Commit Graph

366 Commits

Author SHA1 Message Date
PsiOmegaDelta
1a6ea56194 Fixes the Changelog menu button.
It had lost the ability to go bold upon detected unread changelog entries.
2015-06-21 13:39:26 +02:00
Chinsky
28c8cd1d81 Fixes #9623
Also added a nullcheck for icons to prevent potential client crash.
2015-06-02 13:13:44 +03:00
mwerezak
b4c88c6186 Adds engineering workboots
Sprites credit ChessPiece.
2015-05-23 23:00:26 -04:00
Zuhayr
8ce787ef68 Final tweaks to recipe availability and material inheritance. 2015-05-17 18:22:21 +09:30
Zuhayr
4e85c5f387 Dev merge. 2015-05-12 23:33:29 +09:30
Zuhayr
49930fe55d Debugging! 2015-05-12 21:30:06 +09:30
Chinsky
495783de59 As per Ginja's suggestion, dummies are now used one per prefs datum.
Slightly less metal but amount of stuff created/deleted in every human is just too huge.
2015-05-12 07:24:25 +03:00
Chinsky
5c8ceae2fa Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into deaddoll
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
2015-05-12 06:04:22 +03:00
Chinsky
29823e3552 Changed update_preview_icon to use a human dolly to get all those icons instead of... old way.
I guess it's more hacky, but fairly shorter and means you don't need to touch that... thing when you add a new job/change existing loadout.
Also changed preference transfer to use appearance procs to properly sync with organ colors.
2015-05-12 05:55:49 +03:00
Zuhayr
4cf296a6c9 First pass on custom item cleanup/refactor. 2015-05-12 10:53:16 +09:30
PsiOmega
d14904e1d6 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/game/response_team.dm
	code/modules/hydroponics/spreading/spreading.dm
	code/modules/mob/dead/observer/observer.dm
2015-05-11 09:28:59 +02:00
Techhead0
e368c78b42 Fixes rlimb assignment for hands/feet in chargen
An easy fix for a small typo that caused rlimbs not to be assigned to
second_limb (hands/feet). I'm surprised the bug went unnoticed this
long.
2015-05-08 21:12:15 -04:00
PsiOmega
783e437c5e Enforces antagHUD restrictions.
antagHUD checks were missing in a few places.
Can no longer join as drone, ERT member, or pAI if you have enabled antagHUD.
2015-05-07 09:55:26 +02:00
PsiOmega
f72fe0d194 Merge remote-tracking branch 'upstream/master' into dev 2015-04-30 08:09:25 +02:00
Yoshax
2c4783386f Removes CE's hardhat 2015-04-29 16:11:53 +01:00
Yoshax
e5cd8c7adb Fixes jacket 2015-04-28 20:40:16 +01:00
Yoshax
6c8bc809c6 Adds more items to custom loadout 2015-04-28 20:37:57 +01:00
PsiOmega
a78c559f6c Merge remote-tracking branch 'upstream/master' into dev 2015-04-27 08:08:39 +02:00
PsiOmega
1fea589ad7 Merge remote-tracking branch 'upstream/dev' into TheSummoning
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Yoshax
a2cf2a4d1a Adjusts custom item loadout costs to be more balanced and standardises costs, standard cosmetics are 1 point, items with uses/armor/storage are 2 points. 2015-04-22 16:19:59 +01:00
PsiOmega
9ef7aeb940 On join clients are now given a changelog notice, if the changelog has changed since last. 2015-04-18 15:53:23 +02:00
PsiOmega
3edfbf0040 Moves us to the changelog system used by /vg/, /tg/, and others.
Cleans up the HTLM folder, removing unused files.
Will also attempt include /tg/'s "You have unread changelog entries" notification on join.
2015-04-18 13:00:28 +02:00
PsiOmega
71a8ddf50e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/modules/paperwork/paper.dm
	code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
PsiOmega
66c56926d0 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/gamemodes/cult/runes.dm
2015-04-08 10:40:38 +02:00
Yoshax
76bde4de93 Adds jackboots for dirty aliens to custom loadout 2015-04-02 23:21:52 +01:00
=
601e6fb7ef Merged with dev. 2015-03-31 11:17:13 +10:30
=
d77010221c Merge with dev. 2015-03-30 08:36:52 +10:30
PsiOmega
1a000b0e0f Merge remote-tracking branch 'upstream/dev' into NarsiePort
Conflicts:
	code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
464d702d4b Mob refactoring.
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Zuhayr
8f242740a8 Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs. 2015-03-28 11:01:11 +10:30
Zuhayr
97112c8a4c Replaced display_name with name, worked on severing limbs and damage propagation. 2015-03-25 19:07:22 +10:30
volas
e3d41c3112 Merge remote-tracking branch 'upstream/dev' into sanitize_procs 2015-03-25 01:06:32 +03:00
volas
5fee41d4ba sanitize() refactor: third pass (misc) 2015-03-25 01:05:21 +03:00
Zuhayr
a63b9b4e73 Beginning to port over new icon update from limbs branch. WIP 2015-03-24 23:48:54 +10:30
Zuhayr
b9072baa97 Merge with dev. 2015-03-24 14:41:07 +10:30
PsiOmega
2a17d656f2 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-03-23 11:47:15 +01:00
PsiOmega
1908ba59e2 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-03-23 11:45:32 +01:00
volas
f8822626bb sanitize() refactor: second pass(other sanitize functions) 2015-03-23 01:38:09 +03:00
volas
855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
GinjaNinja32
26d878fb02 Move closing bracket outside <i> tag
Opening bracket is outside. Consistency!
2015-03-21 21:08:54 +00:00
Zuhayr
8d698f0c06 First pass on making heist a pirate mode (human based) 2015-03-21 11:13:05 +10:30
GinjaNinja32
04640eafb1 Fix issues with skill class procs 2015-03-20 22:47:51 +00:00
Zuhayr
e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
mwerezak
1150902c9f Adds custom item for Von2531
Blue blazer loadout item
2015-03-09 16:57:10 -04:00
Zuhayr
1984ef6e51 Master into dev-freeze. 2015-03-07 11:33:39 +10:30
ccomp5950
ebabf53c6d Staff now have a "re-admin self" button after de-admining themselves.
Stores their admin datum in a deadmin_holder variable in the client, and just moves it back upon re-admining.
2015-03-05 11:05:58 -05:00
Zuhayr
77805bfd05 Merge pull request #8179 from comma/undies
Fixes a sanity check turned insanity check forcing everyone to go commando
2015-02-20 17:01:25 +10:30
Raptor1628
2ae273e1b8 Gear again
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.

http://baystation12.net/forums/viewtopic.php?f=5&t=12064

http://baystation12.net/forums/viewtopic.php?f=5&t=12031

http://baystation12.net/forums/viewtopic.php?f=5&t=12027

http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00
Chinsky
cba3448227 Fixes a sanity check turned insanity check forcing everyone to go commando. 2015-02-17 17:01:10 +03:00