Albert Iordache
d2032c0509
Fixed a runtime error with jumptomob()
2012-04-15 12:38:25 +03:00
Ren Erthilo
c33a00a1b2
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-04-11 20:49:14 +01:00
SkyMarshal
f0490787ef
Merge pull request #819 from Erthilo/TGUpdates
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TG Updates up to r2928
2012-04-11 11:36:41 -07:00
Ren Erthilo
e2921b646d
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-04-11 19:28:27 +01:00
SkyMarshal
80158164dc
Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage. Fixed DNA proc stuff for monkey transforms. Removed Bartender's closet o' armor.
2012-04-10 22:32:24 -07:00
Ren Erthilo
ae5ea54af1
Reverts ZAS
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This reverts commit fd09ea6ce8 . and https://github.com/Baystation12/Baystation12/pull/681
2012-04-10 17:38:44 +01:00
Ren Erthilo
3b22ebee38
TG: Adds logging in the form of an attack log.log (now enabled by default)
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You can now drag PDAs onto yourself to open the screen
Disables the fire damage causing husking.
Revision: r2926
Author: VivianFoxfoot
Other misc changes to logging.
2012-04-09 18:15:16 +01:00
Ren Erthilo
61d5eff00a
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
2012-04-09 17:57:12 +01:00
Ren Erthilo
7cb6114eff
TG: Steel renamed to plasteel.
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Having more than 100 burn damage and being dead now makes you a husk. r2925
Author: uporotiy
2012-04-09 17:15:57 +01:00
Ren Erthilo
9c3ce6aaf0
TG: Jobbans now ask for a reason each time you try to apply a jobban. Reasons are
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displayed in the 'show job bans' panel. r2922
Author: baloh.matevz
2012-04-09 15:34:41 +01:00
Ren Erthilo
19cf6b3b47
TG: Adds a new special object (stop) that can be used when you need someone to stop
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moving right away, even before the next life(). Used in door crushing to
prevent people from inertiaing through. Checks for /obj/special/stop in loc
every move. Compared to the number of other checks, I don't expect this to be
an undo burden, but can be commented out in case of OH SHIT LAG under heavy
load.
Moves /area/entered to its own file.
Adds a new area var called has_gravity. Determines if floor tiles count for
movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every
time /area/entered is called. r2917
Moves /obj/special/stop into /obj/effect/stop.
Thunks people when gravity changes. r2918
2012-04-09 14:35:18 +01:00
Ren Erthilo
4a39151e9e
TG: Renamed the prisoner computer's file to prisoner and added a sanity check.
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The singularity is now able to eat things like signs and chameleon projectors'
projections.
A few other misc runtime fixes. r2916
2012-04-09 13:28:45 +01:00
Ren Erthilo
111e748c34
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-04-09 11:24:10 +01:00
Albert Iordache
f15bf584c4
Antagonists wearing Syndicate ID cards are now marked as such in the player panel. Fixes #800
2012-04-08 23:07:21 +03:00
Ren Erthilo
ad590fbbc4
Fixes setting status display from comms console. Messages can now be sent to CentCom (admins) using comms console, and the Syndicate (also admins) when emagged. This functions like a prayer.
2012-04-08 12:20:14 +01:00
Head
844300f0f9
Fixed admin jump/get mob
2012-04-07 17:41:03 +02:00
SkyMarshal
5b3ad2a925
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
2012-04-05 21:55:41 -07:00
SkyMarshal
e8f5e13bd2
Further improved stuff for dealing with associative lists. You can now modify the contents of an associative list. Removed static background noise. Added CarbonCopy command from oldcode.
2012-04-04 23:02:24 -07:00
SkyMarshal
9b1f50bf35
Merge branch 'master' of github.com:Baystation12/Baystation12 into Airlocks
2012-04-04 19:58:59 -07:00
SkyMarshal
9b80544204
Small timestamp change
2012-04-04 19:58:44 -07:00
Ren Erthilo
ebebfaabb3
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/modules/mob/mob_defines.dm
2012-04-04 20:19:23 +01:00
SkyMarshal
f009f9928c
More fixes and improvements. Removed several "src."s, added some proper sorting for mobs on player lists stuff and admin stuff. Added a timestamp to player info/notes, made flavor text play nice with the new examine system. Nerfed stunning against armored targets.
2012-04-03 21:22:21 -07:00
SkyMarshal
9e694e545b
Some more changes/improvements. Proper torso sprite for monkeys
2012-04-02 21:52:30 -07:00
Ren Erthilo
af9a80cce4
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/modules/mob/mob_defines.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/obj/storage.dmi
maps/tgstation.2.0.8.dmm
2012-04-02 00:37:54 +01:00
SkyMarshal
cd4a82a90b
Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives.
2012-03-31 22:01:21 -07:00
Ren Erthilo
ae57f8db64
Merging SkyMarshal's stuff.
2012-03-30 16:26:04 +01:00
SkyMarshal
61820bc5ec
Final commit of the examine/damage overhaul.
2012-03-29 20:44:10 -07:00
SkyMarshal
01d2d5f339
WIP bloodloss and scaring system.
2012-03-29 20:42:08 -07:00
Ren Erthilo
e6b85575f6
TG: brainloss is now only referenced via procs. r2874
2012-03-26 23:20:45 +01:00
Ren Erthilo
14441be2a9
TG: Trial administrators can now toggle adminhelp sound when set-observe['d r2837
2012-03-26 18:13:12 +01:00
Ren Erthilo
470d767369
Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes.
2012-03-26 15:47:39 +01:00
Ren Erthilo
089e844be9
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
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* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
SkyMarshal
e074b9f97e
Adds a similar system to the proccall system.
2012-03-25 02:49:18 -07:00
SkyMarshal
bff1962f27
Adds the capability to edit in objects by the UID (hexadecimal) reference, so you do not need to hunt through the list.
2012-03-25 02:43:19 -07:00
Albert Iordache
196d860c6d
Merge pull request #748 from SkyMarshal/Airlocks
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New Objective system (WIPish), as well as fixes for #747 , #734 , #733 , as well as fixing the portalathe, and moving the be_syndicate var up to the client.
2012-03-25 00:47:36 -07:00
SkyMarshal
09546b7fe0
First commit towards the new objective system.
2012-03-24 21:50:17 -07:00
SkyMarshal
5c0ddb031d
Merge pull request #738 from Erthilo/master
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Adds alternate CMO labcoat, engineering crates need proper access, test code for implant only taser firing, changes to overdose, and more bugfixes
2012-03-24 18:04:03 -07:00
Ren Erthilo
d1ee3a3b11
Fixed Jetpacks not appearing, and updated to /tg/ features.
2012-03-25 02:01:54 +01:00
SkyMarshal
f45aff1bae
Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements.
2012-03-24 17:21:31 -07:00
Hawk-v3
5685532e8a
Merge pull request #706 from SkyMarshal/Airlocks
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Minor tweaks and bugfixes.
2012-03-17 20:56:42 -07:00
SkyMarshal
46c97cbe4e
Minor tweaks and bugfixes.
2012-03-17 20:44:16 -07:00
toemik
4bbfe821e4
Minor formatting adjustment to Round Duration. Credit: SkyMarshal
2012-03-17 02:15:21 -04:00
toemik
98aa58dd60
Added Round Duration to Game tab. Also fixed extra "0" in Round Duration in Admin > Secrets panel when minutes are in the double-digits
2012-03-16 02:53:10 -04:00
unknown
4861e100be
Zoned Atmos System, merged properly from aryn's repo.
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- Explosive (de)compression, breaches are much more fun!
- Improved fire
- Faster system, with less splitting
Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-15 22:40:00 +00:00
cib
4224b2401f
ERT spawn button now in secrets.
2012-03-08 15:37:20 -08:00
SkyMarshal
c522b5db7b
Holy shit did that speed things up.
2012-03-06 21:09:56 -07:00
SkyMarshal
3e3534f00b
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
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Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
cib
dfc6ed3abf
You can now look at your own skills mid-round.
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And so can admins.
2012-03-01 13:47:27 -08:00
Hawk-v3
bff678772a
[PATCH 064/285] TG UPDATES: Santa's toy bag!
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Fixed some miscellaneous stuff to prevent round-start crashing.
2012-03-01 03:25:14 +00:00
CIB
6cacfacf57
Merge pull request #549 from Hawk-v3/master
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TG UPDATES
2012-02-28 18:26:18 -08:00