Commit Graph

173 Commits

Author SHA1 Message Date
Ccomp5950
1f6ec81e40 Jobs you can't select are struckthrough instead of just being red.
Before:  It's going to be kinda confusing when a new player goes to setup their jobs and they see this: http://i.imgur.com/miK9Isk.png
Specifically "unavailable occupations are in red" and then a list of days till they can play that role but also RED [NEVER] which to a new player migth cause confusion thinking
they can never play that role.

After:  Remove the red and add a strikethrough ( http://i.imgur.com/BQ90xr6.png  ) to show "these jobs are unavailable" while making the other jobs look, well more available.
2014-05-08 01:05:12 -05:00
Zuhayr
0d597fe8db Merge pull request #4912 from Ccomp5950/mentors
Adds Mentors.
2014-05-07 10:00:27 +09:30
Ccomp5950
fe4f9b0df9 Adds Mentors.
Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).

If the confic option for mentors is set then

	the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt

	staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.

Also:  Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.
2014-05-04 23:12:06 -05:00
Intercross21
d4ee83666e Now AH shows key, prefs.jobs not have scrollbar, prefs is fully visible except undo/save menus. 2014-05-04 19:41:14 +04:00
Intercross21
02ce933297 Larger job and preferences windows but still lesser than 764. More choices in "Quick Create Object" menu. 2014-05-04 18:11:11 +04:00
Mloc
f0726e5cee Merge pull request #4881 from Ccomp5950/botfix
Admin empowerment:  Allowing Admins in IRC to respond to ahelps
2014-05-03 11:04:43 +01:00
Ccomp5950
976ae06e6b Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/mob/living/say.dm
	code/modules/paperwork/paper.dm
	code/modules/telesci/bscrystal.dm
	html/changelog.html
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-04-25 21:14:58 -05:00
Ccomp5950
e548fe6e43 Crash fix attempt: Moving NanoUI resource file sending away from client/New()
it's going in mob/Login() instead.
2014-04-25 17:47:27 -05:00
DJSnapshot
6082340077 super quick fix. Didn't realize my antag option thing would produce a null unclickable state. 2014-04-19 23:38:43 -07:00
Ccomp5950
daed8dd7ec Code for new bots allowing admins to PM Players via IRC and vice versa. 2014-04-16 23:14:17 -05:00
DJSnapshot
7b7f3bcfc0 Undershirts and rolling down jumpsuits! 2014-04-05 16:18:11 -07:00
Ccomp5950
c56ec21ee3 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-26 09:34:38 -06:00
Segrain
fd738a5767 Smallfix. 2014-02-22 06:54:48 +03:00
DJSnapshot
009b4737af fix for semi-annoying typo. 2014-02-15 23:54:32 -08:00
DJSnapshot
64ff444fa7 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into antag
Conflicts:
	icons/mob/uniform.dmi
2014-02-04 23:55:27 -08:00
DJSnapshot
3026a1306a Merge branch 'master' of https://github.com/Baystation12/Baystation12 into antag 2014-02-04 15:10:13 -08:00
Mark Aherne (Faerdan)
214fbeee99 NanoUI assets are now sent to the client automatically.
* NanoUI now finds and sends it's assets to the client (css, images, javascript and templates).

Part of my effort to make creating NanoUIs as simple as possible. This removes the need to add new NanoUI assets (such as templates) to the client send_resources proc.
2014-01-12 15:30:25 +00:00
Mark Aherne (Faerdan)
1f50cae6c2 SMES NanoUI
* Converted SMES to NanoUI.
2014-01-12 01:28:03 +00:00
Zuhayr
a96c17fd75 Mixed up some whitelist flags. 2014-01-07 20:53:42 +10:30
Zuhayr
2a2fffc616 Fixed a duplicate definition bug with WHITELISTED. 2014-01-05 23:36:16 +10:30
Fira
de7c480439 Added GhostRadio -- Allowing ghosts to spy on radio from anywhere 2014-01-04 12:25:09 +01:00
Zuhayr
c6c1a575d6 Merge of blood file, ammo icons, map. Manual binary file merge incoming. 2013-12-28 23:13:04 +10:30
Chinsky
ee6a18d94d Adds White UI to selectable UIs 2013-12-24 23:05:41 +03:00
Ccomp5950
ec7921909f NANOUI PDA
Creates NanoUI for the PDA and Syndicate Uplink.

New features:
	Crew manifest now sorted with department heads at the top.
	Can select individual conversations and delete individual conversations among PDA's
	Powernet Monitor much more simple now and easier to read.
	Janitorial supplies locator now includes Janicart.
	Items will actually refresh if you click "Refresh"

Some other changes:
	Captain's PDA cartridge now has all access (added janitor access and quartermaster access)
	With the conversation change I had to change how tnote (the variable that holds PDA messages works.
		Setup the message server to use the new methods.
	Removed procs that will no longer be used (UI generation procs from old UI methods)
	Commented everything the best I can.
	Created HORRIBLE, TERRIBLE lists.  But it's pretty much required because that's how nanoUI rolls.
	Created a variable on the uplink called NanoUI items, this list is created upon creation of the
		uplink.

	I included the functionality for Mimes and Clowns for our downstream servers that have those.
2013-12-22 06:18:39 -06:00
Chinsky
a9549ac036 Merge pull request #4003 from volas/dev
Custom UI
2013-12-10 10:37:13 -08:00
volas
6841906228 Custom UI 2013-11-30 15:10:42 +04:00
Chinsky
5b168c8e4b Merge branch 'dev-freeze' into dev
Conflicts:
	icons/obj/ammo.dmi
2013-11-30 05:15:22 +04:00
DJSnapshot
8813123997 added config flags for objectives being enabled or disabled.
added antag options menu.
added ability to choose where a syndicate uplink is installed.
2013-11-29 17:02:23 -08:00
Nanai
2416ae715c Full Eye and Robot Organ Implementation
Tested work to implement eyes ad internal organs and the charpref selectable robotic organ replacements for heart and eyes, both for assisted and fully mechanical variants!
2013-11-14 13:08:29 -05:00
Michael Johnson
bcd140a691 Made the telesci console a proper NanoUI 2013-11-13 08:01:00 -05:00
Cael Aislinn
c419717255 tweaks and reworks much of xenoarch including new content and streamlining/cutting down on old content, removes much unused and old content, slight remap of research outpost (see changelog for more details)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-10-29 05:33:23 +10:00
Chinsky
463adc446f Fancy ghosts!
Now ghost will look like char preview / mob at moment of death.
Even MMIs have goasts now.
2013-10-06 16:10:47 +04:00
Mark Aherne (Faerdan)
e0924bf4ab Multiple minor updates to Nano.
Created new DNA Modifier Nano UI.

Refactored the DNA Modifier code.
2013-09-19 01:39:59 +01:00
Erthilo
9e17473f62 Uncomments books. Generifies mentions of tg or baystation. 2013-09-02 18:24:11 +01:00
Erthilo
4f6948885c Comments out preload_vox() as it causes long delays with initial start window and subsequent windows when first logged in. 2013-08-29 22:08:11 +01:00
Zuhayr
0803db44b2 Merge pull request #3612 from Faerdan/dev
Added Nano UI Chemistry Dispenser plus misc Nano tweaks/fixes.
2013-08-28 19:08:03 -07:00
Mloc
4d928843b1 Merge pull request #3609 from Zuhayr/dev
Stuff from dev-freeze.
2013-08-28 10:40:58 -07:00
Zuhayr
0dba5c14b4 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-08-28 20:40:19 -07:00
Mark Aherne (Faerdan)
ccaa451313 Added Nano UI Chemistry Dispenser.
Fixed UI update issue with non auto-updating UIs.

Misc tweaks for CSS and JS for UI styling.
2013-08-28 17:13:25 +01:00
Erthilo
7a319904e4 Reverts gender checks as it was breaking with NEUTER and breaking facial hair. 2013-08-27 22:51:24 +01:00
Zuhayr
9565c94955 Secondary language fix. 2013-08-27 00:10:00 -07:00
Zuhayr
1b52559c72 Merged human.dm. 2013-08-26 22:45:11 -07:00
Giacomand
dc0d157d8c Re-added AI vocal announcements.
Unlike before, the announcement no longer require a huge list to work, saving up room from the string table.
They also work while streaming resources, meaning they won't overlap; this is because the resources are sent when a user joins, instead of when the AI makes an announcement and it messes up the ordering.

There have been improvements since last time, they now have a small delay of 10 seconds, which anyone is free to adjust.
The help screen will now only preview the sound to the AI.
The last announcement is saved to the AI's variables.
There's a limit of how many words can be said in a single announcement.
2013-08-26 07:33:55 +01:00
Segrain
e85ddd3b9a Fix for unisex hairstyles. 2013-08-25 09:27:05 +03:00
Zuhayr
493dded8fb Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-08-22 15:29:59 -07:00
Erthilo
d7fc84b42b Better gender checks. 2013-08-21 09:59:07 +01:00
Mark Aherne (Faerdan)
9b34f6b5b0 I added nanomanager.update_uis(src) to the cryo.dm Topic(). This method updates all UIs attached to the (src) object.Fixed issue with Nano UI windows taking seconds to load.
Removed user << browse_rsc() entries as they caused the delay. New assets (stylesheets, scripts, templates and images) have to be added to the client's send_resources proc or they will not exist on the client.
2013-08-21 01:50:50 +02:00
Erthilo
de6eb16e1a Fixes being able to have alien species hair on humans or other species. 2013-08-20 10:37:05 +01:00
Mark Aherne (Faerdan)
5f4cc7e108 Nano UI Framework
------------------------------------------------------------
nanoui - For creating and updating browser UIs
manomanager - For managing nanouis
Includes the "D:\Development\SS13-TG\code\game\machinery\cryo.dm" rebuilt using Nano.
Templates are stored in /nano/templates

This code is in development, it's also not commented yet.
2013-08-19 22:52:23 +01:00
Zuhayr
9e58d93fd6 Removing snowflake checks for Soghun. 2013-08-16 01:01:12 -07:00