Transmission of emotes, visible_message() and say() refactored. All three use get_mobs_or_objects_in_view() to find objects and mobs in containers
Storage objects and closets no longer transfer hear_talk(), see_emote() or show_message() to contents, as this is already covered by the above changes
Removes the unused (and abused) set-player-OOC-colour verb.
Adds definitions for each rank to the stylesheet, moving it from the OOC file.
Updates the OOC-text-color verb accordingly.
Made the custom OOC text color resetable.
Cleaned up hardcoded values, old code and comments.
The examine, pull, and point verbs now below to the mob instead of all atoms. Based on discussion here: http://www.byond.com/forum/?post=1326139&page=2#comment8198716
As a bonus ghosts can now point. Ghost pointing should only be visible to other ghosts unless made visible by cult activities.
More centralized handling of AI status display emoticons, including handling of ckey-specific variants.
Breaks out the AI-specific implementation of status displays to its own file.
The AI can now also set individual statuses for its status screens by clicking them.
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).
If the confic option for mentors is set then
the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt
staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.
Also: Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.
Fixes#3285. Changes way hearers are found, so it includes pAIs now.
Also adds (R) in front of LOOC messages that are sent by mobs not in view, for admins/mods, since it's quite disorienting.