Commit Graph

945 Commits

Author SHA1 Message Date
Segrain 8bd055357a Same fix again. 2013-10-21 04:48:07 +03:00
Segrain 121b10b16c Conflict fix. 2013-10-21 04:37:28 +03:00
Segrain ace205b323 Code cleanup. 2013-10-18 08:40:45 +03:00
Chinsky 930a30cfd0 Moved stuff from /structure to /obj/structure because I am tired of accidently going inside of it for unused file and empty file 2013-10-16 12:51:30 +04:00
Chinsky 55ea60a785 Fixed derpy type of psych couch 2013-10-16 12:50:40 +04:00
Chinsky f3028d3edd Attempted fix #3769
Var is fine in one line, null in next one. Cannot feasibly prevent that without slapping nullcheck before EVERY mention on that var, so going to just add some sanity checks and call it a day
2013-10-16 11:28:41 +04:00
Segrain 21718c5bac Fix for #3764. 2013-10-13 03:44:43 +03:00
Mloc 1b9e5c81ea Merge pull request #3756 from comma/tableflip
Tableflips & cover system
2013-10-11 11:36:31 -07:00
Chinsky a18fbaac1d Cover system.
Tables now give some cover from bullets and beams.
Standing behind the table gives you 20% chance of table taking the hit instead.
Flipped table gives +20%, but only if bullet comes from the side it faces. Otherwise no cover is provided at all.
Lying on the floor gives +20%.

Table takes half of damage human would, and breaks down after its health goes to zero.
Reinforced talbes have double the health, wooden ones - half.
2013-10-11 22:17:45 +04:00
Chinsky fadc121dac Can flip weakened reinforced table now too. 2013-10-11 10:52:24 +04:00
Chinsky c30693dfcf Flipped tables now have 20% chance to take damage instead of whatever is behind them. 2013-10-11 02:48:41 +04:00
Chinsky daba423428 Tableflips!
You can now flip non-reinforced straight, 1-tile wide tables.
Complete with ugly codersprites for flipped tables.
2013-10-11 02:13:59 +04:00
Chinsky e1d2dd4aa1 Coat racks. Can hold either labcoat or detective coat. 2013-10-10 15:33:02 +04:00
Chinsky b78141e413 Merge branch 'dev' into coathanger 2013-10-10 14:42:42 +04:00
Chinsky cf69a5797d WIP coat rack 2013-10-10 13:49:42 +04:00
Chinsky 3c7c715e06 Merge pull request #3727 from fauxki/dev
Dev - Lightswitches for Medbay / Beach Holodeck Update
2013-10-08 21:23:42 -07:00
Mloc-Argent 65f218ee63 Merge branch 'master' into dev-freeze
Conflicts:
	code/ZAS/Fire.dm
	html/changelog.html
	maps/tgstation2.dmm

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 22:01:16 +01:00
Mloc-Argent a1f55a50b1 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Hopefully done right this time.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:27:39 +01:00
Mloc-Argent 8b2c3fc153 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:24:21 +01:00
fauxki a9de4f00f2 * Adds swimming fins, flotation ducky belt, and snorkel to code. Two of the fins and snorkels will spawn in the athletics closet with the swimming suits. The flotation device spawns on the beach holodeck. 2013-10-05 08:25:03 -07:00
Mloc 49c0a30301 Merge branch 'master' into dev
Conflicts:
	baystation12.dme
	html/changelog.html
2013-09-26 10:26:03 +01:00
Mloc-Argent e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
Segrain 35621466e1 Merge conflict fix. 2013-09-14 22:49:11 +03:00
Lethal Ghost 09dc90c46b Fix for stool picking up. 2013-09-13 00:23:16 +06:00
Zuhayr 7ab7a61812 Merge resolution, using dev-freeze map. 2013-09-09 21:59:47 -07:00
Zuhayr c7942b7eaf Merge pull request #3651 from SkyMarshal/airfixes
ZAS update, needs testing.
2013-09-07 05:46:04 -07:00
SkyMarshal e8f9d19c75 Completed ZAS rework. Needs testing, and consideration to make zones sleep. 2013-09-03 20:25:03 -07:00
SkyMarshal 073f462e1b WIP ZAS rework. 2013-09-03 20:25:02 -07:00
Erthilo 3b61ba850f Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.dme
	code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Mloc-Argent a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Erthilo 547c1e670d Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work. 2013-08-31 20:12:19 +01:00
Erthilo b75d97a488 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts:
	code/game/machinery/kitchen/gibber.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	maps/tgstation2.dmm
2013-08-31 17:45:31 +01:00
Segrain 7dae19a3f9 Fix for #3498. 2013-08-30 04:40:39 +03:00
Zuhayr dabd0866a2 As above. 2013-08-28 23:34:12 -07:00
Zuhayr c17347ef77 Added CubeJackal's security gear to the appropriate lockers. 2013-08-28 22:31:22 -07:00
Mloc 4d928843b1 Merge pull request #3609 from Zuhayr/dev
Stuff from dev-freeze.
2013-08-28 10:40:58 -07:00
Erthilo 5437b1bbac Added two ears back. 2013-08-27 22:05:27 +01:00
meyar c0d264fed7 Fixes fire lockers. They actually start with stuff in them. 2013-08-23 20:39:08 -04:00
meyar 48dafb1904 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-08-23 20:02:16 -04:00
Segrain 40909bde53 Deconstruction fix. 2013-08-23 15:31:37 +03:00
Zuhayr 2cf9a18f9e Merge pull request #3572 from Baystation12/master
Merging master into dev.
2013-08-22 23:01:15 -07:00
Zuhayr 493dded8fb Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-08-22 15:29:59 -07:00
Segrain 57c1a9a556 Code cleanup. 2013-08-22 10:11:49 +03:00
Mloc-Argent 5cee2d2ac2 Species will no longer draw hair not allowed for them. Mirrors will no longer let you choose disallowed hair styles. 2013-08-21 23:26:59 +01:00
Mloc-Argent 1e980a9cc1 Merge branch 'master' into dev 2013-08-15 15:29:53 +01:00
Zuhayr d937900d13 Compile fix. 2013-08-14 10:29:17 -07:00
Zuhayr 1c30387a44 Merge resolution in Engineering.dm 2013-08-14 10:05:55 -07:00
Zuhayr 033b0450a0 Engineering merge. 2013-08-14 20:00:38 -07:00
DJSnapshot cb20332de5 Added potential for chief engineer's locker to spawn with either a brown vest or webbing 2013-08-13 16:16:20 -07:00
Jamini f05c44dc23 Praying this works
Added Lockable lockers for atmos techs
Adjusted equipment in lockers
Adjusted wardrobe lockers
Added Engineering berets
Rearranged equipment in engineering

Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-08-13 18:57:08 -04:00