Chinsky
1ead71a993
Merge pull request #8479 from Techhead0/dev
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More things in belts.
2015-03-15 04:50:03 +03:00
Techhead0
10c81f8d22
Forgot a comma.
2015-03-14 15:04:09 -04:00
Techhead0
d4e46182af
More things in belts.
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I widened the selection of things you can put in various belts. Most
notably, emergency gear in medical belts and botany gear in tool belts.
2015-03-14 14:38:30 -04:00
PsiOmegaDelta
2925a296dc
Merge pull request #8470 from Neerti/3-13-2015_borg_hotkeys
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Ports /tg/'s Cyborg Hotkeys
2015-03-14 19:04:36 +01:00
Neerti
dc4d149832
Ports /tg/'s borg hotkeys. They work similarly to the AI's hotkeys.
2015-03-13 21:41:23 -04:00
PsiOmega
190bff8b47
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-03-13 14:23:00 +01:00
PsiOmega
ac25b0a614
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-13 14:21:38 +01:00
PsiOmega
2efa9c78f0
Corrects pulling icon_states.
2015-03-13 11:02:18 +01:00
PsiOmega
0cc60870f5
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-13 09:31:03 +01:00
PsiOmega
ce30b00287
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
icons/mob/items_righthand.dmi
maps/exodus-1.dmm
maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
Zuhayr
100ffe4966
Merge pull request #8451 from comma/master
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Fixes #8438
2015-03-13 17:19:36 +10:30
Chinsky
64a94a5043
Fixes #8438
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Removed spawn based on suggestion, doesn't seem to cause that graphical glitch it was against.
2015-03-12 17:00:53 +03:00
Zuhayr
b5419a1673
Merge pull request #8443 from Baystation12/master
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Master into dev-freeze.
2015-03-11 19:37:19 +10:30
Chinsky
69a080e2d6
Merge pull request #8421 from Neerti/3_9_2015-examine-text-med
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Examine Tab Text: (Some) Medical Stuff
2015-03-11 07:28:54 +03:00
PsiOmega
b00138aa42
Fixes #5787 .
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The pull icon is now immediately displayed/hidden when one starts/stops pulling an objects.
Not stolen from https://github.com/tgstation/-tg-station/pull/8279 .
2015-03-10 18:01:27 +01:00
Neerti
e07f06d7f4
I shouldn't proofread when sleep deprived.
2015-03-10 10:55:14 -04:00
PsiOmega
533ccef0ab
Robot code clean up and fixes.
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Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
PsiOmegaDelta
ff11ae9d54
Merge pull request #8426 from mwerezak/misc
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Penetrating bullets are now more likely to go through glass doors
2015-03-10 09:26:11 +01:00
PsiOmega
a86c16b3e3
Fixes hydroponics update_icon() runtime.
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Rounding could cause plant maturation to have a value of 0.
2015-03-10 08:16:20 +01:00
mwerezak
65a34943cd
Penetrating bullets are now more likely to go through glass doors
2015-03-10 03:00:24 -04:00
PsiOmega
85641b46e5
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-10 07:58:25 +01:00
PsiOmegaDelta
56516d1ec5
Merge pull request #8419 from mwerezak/blazer
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Adds custom item for Von2531
2015-03-10 07:11:18 +01:00
Chinsky
9c30024ca0
Merge pull request #8411 from volas/admin_stuff
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Some admin stuff
2015-03-10 09:09:35 +03:00
Neerti
be0971e690
Adds sabiram's help text to the game.
2015-03-09 23:19:15 -04:00
Zuhayr
fb56784fcb
Merge pull request #8408 from mwerezak/examine-fix
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Examine fix
2015-03-10 09:30:51 +10:30
mwerezak
1150902c9f
Adds custom item for Von2531
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Blue blazer loadout item
2015-03-09 16:57:10 -04:00
Chinsky
7a066b3c69
Merge pull request #8418 from mwerezak/supply-pack
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More tweaks
2015-03-09 23:28:15 +03:00
PsiOmegaDelta
78d67a717a
Merge pull request #8384 from comma/spookycat
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Gave Runtime spirit-sensing capabilities.
2015-03-09 21:17:23 +01:00
PsiOmegaDelta
668c4baee7
Merge pull request #8382 from comma/monkey_revenge
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Allows you to scoop monkeys up
2015-03-09 21:17:03 +01:00
mwerezak
645910947b
Adds orderable flaregun crate
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Mainly to make double-barrelled shotguns orderable.
2015-03-09 16:00:49 -04:00
volas
5fa66b2a8a
Changes to aooc
2015-03-09 22:59:52 +03:00
mwerezak
91d7dd7049
Adjusts item_state placeholders
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Tries to switch the current placeholders for something less awkward
looking. As well, the WT550 will no longer be mistaken for a pistol.
2015-03-09 15:39:24 -04:00
Chinsky
ec9511c943
Merge pull request #8402 from PsiOmegaDelta/RemoteAir
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Fixes various alarm issues.
2015-03-09 22:07:02 +03:00
PsiOmegaDelta
b09606d85c
Merge pull request #8415 from mwerezak/runtimes
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More runtime fixes
2015-03-09 17:51:59 +01:00
mwerezak
188c4491c7
Fixes xenoarch runtime
2015-03-09 12:20:08 -04:00
mwerezak
e840ba2d25
Fixes photocopier runtime
2015-03-09 12:12:31 -04:00
mwerezak
385ff4f2fa
Examine tab modularity
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Also fixes antag info text sticking around if antag/observer status is lost
2015-03-09 12:09:18 -04:00
mwerezak
6bfa4ef3d5
Fixes AI freelook runtime
2015-03-09 11:59:02 -04:00
volas
e4e8ef3392
Merge remote-tracking branch 'upstream/dev' into admin_stuff
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Conflicts:
code/modules/admin/admin_verbs.dm
2015-03-09 18:11:10 +03:00
Zuhayr
b43aa4b2b4
Merge pull request #8409 from mwerezak/misc
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Tweaks for Z8, armour vests, merc blood packs
2015-03-10 00:51:52 +10:30
volas
a9b30da7cc
Small correction
2015-03-09 16:53:08 +03:00
volas
ca07914424
Ability to search bans by bantype
2015-03-09 15:15:08 +03:00
volas
59a113f91c
Ability to search bans by ip and id, and also matches
2015-03-09 15:12:51 +03:00
errorage
64d6012399
Added the ability to define the ip and computer id for a manual ban (in the banning panel). This is so mirroring bans or banning people who were not online during the round in progress does not require admins to spawn a mob, set their variables and then ban the mob.
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If however an admin attempts to add a manual ban for a player who was present during the current round, a player who still has a mob somewhere in the game world, the proc will prioritize the mob's ip and computer id variables, not the things entered in the banning panel form.
2015-03-09 15:08:47 +03:00
Chinsky
d8c2a36f9f
Merge pull request #8387 from PsiOmegaDelta/ChangeAppearance
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Mirror and ERT appearance improvement.
2015-03-09 13:42:19 +03:00
volas
c7573a0d11
Antag-OOC
2015-03-09 12:19:50 +03:00
volas
2ad8d26aeb
Play server sound verb for admins
2015-03-09 12:19:47 +03:00
Loganbacca
11d340f898
Projectile effects - Part 3
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- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
2015-03-09 22:17:34 +13:00
Loganbacca
80381a87d0
Projectile effects - Part 2
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- Converted the root projectiles object to support the new effects system at a generic level
- Converted laser beams to use the new effects system and removed the relics of the old system
- Added muzzle flash for ballistic ammo
2015-03-09 22:17:18 +13:00
Loganbacca
54971c1bf5
Projectile effects - Part 1
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- Added base projectile effects framework
- Added vector movement helper
- Added temporary effect sprites
2015-03-09 22:17:06 +13:00