Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.
* Adds Changing Order of Markings
Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.
Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.
* Changelog
Adds changelog.
* Buttons Only for >1 Marking
Only renders the layer-swap buttons when there is more than one body marking.
* Changes Button Labels to Proper Up/Down Arrows
Thanks Atermonera!
* Adds Changing Order of Markings
Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.
Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.
* Changelog
Adds changelog.
* Buttons Only for >1 Marking
Only renders the layer-swap buttons when there is more than one body marking.
* Changes Button Labels to Proper Up/Down Arrows
Thanks Atermonera!
for the sake of accuracy and making sense, this changes "gender identity" to "pronouns", and "biological gender" to "biological sex". could also just change it to "sex", but i feel like "biological sex" is clearer for the uninitiated.
i don't know shit so if there's anything broken in here, please lmk, though it's just names so there shouldn't be a problem
-In char setup near the synth color option.
-Tested working although the preview icon may misbehave with the icon cache. (Meaning the effect will require refreshing the cached icon with a visual change, such as color, markings, limb status change, etc. to show up, and may not show up at all if the appearance is identical to an earlier one already saved to cache and getting loaded from there instead of refreshing.)
* Pathfinder Update
- Implimented Pathfinder, Command Exploration role
- Added Deluxe Machete for Pathfinders (just a cosmetic reskin)
- Added Pathfinder's office, between expedition prep and breifing
- Expanded size of expedition shuttle
- Ported Pilot and Explorer voidsuit from Baystation
- Restored the old air tank on the expedition shuttle
- Added a couple starter shelter capsules to exploration
- The expedition shuttle now has toggled blast doors to cover the windows
- Increases pay of pilots, SARs, and Explorers
- Adds box of volunteer headsets to the Pathfinder's locker
* Polaris Merge Compatability
* Forgot some things
* Moves PF from command to science
* Requested changes Part 1
* Travis and Access Fix
* Requested changes Part 2
* Resetting Maps Part 1
* Resetting Maps Part 2
* Replaces PF office airlock
* Requested Changes Part 3
* Remove gateway access
* Changes Locker/Door Access Req
* Removes blast doors
* Pilot voidsuit crate cost tweak
* Laser pointers
Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.
The bugfixes which make several of the features work properly will come in a separate commit.
* Three fixes
Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.
Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.
Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.
(removes errant debug message too, whoops)
* Nerf
Reduced chances of laser pointers doing anything useful on silicons.
Also, fixes a duplicated proc, oops.
* Requested changes
Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().
Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.
Also, does another small nerf to the effects on silicons.
Also moves them to their own .dm, since they're now a subtype of the thing in rings.dm. Also changed bethrothed to spouse, as the former is usually before marriage and not after.
Benefits of this include: Being able to wear gloves over wedding rings. Making them tiny instead of small. Making their gender neuter instead of plural, so it wont say "some wedding ring" when you examine someone wearing them. Probably more good things.
Issue reported by HzDonut.
* POLARIS: No string compare for assistants
* POLARIS: Move these planes to more useful places
* POLARIS: Only spam ghosts with chat messages from things with real clients
* Fix small forgotten lines of text accidentally left out of VS syncs.
* Fix typo'd plane in lighting.dm and remove redundant definitions.