Prey digestion now moves their reagents to pred's ingested metabolism instead of bloodstream.
And added the same reagent purges for absorption that i added for digestion.
Liquidbellies now splash prey/items with their reagents upon entering the belly, strength scaled to reagent amount and divided by amount of belly contents. Reagent amount affects slosh sound volume played when thing enters the wet vorgan.
Added a few new belly reagent options suitable for splashing or other effects, these being stomach acid, lube, biomass, and fertilizer. Felt pretty balanced on test runs what comes to usefulness or abusefulness concerns.
Added a button for garbage grinder that can be pressed without needing to open the windoor.
Fixed AI/borg interaction with the grinder.
Added a var to toggle the recycling crusher's manual feeding, which the grinder will toggle off for it. (borg modules will no longer be eaten out of their slots)
Made the crusher start upgraded to full efficiency.
Also fixed the funned up poster near the entrance.
Comments out PAI receviing random component damges when attempting to charge while critical
Still ejects them when critical, just doesnt damage them further.
And now it's a Hardsuit that is just designed to be more comfortable to enforce the hard distinction between Void and Hardsuits.
If its a rig subtype its a hard suit
Uncomments Clown/Mime and its alt titles, let's see if this breaks shit.
Clown/Mime/etc are alt titles of entertainer and I'm sick of seeing it show up crossed out.
-The alien lab (End of the mini dungeon) now has a button that will grant access to a fast travel portal there once cleared
-Updated material stacks in sci ship to give 50 instead of 1
-Sci ship now has a vendor with prosthetic designs/implants inside it to experiment with.
-Fixes leather stack spawning atop of the Armors-R-Us
-Armor vendor has tools and buckets to allow you to trim custom armor, indirectly teaches players how to make custom armor
-t5 components and bsrped given to 3 spawnpoints
-Lighting fixes
-Fireplace is no longer dense
-Some Yellow slime cores at the mediguns
Fixes an issue leading to vorepanel prefs loss caused by two different bodies loaded from one ckey piloted by different people during roundend persistence stuffs.
rip Binny vorgans you will be missed.
Not sure how many other random items might have "anchored" items inside them, but bullet casings are definitely one of those, containing anchored projectiles that would linger on the tile, ready to magdump themselves into the next unlucky person to step in.