- You can no longer control disposal units from within them!
- Disposal units now auto trigger every 30 game ticks, if they are fully pressurized and if they have something (or someone) in them. So no more hiding in disposal units!
- Added this to the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3108 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes: Issue 257, Issue 346 and Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.
Note: I upped the delay a little as it was still pretty spammable when I tested it, seems to be fine now as it's way more effort than it's worth to empty a vending machine.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3107 316c924e-a436-60f5-8080-3fe189b3f50e
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed boxes.
Screenshot:
http://www.kamletos.si/bulbs.png
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3105 316c924e-a436-60f5-8080-3fe189b3f50e
- Disposal pipes are on layer 2.3
- Pipes and manifolds are on layer 2.4
- Cables are on layer 2.44
- Unary atmospherics stuff (vent pumps, scrubbers) are on layer 2.45
- Nav beacons, bluespace beacons and such things are on layer 2.5
It means that pipes appear below cables and
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3097 316c924e-a436-60f5-8080-3fe189b3f50e
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3096 316c924e-a436-60f5-8080-3fe189b3f50e
- Removed that wall that was blocking the entrance to the theater for whatever reason
- Replaced a few airlocks that had glass around them with glass airlocks:
- - Detective's door is a glass red airlock
- - Checkpoint door is a glass red airlock
- - Assistant storage door is a normal glass airlock
- - Autolathe room door is a normal glass airlock
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3093 316c924e-a436-60f5-8080-3fe189b3f50e
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
- Added two scientist lockers into the science wing
- Added some roboticist clothing to robotics + roboticist headset
- Added an extra QM headset to the rack in his office.
Changed a few headsets which jobs spawn with to match their hierarchy:
- Roboticist now spawns with the robotics headset instead of engineering. The robotics headset has engineering and science channels.
- Virologist now spawns with the medsci headset instead of the medical headset. The medsci headset has medical and science channels.
With this there are now extra headsets for every job.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3091 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed the Veil Render sprite, I'd left part of the outline from cutting it out of the grid Ausops sent me.
Moved my stuff to a more recent part of the changelog because my ego needs feeding (no seriously because I think things like the chaplain being cult immune or nuke ops getting a teleporter needs to be well known)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3089 316c924e-a436-60f5-8080-3fe189b3f50e
- Added an "The current alert level is: %alert%" to fire alarms when you open their interface.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3088 316c924e-a436-60f5-8080-3fe189b3f50e
- Made ooccolor, be_pai, be_alien, midis and ghost_ears actually properly copy over from the preferences when observing! Incredible, isn't it?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3087 316c924e-a436-60f5-8080-3fe189b3f50e
- Removed the window/north, window/east and the other dir-specific window subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3085 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a few red corner floor pieces to security
- Added a Del() proc to blackbox recorders which makes it so a new blackbox recorder gets made when the one is deleted and all the data is copied over, so no data is lost. Same applies when the new one gets deleted. The new blackbox is spawned on z-level 2, so at centcom on the coordinates X,Y,Z = 1,1,2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3084 316c924e-a436-60f5-8080-3fe189b3f50e
6 storage slots, can only hold crayons. Icon_state is properly updated when crayons are taken out as well as when crayons are put in.
Updated uterus and 2.0.8 with the new type path, which is /obj/item/weapon/storage/crayonbox
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3082 316c924e-a436-60f5-8080-3fe189b3f50e
- Clicking a grille with a glass or r-glass sheet in your hand, when the grille is in one of your cardinal directions (North, south, east or west) will make you start building a window. It takes 2s to build the window, which spawns unfastened (same as when you create one.) This should make fixing damaged grille-window combinations easier. If you are standing on a grille and click it with a glass / r-glass sheet in your hand, the window will face the direction you're currently facing.
Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3081 316c924e-a436-60f5-8080-3fe189b3f50e
- added a de-admin-self verb for admins. This exists so admins can play games without having to deal with 2nd accounts and such. It removes all the verbs and deletes the 'holder' object, so admins lose all their verbs, asay, adminhelp/prayer hearing, everything. They are exactly the same as normal players. To return to being an admin someone has to promote you back. The effects of de-admin-self are only for the current round.
Coders, when adding new admin verbs, don't forget to also add their removal into /client/proc/clear_admin_verbs()
Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding admin verbs works more properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3080 316c924e-a436-60f5-8080-3fe189b3f50e
- Clicking on objects which have their pixel_x and pixel_y number larger than +/- 16 will now make you face in the direction they're moved to (IE wall mounted things)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3079 316c924e-a436-60f5-8080-3fe189b3f50e
Added this to the changelog.
(Also added a cigarette paper and cigarette filter sprite, not seen anywhere in-game.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3077 316c924e-a436-60f5-8080-3fe189b3f50e
A teleporter circuit board has been added to the nuke radio, and can be purchased for 20 telecrystals. This will allow them to finish the teleporter onboard their ship. This will be probably be absurdly overpowered and need to be reverted, but no harm in trying it out, right?
Moved the teleporter board out secure tech and into the RD's office. Because teleporters cannot be built from scratch, the board serves almost no purpose but to be deconstructed anyway. And having it in the RD's office will prevent nuke teams from stealing it from space to complete their machine.
Replaced the mechanical toolboxes on the nuke shuttle with syndicate toolboxes.
Updated the changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3076 316c924e-a436-60f5-8080-3fe189b3f50e
Proc spellbook got the Summon Guns spell but I don't want to mess with adding artificer into that system
Added a check to stop artefacts from causing runtimes when you try to buy them with 0 points left.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3073 316c924e-a436-60f5-8080-3fe189b3f50e
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266
Added a power switch (/obj/structure/powerswitch), which is used to split or connect two cables.
The way it works is simple. It connects the powernets by adding cable on the floor it's on and removing it when it's turned off.
In-file description:
//This is a power switch. When turned on it looks at the cables around the tile that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.
Screenshot:
http://www.kamletos.si/power%20switch.PNG
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3072 316c924e-a436-60f5-8080-3fe189b3f50e
When used, it will arm every human mob that is not already a special role (and with a client assigned) with a random gun from the following list:
-Taser
-Egun
-Laser
-Revolver
-C20r
-Decloner
-Desert Eagle
-Gyrojet Pistol
-Pulse Rifle
-Silenced Pistol
-Laser Cannon
-Combat Shotgun
-Mini-Uzi
-Mini-Ebow
It will then inform the player that
"You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing..."
And make them a traitor/give them the objective to survive till the round ends.
After use, rightandwrong will remove itself from the users list of verbs.
rightandwrong addeded to the Spellbook under "Summon Guns"
The verb will appear in the spell tab.
Updated changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3071 316c924e-a436-60f5-8080-3fe189b3f50e
Upped the time it takes before Nar Sie is spawned from 3 seconds to 5 seconds.
Added to the description in the spell book to let players know that activating the Viel Render in hand triggers its special ability.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3069 316c924e-a436-60f5-8080-3fe189b3f50e
Added Veil Render to the spellbook
Added the effect "rend" as part of Veil Render's summoning process. Rend spawns Nar-Sie and deletes itself after a 3 second delay.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3067 316c924e-a436-60f5-8080-3fe189b3f50e
This variable is set ONLY when you spawn. It is also only used for deadchat communication. This variable is not to be changed after mob creation.
the new deadchat format is:
http://www.kamletos.si/deadchat222.png
line before suicide = spoke alive just before I suicided (name = unknown; real_name = "Duncan Sagan"; original_name = "Duncan Sagan")
the 2nd to last line is me speaking from the human body (name = "Unknown"; real_name = "Duncan Sagan"; original_name = "Duncan Sagan")
the last line is me speaking after ghosting (name = "Duncan Sagan"; real_name = "Unknown"; original_name = "Duncan Sagan")
So when alive everything is as before,
When you speak as a dead human you get
DEAD: Original_name says, "message"
When you speak as a ghost you get
DEAD: Original_name (as real_name) says, "message"
(the as real_name is skipped if the two are the same)
If there is some overlooked situation where new mobs are created and original names don't copy over, then real_name is used in all forms of deadcast communication.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3066 316c924e-a436-60f5-8080-3fe189b3f50e
New vars are as follows.
cyborg_frames_built
cyborg_birth
cyborg_mmis_filled
cyborg_ais_created
cyborg_standard
cyborg_service
cyborg_miner
cyborg_medical
cyborg_security
cyborg_engineering
cyborg_janitor
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3065 316c924e-a436-60f5-8080-3fe189b3f50e
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in byond browser, I'll look into it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3057 316c924e-a436-60f5-8080-3fe189b3f50e
They have a new var, maxcopies, which is intended to be edited on the map for public photocopiers, for example.
Some more fixes to chemistry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3056 316c924e-a436-60f5-8080-3fe189b3f50e
Lowered the lifespan of the forcewalls created by the spell Shield
Changed the "Relentless" var to "nopush" by Urist's orders (no mechanical change, but a technical name rather than a fluffy one)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3055 316c924e-a436-60f5-8080-3fe189b3f50e
Added the Wraith construct, a faster, more fragile construct which has a lesser version of Ethereal Jaunt. It too is vulnerable to bibles.
The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen
Constructs are finally creatable by using a full soulstone on an empty construct shell. The creator will be able to choose which kind of construct is created.
Cultists can get construct shells from their supply talisman
Wizards now get the spell "Artificer" which allows them to create construct shells for free when they select the soulstone belt.
Medical Borgs are now relentless to prevent them losing hold of incapacitated patients.
Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and Shield (lesser forcewall) spells
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3054 316c924e-a436-60f5-8080-3fe189b3f50e
- The message for trying to cremate nothing is now based off the crematorium instead of user
- Minor grammar fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3051 316c924e-a436-60f5-8080-3fe189b3f50e