Commit Graph

24173 Commits

Author SHA1 Message Date
Eearslya Sleiarion
1b7aa81cdf Allow unsetting custom species (Fixes #540) (#544) 2016-09-11 20:42:09 -04:00
Spades
7e84419866 September Polaris Sync (#545)
* Removes Captain as a title, sets default to Station Administrator, and adds a new title, Site Manager

* Fix atmo_control interface temperature reading

* Adds Multiple Alternative Titles

* Removed Supply Assistant

* Removed Sergeant

* Removed Computer Scientist

* Revert "Revert "Frame Cleanup""

This reverts commit 82722ba42f.

* Changed Supply Officer to Requisitions Officer

* Changed Requisitions Officer to Supply Chief and Removed Courier

* Removed Life Support Technician

* Removed Brig Officer

* Tweaks the lowest level of heat damage to be less insane

* Corrects damage amount for heat_damage_level_1

* Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories.  The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'.
Removes preset section on catalog as it was unused.
Projectile spells now have a sound when fired.
Haste lasts five seconds instead of three.
Repel Missiles lasts for five minutes instead of two.
All healing spells work five times as fast, healing in five seconds instead of twenty five seconds.  The amount of instability and healing done has been multiplied to remain consistent.
Passwall can now be used on more than just walls, if there's something dense on the same tile.
Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage.
Beam's damage is increased by 10, and energy cost decreased by 25%.
Lightning's warm-up time is now one second instead of two.
Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%.  Additionally, instability per shot is lowered to 12 from 15.
Track now costs 25 points instead of 30 in the catalog, because roundness.
Fire Aura should look more impressive without a Scepter.
Fixes bug where shooting Lightning made you motionless for twenty seconds.

* Adds Multiple New Clothing Items

* Makes Loincloths only Availiable to Taj and Unathi

* Tweaks the contents of the captain's closet

* Smokables now give an approximation of how much longer they'll burn once lit

* make teshari not bad to play

* Tea Tweaks

- Minor changes to the color of some of the drinks such as tea and iced tea. Still not happy with the colors, but they seem better than before.
- Modification to the British cup sprite.
- Addition of a tea sprite for the coffee cups.

* fixes exception handling runtiming

* Adds missing error handler that made it difficult to debug runtimes.

* Corrects error handling proc

* Adds missing runtime viewer Topic calls.

Relocates them to the datum itself rather than it being an admin topic for maximum self-containment.
Also adds 'adminplayerobservefollow', making it possible for admins to not only jump to mobs but also follow them with a single click.
Misc tweaks from Paradise.

* gib population

* Adds the ash() mob proc, preps ninja suit

* Fixes #2352

* Changelog

* alt title

* Rigs now have suit coolers

* Map edit

- Fixes lighting in Security. Again.
- Fixes lighting in Library.
- Adds a new maint tunnel between engineering solars and atmos, now
outside the blast radius of SME explosions.

* Almost forgot emergency shutters.

* Examine Cigarette Lore

* Fixes Capitalization

* Eliminates colon

* Should clear up the usr issue

* Fixes cryopods of all types not setting occupant correctly.

* updates changelog

* Fixes runtime that occured if someone touched a blast door with an empty hand.

* Fixes check_rights() runtime.

* Adds magboots to ling spacesuits

* Adds Changelog

* Turret Fix
Turrets can now deploy properly and not be stuck in a state of deploying forever if a target is in range.

* Revert "Adds hub passwordu"

* Makes changeling recursive enhancement a passive power

* Corrects a description

* Adss changelog

* Add files via upload

* Changeling/Wizard/Future Stuff Hud Button Fix
Hopefully this stops the roundstop changeling hud wonkiness.

* Changes Mining Hardsuit slowdown to 1, from 3

* Widened hallway

* Speeds up arm_guard and leg_guard wearers slightly

* Forgot to use map cleanup tool.

* Adds changelog

* Adds changelog

* Minor Emitter Tweaks
Emitters no longer die by shooting a taser or laser tag gun at it.
Emitters don't explode if they are not on a powered wire with sufficient electricity in it.  They will just crumple away instead if integrity is reduced to zero.
Taking any damage to the emitter no longer results in instant death due to me being an idiot awhile ago.
Emitters can be examined to see if they are damaged, and can be repaired by applying metal sheets to it.

* Github, stop being stupid!

* Tweaks Sec Voidsuit values

* Fixes external airlocks

* Elevator-MMI fix

* Shoveling Snow

* Laptop ID Computer Fix
The manifest should now be updated correctly when using laptops.

* do_after is more immersive

* Fixes second bug involving inability to change title to station admin.

* Adds more unathi hair and facial options

* Adds the changelog

* Retweaks secret player requirements

* Updates changelog

* Fixes sprite not updating to not be floating when leaving non-gravity

* Adds changelog

* Fixes changeling revive not working when you're missing a limb

* Fixes #860

* Adds changelog

* Makes flash confused duration the same length as the flash blurry eyes

* Increases the change of lung rupturing

* Adds vomit as an emote

* Adds changelog

* Removes revolution shuttle delay

* Adds changelog

* Projectile flash rounds will now do the same as a flash when hitting a target

* Adds changelog

* Fixes dna-lockable gun explosion security level

* Drink Container Lore

* Decapitalizes 'Sleeper'  Because Why

* Fixes Grammatical/Flow/Sarcasm Errors

* Completes dna lockable guns implementation by adding a dna chip that can be added to guns

* Fixes + forgotten file

* Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock

* Adds changelog

* Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory

* Adds changelog

* Closes 2 missing spans

* Adds secure briefcase to custom loadout

* Adds changelog

* Headgear Additions, and an Undershirt

* Medical splint buff and new ghetto splints.
Adds hands and feet to splint-splintable organs.
Also adds ghetto splints that can't do hands and feet.

* Fixed Sleeper... Again

* Renames "poncho" slot to "over"

* Speeds Hyperzine metabolism

* 1.5.8 Map bug fixes
-Fixed brit cup sprite.
- Replaced a maintenance door leading into atmospherics with one with the proper access.
- Fixed Missing Disposals pipe next to atmos.
- Tweaked some light placement in the main hallways.
- AI core redesign.
- Turned off medbay lobby intercom.
- Cyborg charging station added to prison wing.
- Cyborg charging station added to the research outpost.
- Medical rig suit added to medical.
- EVA rig suit for engineering added to EVA.
- Second  residential elevator installed. Due to budget cuts the size of the elevators has been reduced.

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* I still have no idea what I am doing.

* Resolves #331
2016-09-11 19:52:40 -04:00
Spades
4db23be7e3 Reactivates Away Gate (#528)
* Added stomach.ogg and stomach tiles for later

* Updated some gateway maps, added new (unfinished) one

* Snowfield progress

* This map is pretty much done!

* Return of the Gateway Maps

* Optimization of various shit.

* Copies a small fix from Polaris

https://github.com/PolarisSS13/Polaris/pull/2414

* Changed vore mob knockdown chance. Map fixes.

* Datraen corrects outstanding issues with away missions, separates certain parts of code into their own procs. (#532)

* Final commit.

- Tried to fix vore mobs not attacking prey once they are disabled.
- Various map fixes to be consistent with fixed gateway setup.
- Gave Markov bad grammar.
- Fixed polar bears not dying.
- Modernized all gateway maps except the clown temple which is still
broken.
2016-09-06 13:36:04 -04:00
Cameron653
b8d54c903a Adds in taur specific void/rigsuits (#524)
* Code works, North & South works.

East and West still requires fixing, however.

* Has west sprites working, east still broke

* Another fix

* Reverts taursuits sprite adjustment, changing

it to just adjust the X variable

* Makes on floor sprite look correct

Updates icon when worn, too.

Still need to figure out how to set on-sprite pixel_16 to -16, though.

* Typo fix

* This works

The /taur voidsuits work like a charm.
With the rigsuits, it'll show the correct sprite for taurs while the
rigsuit is sealing, but after it seals up it'll revert to the old
sprite. To fix this, all someone has to do is toggle and retoggle the
chestpiece.

If someone else without a taur/a different taur goes to wear a
rigsuit/voidsuit someone previously wore it'll change to fit their taur.
Pretty neat!

Sprites provided by SilencedMP515
Also, thanks to Nightwing for helping me get this working when I ran
into a brick wall.

* Fixes
2016-08-28 05:44:33 -04:00
Screemonster
5da42df24c Adds Citadel's red panda tail, also a colourable version. Also adds Holly's ears and tail for hoodoo, Adds silvertalismen to the list of people who can use deathclaw accessories as per the recent app, and fixes some out-of-place pixels on the screesuit just as long as I'm messing with sprites. 2016-08-27 03:41:11 +01:00
Cameron653
5ba88c8334 Adds Floorlength Braid back (#519)
* Update sprite_accessories_vr.dm

* Delete human_face_vr.dmi

* Adds floorlength braid back
2016-08-26 18:59:40 -04:00
Spades
e6f6a0258d Map sync, allows vore mobs to stun (#508)
* Map sync

Resolves #331

* Digestion change

Digestion now dumps nutrition on finishing digestion rather than during
digestion. This makes more sense and allows more flexibility for future
updates.

Vore mobs can now knock down people when attacking.

* Reduced mob swallowing time from 10 to 3.

* Changes Captain role in anticipation for future Polaris update I don't like.

Captain or Overseer. Not "Station Administrator." That's a tiresome
mouthful and confusing.

* Map fix
2016-08-23 02:14:14 -04:00
Screemonster
10dd1ef835 Fixes path for fluff hoscoats. 2016-08-21 13:15:15 +01:00
Screemonster
52e0af5255 Fixes the pompom so it actually lights up and has its hudbutton back. Also fixes a spelling error in the spacesuit. 2016-08-21 04:36:27 +01:00
killer653
d1afae6d06 Polaris Sync & bugfix
- Polaris Sync
- Fixes bug being unable to pick up micros
- Fixes all conflicts that came with sync
2016-08-17 22:02:05 -04:00
Cameron653
2bb1729c08 Update living_vr.dm 2016-08-17 17:53:01 -04:00
Cameron653
90d2596653 Update life.dm 2016-08-17 17:52:19 -04:00
Cameron653
a574e69ed2 Create life_vr.dm 2016-08-17 17:51:58 -04:00
Cameron653
7dc322acf0 Fixes #452 2016-08-16 19:22:53 -04:00
Neerti
71dc1413c4 Merge pull request #2335 from Yoshax/lungfix
Actually fixes lung rupturing and does so with less runtimes
2016-08-16 15:06:15 -04:00
Neerti
4d674a1594 Merge pull request #2322 from Hubblenaut/penlight
CMO and Doctors spawn with Health Analyzer
2016-08-16 15:00:05 -04:00
Yoshax
c160b88f57 Merge pull request #2332 from Cameron653/master
Makes pierce damage heal correctly when bandaged
2016-08-16 19:15:01 +01:00
Yoshax
dd0bea114a Actually fixes lung rupturing and does so with less runtimes 2016-08-16 17:55:08 +01:00
Yoshax
8e2edd03f7 Fixes lung rupturing
Adds changelog

Shamelessly steals HarpyEagle's code
2016-08-16 16:43:58 +01:00
GinjaNinja32
a76c0cf75a Add inactivity time to player panel 2016-08-16 16:34:33 +01:00
Cameron653
995ae56dfe Makes pierce damage correctly heal when bandaged 2016-08-15 20:39:55 -04:00
Neerti
9177ab31cc Merge pull request #2327 from SinTwo/bugfixbugaloo
Fixes
2016-08-15 18:19:05 -04:00
Neerti
a800fa33d5 Merge pull request #2329 from Yoshax/englishlist
Rewrite english_list to be a little nicer on lists of objects, and also faster
2016-08-15 18:18:48 -04:00
Neerti
3e1a186569 Merge pull request #2328 from Yoshax/hardsuitexamine
Lists installed hardsuit modules when examining
2016-08-15 18:18:16 -04:00
Neerti
988094d838 Merge pull request #2323 from Yoshax/IDears
Actually allows IDs to be put ~~in~~ on your ears
2016-08-15 18:05:59 -04:00
SinTwo
eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
Yoshax
e395e7374d replace pointless english_list call with jointext 2016-08-15 17:33:36 +01:00
GinjaNinja32
12bc3aa0ff Rewrite english_list to be a little nicer on lists of objects, and also faster 2016-08-15 17:31:10 +01:00
SinTwo
6bb5409349 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/modules/admin/holder2.dm
2016-08-15 12:26:53 -04:00
Kasuobes
6c6ff63747 Squished list of isntalled modules if any
It looks prettier! :D Also won't spam the chat log as much if someone has a dozen modules installed.
2016-08-15 17:25:19 +01:00
Kasuobes
557728baa9 Lists installed hardsuit modules when examining
Similar to how examining mechs will list all the installed equipment, RIGs will now list all installed modules if the panel is open, while the RIG is being held or worn.
2016-08-15 17:25:11 +01:00
SinTwo
fcea10c106 Fixes #2092 2016-08-15 11:33:41 -04:00
SinTwo
265eaba34f Fixes #2122 2016-08-15 11:25:00 -04:00
killer653
ad6c4fcddb Adds in unabsorb mode. 2016-08-15 11:15:06 -04:00
killer653
876ca6174a Fixes #469
Fixes  #469
2016-08-15 11:08:00 -04:00
SinTwo
0b96487e0d Fixes #2012 2016-08-15 10:46:26 -04:00
SinTwo
ae0fbd52c2 Fixes #1620 2016-08-15 10:45:13 -04:00
SinTwo
cba8cdcde8 Fixes #2036 2016-08-15 10:38:32 -04:00
SinTwo
8a5e045921 Fixes #2302 2016-08-15 10:33:53 -04:00
EmperorJon
f6a83d5ee0 Merge pull request #2326 from Hubblenaut/bottle
Bottles will now sell for their set prices.
2016-08-15 14:46:26 +01:00
Hubblenaut
10391e5f3b Bottles will now sell for their set prices. 2016-08-15 15:32:28 +02:00
Yoshax
d206f0d80d Actually allows IDs to be put ~~in~~ on your ears 2016-08-15 13:58:42 +01:00
Hubblenaut
c625562256 CMO and Doctors spawn with Health Analyzer (instead of penlight) 2016-08-15 14:55:08 +02:00
Yoshax
c26f9ed68b Fixes everyone and their dad having QM access 2016-08-15 13:45:36 +01:00
EmperorJon
f6a7d068d5 Merge pull request #2314 from Anewbe/taj_cleanup
Taj cleanup
2016-08-15 11:32:05 +01:00
EmperorJon
2810683110 Merge pull request #2319 from ColaFiend/master
Minor text fixes.
2016-08-15 10:04:08 +01:00
ColaFiend
50a93f98b1 Update floor.dm 2016-08-15 09:52:38 +01:00
EmperorJon
4a11ea2283 Merge pull request #2308 from Hubblenaut/master
Adds a verb for toggling specific pieces of underwear
2016-08-15 09:50:26 +01:00
Brightdawn~
b5eec907c0 Minor text fixes.
Changes description of rainbow shoes.

Adds description for:
Potted Plant
Plating
2016-08-15 06:31:42 +01:00
Cameron653
7f88ef6b25 Multiple bugfixes (#477)
* Allows ID's to be worn in ears

* Fixes being unable to pick up micros

* Fixes a stomach problem

Examine text wasn't showing from 850 1199
2016-08-14 22:00:54 -04:00