Commit Graph

344 Commits

Author SHA1 Message Date
Anewbe
d59f0f1dc4 Merge pull request #3152 from VOREStation/aro-pol-bodymarks
Adds Body Markings
2017-03-30 20:13:15 -05:00
Anewbe
2867f17b51 Merge pull request #3162 from Schnayy/department_jackets
Adds Department Color Jackets
2017-03-30 20:11:39 -05:00
Cerebulon
2189d83812 Fixed single leftover 'cybernetic' and 'drone' variables. 2017-03-30 21:50:04 +01:00
Cerebulon
9e955cf999 Missed a spot. 2017-03-30 18:04:21 +01:00
Cerebulon
7773ef7122 Dialled back changes to only effect menu display text for brains.
Reverted variable names to original assisted/mechanical/digital to prevent potential issues in other code which may rely on them.
2017-03-30 18:01:20 +01:00
Cerebulon
d5a9e15f28 Fixed get_FBP_type() method for determining min/max ages to use new type names. 2017-03-29 03:07:52 +01:00
Cerebulon
dfe5afe197 Changes character setup to use correct in-lore names for brain types. 2017-03-29 01:55:46 +01:00
Anewbe
0924e4e7a2 Merge pull request #3135 from Belsima/skrell
Skrell sprite updates.
2017-03-28 18:28:58 -05:00
Schnayy
5cf0d35d1d Adds Department Color Jackets
Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.

Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00
Yoshax
ba7cad162d Revert "Makes space in the uniforms.dmi file"
This reverts commit 6b0500dd27.
2017-03-27 03:34:12 +01:00
Arokha Sieyes
52130160db Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-26 19:36:34 -04:00
Anewbe
d665a0dee2 Makes translators more expensive 2017-03-26 17:36:36 -05:00
Anewbe
6b0500dd27 Makes space in the uniforms.dmi file 2017-03-26 00:59:14 -05:00
Schnayy
ade40d627e Added 3 clothing sprites w/ appropriate ground/held sprites. (#3134)
* Added 3 clothing sprites w/ appropriate ground/held sprites.

1, white yoga pants, intended to be any color.

2, white kimono, intended to be any color.

3, red and black jacket.

All intended to be in the loadout.

* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.

* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
2017-03-25 17:44:04 -05:00
Schnayy
8bb5924481 Adds greyscale sprites for heels worn/held/on the ground. (#3133)
* Adds greyscale sprites for heels worn/held/on the ground. Still needs coding. First commit, hope I do it right!

* Fixed capitalization, added coding.

* Rennamed heelsheld to heels, as per anewbe's request.
2017-03-25 16:48:39 -05:00
nachomeep
fda29e2bc0 big sprite update for skrell 2017-03-25 10:08:03 -04:00
MagmaRam
e3a87c1c78 Merge pull request #2985 from Anewbe/more_pdas
Adds rugged style PDAs
2017-03-22 19:42:19 -05:00
Neerti
e08b8edbd3 Merge pull request #3077 from Anewbe/translator
Ports the translator
2017-03-14 21:23:13 -04:00
Anewbe
ab1812d9ff Adds the ear translator 2017-03-13 20:03:45 -05:00
Neerti
11b1185005 Adds Two QOL Say/Emote Features 2017-03-12 09:30:48 -04:00
Anewbe
f4dd443b01 Ports the translator 2017-03-10 21:46:57 -06:00
Anewbe
25b925f04c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots
# Conflicts:
#	maps/northern_star/polaris-1.dmm
#	maps/northern_star/polaris-2.dmm
2017-03-02 16:53:29 -06:00
Anewbe
bb2adf1290 Merge pull request #3021 from Neerti/2/23/2017_porting_map_datum_system
Ports a large chunk of the map datum system that europa/bay uses.
2017-03-02 16:32:02 -06:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Yoshax
ead56a1776 Fixes a loadout issue 2017-02-26 14:28:44 +00:00
Anewbe
2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
Anewbe
7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
Anewbe
79390b6177 Adds rugged style PDAs 2017-02-04 22:42:06 -06:00
nachomeep
c2ed062b3f Fixes custom loadout and slot system. 2017-02-02 15:37:27 -05:00
nachomeep
c81b18b40a adds fannypacks
To custom loadout as well.
2017-02-01 18:31:49 -05:00
Anewbe
09ce761931 Adds Medical and Meson Aviators 2017-01-26 22:25:37 -06:00
Anewbe
d3607df788 Prosthetic organs have sprites and take emp damage properly 2017-01-21 16:04:43 -06:00
Neerti
14c67e0893 Two bugfixes
Ghosts should be able to hear things once more.
The big bold NEW NEWS notice should remember if one has already seen the news, as the hash was not actually being saved.  It's being saved now.
2017-01-17 04:11:57 -05:00
Anewbe
00dfa331f3 Renames SCG Expeditionary Corps to Sif Homeguard Corps (SifGuard) 2017-01-14 18:06:31 -06:00
Anewbe
5c41c32dc9 Adds device cell to the loadout 2016-12-15 18:19:48 -06:00
Anewbe
6d7d5af896 The TSC jumpsuits should be properly selectable now. 2016-12-11 16:50:04 -06:00
MagmaRam
7e1e710df5 Merge pull request #2847 from Woodratt/1.6.6_shoes_n_gloves
1.6.6 shoes and gloves
2016-12-09 22:53:32 -06:00
woodratt
ad92bc899b 1.6.6 shoes and gloves
Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
Anewbe
bf9c76ee3c Merge pull request #2839 from MagmaRam/EAL_implant
Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
MagmaRam
c5b77fcf9e Adds an implant that allows humans to speak EAL.
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
woodratt
5444a4ad52 1.6.5 Port of Bay's uniforms
- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
woodratt
6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
woodratt
454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
redstryker
469082aa59 Head Item Additions and Changes 2016-11-21 17:00:23 -05:00
Anewbe
a67e57e727 Simple fix is good fix 2016-11-18 22:32:45 -06:00
Anewbe
4a7f88555a Adds flashlights to loadout 2016-11-14 17:55:53 -06:00
Anewbe
f9012b6100 Fixes loincloth sprite, removes them from xenogear (they're in shorts selection) 2016-11-10 17:35:44 -06:00
Anewbe
59d410348a Fixes Aviators blocking flash incorrectly, adds in stylish aviators 2016-10-26 21:06:51 -05:00
Yoshax
11209a5b0e Tweaks path from sechud/toggle to sechud/aviator 2016-10-25 20:40:26 +01:00
Yoshax
5a232b8837 Ports Baystation12/Baystation12#14433 2016-10-25 18:54:16 +01:00