Commit Graph

2390 Commits

Author SHA1 Message Date
baloh.matevz
59bbe81465 - ghosts and dead people can no longer undress Ian
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3109 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 01:26:01 +00:00
baloh.matevz
fe5b602a6f - Removed the table where mail gets to at mail sorting because mobs keep getting stuck there.
- You can no longer control disposal units from within them!
- Disposal units now auto trigger every 30 game ticks, if they are fully pressurized and if they have something (or someone) in them. So no more hiding in disposal units!
- Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3108 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 22:46:05 +00:00
trubblebass@gmail.com
2d95a92602 Commited on behalf of Nodrak
- Fixes: Issue 257, Issue 346 and Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.

Note: I upped the delay a little as it was still pretty spammable when I tested it, seems to be fine now as it's way more effort than it's worth to empty a vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3107 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:06:22 +00:00
baloh.matevz
42fa87c2b2 - Putting a normal or a gold ID card into a wallet now properly updates the sprite. The sprite that's chosen is the sprite of the card which is first in the list of items. Removing an ID from the wallet also properly updates the sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:00:03 +00:00
baloh.matevz
cc67d26201 - lightbulb and light tube w_class is now 1, large tube (used for floodlights) remains at 2.
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed boxes.

Screenshot:
http://www.kamletos.si/bulbs.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3105 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 20:41:18 +00:00
baloh.matevz
aa3f28d3d6 Committing the one-way conveyor switches as posted by Donkieyo
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=7759

They are currently present in the mail office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3104 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 20:04:40 +00:00
quartz235@gmail.com
8e745d6bd2 i am the greatest coder of all time
and am also amazing at thoroughly testing what i make

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3103 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 19:32:34 +00:00
quartz235@gmail.com
5c53c4e7b7 -Fixed a typo that caused arcade machines to runtime 1/11 times
-Made water balloon have a lower case name for logical BYOND parsing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3102 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 18:30:22 +00:00
baloh.matevz
2447af6623 Changes to layering of underfloor stuff:
- Disposal pipes are on layer 2.3
- Pipes and manifolds are on layer 2.4
- Cables are on layer 2.44
- Unary atmospherics stuff (vent pumps, scrubbers) are on layer 2.45
- Nav beacons, bluespace beacons and such things are on layer 2.5

It means that pipes appear below cables and 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3097 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 17:04:54 +00:00
petethegoat@gmail.com
7caa2631b2 Removed vials.dm, added possession verbs to modules/admin/verbs/possess.dm.
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 16:52:58 +00:00
baloh.matevz
e421364763 - Gave Station engineers construction site access, so they can play around in that vacant office.
- Removed that wall that was blocking the entrance to the theater for whatever reason
- Replaced a few airlocks that had glass around them with glass airlocks:
- - Detective's door is a glass red airlock
- - Checkpoint door is a glass red airlock
- - Assistant storage door is a normal glass airlock
- - Autolathe room door is a normal glass airlock


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3093 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:45:14 +00:00
baloh.matevz
37c7a57054 - Dropped support for attaching photos to ID cards. The feature was never fully implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:03:33 +00:00
baloh.matevz
13a873086e - Added a medsci headset to virology and genetics
- Added two scientist lockers into the science wing
- Added some roboticist clothing to robotics + roboticist headset
- Added an extra QM headset to the rack in his office.

Changed a few headsets which jobs spawn with to match their hierarchy:
- Roboticist now spawns with the robotics headset instead of engineering. The robotics headset has engineering and science channels.
- Virologist now spawns with the medsci headset instead of the medical headset. The medsci headset has medical and science channels.

With this there are now extra headsets for every job.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3091 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 13:52:47 +00:00
kortgstation@gmail.com
2a7e40c708 As with most of my updates, I managed to break something first time around.
Fixes runtimes caused by buying artifacts with the spellbook

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3090 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 11:43:54 +00:00
kortgstation@gmail.com
81676bd870 Summon Guns now only has a 25% (for each person) to give them the traitor message, though everyone still gets a gun.
Fixed the Veil Render sprite, I'd left part of the outline from cutting it out of the grid Ausops sent me.

Moved my stuff to a more recent part of the changelog because my ego needs feeding (no seriously because I think things like the chaplain being cult immune or nuke ops getting a teleporter needs to be well known)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3089 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 08:20:17 +00:00
baloh.matevz
287225d351 - Brought the fire alarm code into the 21st century (replaced the text("blah[][][][]",var,var,var,var)) with the proper "blah[var][var][var][var]" way of writing.
- Added an "The current alert level is: %alert%"  to fire alarms when you open their interface.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3088 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 07:57:08 +00:00
baloh.matevz
66dcfd1994 - Removed the 'midis' variable from mobs. This one's supposed to be a client thing, so it's now a client side var instead of being doubled in mobs.
- Made ooccolor, be_pai, be_alien, midis and ghost_ears actually properly copy over from the preferences when observing! Incredible, isn't it?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 07:24:36 +00:00
baloh.matevz
b32ef87d93 - The unpower all areas event now does not unpower engineering and the AI core, meaning the AI is less likely to get screwed over by this and it is no longer a 'release singularity' button.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3086 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 06:06:58 +00:00
baloh.matevz
d070a44078 - Power alarms on z level 1 now update to their proper alert level state when spawned. They now spawn with the green alert level overlay at round start.
- Removed the window/north, window/east and the other dir-specific window subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 05:37:58 +00:00
baloh.matevz
ed973eadf0 - Added instructions on how to use the pretty markup to the changelog
- Added a few red corner floor pieces to security
- Added a Del() proc to blackbox recorders which makes it so a new blackbox recorder gets made when the one is deleted and all the data is copied over, so no data is lost. Same applies when the new one gets deleted. The new blackbox is spawned on z-level 2, so at centcom on the coordinates X,Y,Z = 1,1,2

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3084 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 05:12:42 +00:00
baloh.matevz
3a0a764243 Crayon boxes are now storage items. I have no idea why they weren't storage items to being with but now they are.
6 storage slots, can only hold crayons. Icon_state is properly updated when crayons are taken out as well as when crayons are put in.

Updated uterus and 2.0.8 with the new type path, which is /obj/item/weapon/storage/crayonbox

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3082 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 01:46:19 +00:00
baloh.matevz
64bcc1c0f0 - Moved three (well two, one was doubled for some reason) screen/attackby() procs to appear AFTER the screen object is defined. They were in a random file instead of where the objects are. If you double-click and 'screen' object in the object browser it now takes you to the definition instead of some random file.
- Clicking a grille with a glass or r-glass sheet in your hand, when the grille is in one of your cardinal directions (North, south, east or west) will make you start building a window. It takes 2s to build the window, which spawns unfastened (same as when you create one.) This should make fixing damaged grille-window combinations easier. If you are standing on a grille and click it with a glass / r-glass sheet in your hand, the window will face the direction you're currently facing.

Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3081 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 00:04:21 +00:00
baloh.matevz
52aa3bcc19 - toggle-hear-radio and toggle-hear-deadcast now properly say whether you will or won't hear the two communication types when toggling them.
- added a de-admin-self verb for admins. This exists so admins can play games without having to deal with 2nd accounts and such. It removes all the verbs and deletes the 'holder' object, so admins lose all their verbs, asay, adminhelp/prayer hearing, everything. They are exactly the same as normal players. To return to being an admin someone has to promote you back. The effects of de-admin-self are only for the current round.

Coders, when adding new admin verbs, don't forget to also add their removal into /client/proc/clear_admin_verbs()

Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding admin verbs works more properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3080 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 20:36:58 +00:00
baloh.matevz
08a23a1ed8 - Clicking when buckled won't change your facing direction
- Clicking on objects which have their pixel_x and pixel_y number larger than +/- 16 will now make you face in the direction they're moved to (IE wall mounted things)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3079 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 19:17:50 +00:00
baloh.matevz
3234bceaf9 Added some logging for religions on SS13. Lots the chosen religion, deity name and book style.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 16:52:36 +00:00
baloh.matevz
0c147cb054 You will now face the direction of the item/turf/mob/anything you're interacting with (or trying to interact with) (applied whenever you click, shift-click or alt-click)
Added this to the changelog.

(Also added a cigarette paper and cigarette filter sprite, not seen anywhere in-game.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3077 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 16:22:17 +00:00
kortgstation@gmail.com
58be707695 Added a partially constructed teleporter to the syndicate (nuclear) shuttle. It is behind a blast door operated by the same computer that opens the outer airlock to prevent the operatives from using it will still on the centcomm Z level.
A teleporter circuit board has been added to the nuke radio, and can be purchased for 20 telecrystals. This will allow them to finish the teleporter onboard their ship. This will be probably be absurdly overpowered and need to be reverted, but no harm in trying it out, right?

Moved the teleporter board out secure tech and into the RD's office. Because teleporters cannot be built from scratch, the board serves almost no purpose but to be deconstructed anyway. And having it in the RD's office will prevent nuke teams from stealing it from space to complete their machine.

Replaced the mechanical toolboxes on the nuke shuttle with syndicate toolboxes.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3076 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 07:19:27 +00:00
quartz235@gmail.com
a6c2e6e105 - Added water balloons (sprites courtesy of Sieve,) these can be filled with most reagents and burst on throwing if filled, applying the reagents to whatever is hit (along with everything else on that tile.) These are winnable from the arcade, for now. I'll probably think of a better way to implement them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3075 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 06:55:03 +00:00
kortgstation@gmail.com
54b8455379 Config now defaults to using the object type spells.
Proc spellbook got the Summon Guns spell but I don't want to mess with adding artificer into that system

Added a check to stop artefacts from causing runtimes when you try to buy them with 0 points left.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 22:35:16 +00:00
baloh.matevz
c12a1b4206 Added the caution code, sprited by magicbones, not present anywhere on the map
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266

Added a power switch (/obj/structure/powerswitch), which is used to split or connect two cables.

The way it works is simple. It connects the powernets by adding cable on the floor it's on and removing it when it's turned off.

In-file description:
//This is a power switch. When turned on it looks at the cables around the tile that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.

Screenshot:
http://www.kamletos.si/power%20switch.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 21:11:20 +00:00
kortgstation@gmail.com
7321826910 New verb: rightandwrong
When used, it will arm every human mob that is not already a special role (and with a client assigned) with a random gun from the following list:
-Taser
-Egun
-Laser
-Revolver
-C20r
-Decloner
-Desert Eagle
-Gyrojet Pistol
-Pulse Rifle
-Silenced Pistol
-Laser Cannon
-Combat Shotgun
-Mini-Uzi
-Mini-Ebow

It will then inform the player that
"You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing..."

And make them a traitor/give them the objective to survive till the round ends.

After use, rightandwrong will remove itself from the users list of verbs.

rightandwrong addeded to the Spellbook under "Summon Guns"
The verb will appear in the spell tab.

Updated changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3071 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 19:03:57 +00:00
kortgstation@gmail.com
4ea0281aa5 Fixed the Veil Renders activated ability message not displaying
Upped the time it takes before Nar Sie is spawned from 3 seconds to 5 seconds.

Added to the description in the spell book to let players know that activating the Viel Render in hand triggers its special ability.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3069 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 10:36:55 +00:00
kortgstation@gmail.com
ef62b8337c Added a new one-use artefact, Veil Render(sprites by Ausops), for the wizard which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I got permission to add this.
Added Veil Render to the spellbook

Added the effect "rend" as part of Veil Render's summoning process. Rend spawns Nar-Sie and deletes itself after a 3 second delay.

Updated the changelog.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3067 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 03:05:22 +00:00
baloh.matevz@gmail.com
0d7a944e50 Added a new variable to all mobs: var/original_name
This variable is set ONLY when you spawn. It is also only used for deadchat communication. This variable is not to be changed after mob creation.

the new deadchat format is:
http://www.kamletos.si/deadchat222.png

line before suicide = spoke alive just before I suicided (name = unknown; real_name = "Duncan Sagan"; original_name = "Duncan Sagan")
the 2nd to last line is me speaking from the human body (name = "Unknown"; real_name = "Duncan Sagan"; original_name = "Duncan Sagan")
the last line is me speaking after ghosting (name = "Duncan Sagan"; real_name = "Unknown"; original_name = "Duncan Sagan")

So when alive everything is as before,

When you speak as a dead human you get 
DEAD: Original_name says, "message"

When you speak as a ghost you get
DEAD: Original_name (as real_name) says, "message"
(the as real_name is skipped if the two are the same)

If there is some overlooked situation where new mobs are created and original names don't copy over, then real_name is used in all forms of deadcast communication.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3066 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:52:04 +00:00
petethegoat@gmail.com
e6f31fae1a Amended feedback vars from last commit.
New vars are as follows.

cyborg_frames_built
cyborg_birth
cyborg_mmis_filled
cyborg_ais_created

cyborg_standard
cyborg_service
cyborg_miner
cyborg_medical
cyborg_security
cyborg_engineering
cyborg_janitor

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3065 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:38:15 +00:00
petethegoat@gmail.com
24e2aedab8 Added stat tracking for cyborg frames built, cyborgs created, MMIs filled, AIs created, and cyborg modules chosen.
cyborg_frames_built
cyborgs_created
mmis_filled
ais_created

standard_cyborgs
service_cyborgs
miner_cyborgs
medical_cyborgs
security_cyborgs
engineering_cyborgs
janitor_cyborgs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:27:54 +00:00
baloh.matevz@gmail.com
abe5e4ba9d Discontinuing the feedback logging of mineral production.
At the time when this was uploaded the 30-day logging information was...

Iron sheets produced: 75125
Steel sheets produced: 20548
Glass panes produced: 16057
Reinforced glass panes produced: 535
Gold ingots produced: 14006
Silver ingots produced: 13142	
Diamonds produced: 5835	
Uranium bars produced: 12604	
Plasma bars produced: 38098	
Bananium produced: 421
Adamantine produced: 0

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:01:23 +00:00
baloh.matevz@gmail.com
cd37755ff4 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3062 316c924e-a436-60f5-8080-3fe189b3f50e 2012-02-09 01:37:42 +00:00
quartz235@gmail.com
dddd20f11f - Removing the atmospherics vending machine until such time as actual sprites for it (Working, unpowered, broken) are available
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3061 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 01:29:39 +00:00
petethegoat@gmail.com
3978a42d8b Added Sieve's 'connected to port' and 'tank attached' icons for pumps and scrubbers.
And I most certainly did not add a special new shirt, with icons by Ausops. No sir.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3060 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 19:42:03 +00:00
panurgomatic
b26652944c - Reverted erroneously committed file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 18:57:28 +00:00
panurgomatic
c754581c46 - Added Exosuit Jetpack
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in byond browser, I'll look into it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 18:47:04 +00:00
petethegoat@gmail.com
84e292a271 Added an ex_act and blob_act to photocopiers.
They have a new var, maxcopies, which is intended to be edited on the map for public photocopiers, for example.

Some more fixes to chemistry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 18:45:26 +00:00
kortgstation@gmail.com
32f4fc9d94 Fixed the cooldown time on Phase Shift (was 2 seconds instead of 20)
Lowered the lifespan of the forcewalls created by the spell Shield

Changed the "Relentless" var to "nopush" by Urist's orders (no mechanical change, but a technical name rather than a fluffy one)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3055 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 17:08:55 +00:00
kortgstation@gmail.com
b324db9b7e The armoured construct is now known as the Juggernaut. Its health was lowered and it takes massive damage from being hit with a bible. The Juggernaut has a lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser version of Ethereal Jaunt. It too is vulnerable to bibles.

The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen

Constructs are finally creatable by using a full soulstone on an empty construct shell. The creator will be able to choose which kind of construct is created.

Cultists can get construct shells from their supply talisman

Wizards now get the spell "Artificer" which allows them to create construct shells for free when they select the soulstone belt.

Medical Borgs are now relentless to prevent them losing hold of incapacitated patients.

Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and Shield (lesser forcewall) spells

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 02:58:30 +00:00
quartz235@gmail.com
d3643b021f Fixed issue 352
- Hacking wallsafes/briefcases is now properly interruptible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3053 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-07 23:33:52 +00:00
quartz235@gmail.com
64a0a884ee - Fix for ripley wrecks (YOU'RE WELCOME SUPERXP)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-07 22:40:02 +00:00
quartz235@gmail.com
c540dde158 - Can't burn up the nuke disk in a crematorium lololol
- The message for trying to cremate nothing is now based off the crematorium instead of user
- Minor grammar fix

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3051 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-07 22:17:23 +00:00
Superxpdude@gmail.com
2334019bc3 Fixes Issue 299.
Applying the cell charger fix from here: http://bit.ly/wl2FEO

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3050 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-07 21:58:24 +00:00
quartz235@gmail.com
e2f2085164 -The crematorium no longer locks up when loaded with an item and no mob, and also incinerates items placed in it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3049 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-07 01:19:07 +00:00