00
Cael_Aislinn
34000482c7 additional zas debugging, kill_air output made a bit more informative
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 04:42:26 +10:00
Cael_Aislinn
d817bbb490 more verbose zas debugging, decreased runtime sensitivity by half again, and reset the counter every time a tick is successful
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 03:19:50 +10:00
SkyMarshal
55adee1723 Runtime fix 2012-08-03 14:08:07 -07:00
SkyMarshal
e4c4f77de2 Fix for the runtime Mloc sent me. 2012-08-03 10:40:54 -07:00
SkyMarshal
4f7f3e5d7f Adds more runtime checking and makes zones exploit the garbage collector to be destroyed, which is more resource efficient. 2012-08-02 11:47:05 -07:00
CIB
35b1e7efd6 Experimental change to speed up atmos
Kudos to /tg/
2012-07-29 03:29:45 +03:00
CIB
cae467ce39 Merge pull request #1531 from headswe/master
Fixes a few runtime errors
2012-07-28 08:55:22 -07:00
Head
3a1f30ece4 A few fixes. 2012-07-28 17:16:22 +02:00
Albert Iordache
8fada000e7 Fixed a ZAS/Processing.dm runtime error 2012-07-28 10:34:24 +03:00
SkyMarshal
54ce48fb9d Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process. 2012-07-26 15:33:21 -07:00
SkyMarshal
af2af9d6b2 Attempted fix for ZAS possibly crashing BYOND, removed special case for Cryo from human life as it is already handled by cryo's return_air() proc, made breathing in superheated gas burn you a wee bit. 2012-07-26 12:10:16 -07:00
SkyMarshal
c5f2df0aeb ZAS fixes. 2012-07-26 11:56:00 -07:00
SkyMarshal
4fe2b585a7 Adds further checking and variable presets to ZAS, and made the contamination overlay actually work. 2012-07-24 22:12:25 -07:00
Albert Iordache
ac4b8d076a Minor zone/proc/Rebuild() optimization 2012-07-22 14:37:57 +03:00