cib
20e6e0116a
Changes to breathing and medbots. Fixes #436 and #489
2012-02-24 10:37:08 -08:00
cib
f95f04da8e
Small fix to the examine code.
2012-02-24 08:08:06 -08:00
cib
76cee10c6a
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-24 06:41:38 -08:00
cib
df8a6eb231
Bug fix #479 : Examine now shows head and eye wear.
2012-02-24 06:20:25 -08:00
Miniature
2fdc1c5ca7
Merge pull request #502 from Miniature/master
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Fixed selecting a bottle sprite breaking bottles FOREVER
2012-02-24 06:19:08 -08:00
Miniature
a627288f5d
Fixed selecting a bottle sprite breaking bottles FOREVER
2012-02-25 00:48:12 +10:30
Albert Iordache
e821bf55d7
Merge pull request #486 from CIB/master
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Added a "News" feature
2012-02-23 23:19:01 -08:00
SkyMarshal
f7d17d24bf
Merge pull request #498 from Miniature/master
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Added a cap to chem dispenser charge
2012-02-23 08:18:17 -08:00
Miniature
99076f2738
Added a cap to chem dispenser charge
2012-02-24 02:13:26 +10:30
Albert Iordache
3c0547f07f
Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
Albert Iordache
377d8f188c
Merge pull request #497 from SkyMarshal/master
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Fixed some bugs, Antiqua update.
2012-02-22 23:32:37 -08:00
SkyMarshal
99aa041f11
Fixed some bugs, map update for Antiqua.dmm
2012-02-23 00:13:34 -07:00
Tastyfish
d9700ef0e7
fixed some design datums, added command to debug RnD
2012-02-22 18:47:06 -05:00
SkyMarshal
7631f9c32c
Fixed #460 , #456 , and #478
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Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
cib
2075a3e6e1
Added a news mechanism.
2012-02-20 23:14:02 +01:00
CompactNinja
342a277b61
Merge pull request #477 from SkyMarshal/master
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Added some delagging to the singularity, DNA superpowers all work, now.
2012-02-19 20:40:15 -08:00
SkyMarshal
37f39de861
CentCom doors are less hackable.
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Clamped values on the regeneration superpower
Moved detective work to a modules subfolder
2012-02-19 21:09:11 -07:00
SkyMarshal
54e2142340
Switched over to oldcode stuttering.
2012-02-19 18:36:49 -07:00
SkyMarshal
feef637419
Delagged singularity.
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It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull! It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
Albert Iordache
09538ecc25
A few minor fixes.
2012-02-19 17:42:48 +02:00
cib
7fd3c5a4c4
Changes to vira and health scanner.
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- Antibodies now immunize you once they fight off a disease.
- The pathogenic isolator now displays whether blood is infected.
- Antibodies now work on monkeys.
- Syringes now extract reagents other than blood from humans, too.
- Separated the health scanning proc from the health scanner, so that it can later be re-used in the PDA.
- Health-scanners now display hints of whether someone may be infected.
2012-02-19 17:28:54 +02:00
SkyMarshal
d7c0fab8e8
Bugfixes for my debugging stuff and for some of the DNA stuff.
2012-02-18 23:03:51 -07:00
Melvin Melonstorm
e808211c50
Fixed missing scientist spawnpoints (d'oh!).
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Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal
f3ce349e5d
Fixes runtimes, the prescription glasses work properly, now.
2012-02-18 14:22:30 -07:00
SkyMarshal
73b96aba6c
Bugfixes.
2012-02-18 13:00:16 -07:00
SkyMarshal
2dff6a1dbb
Fixed a typo.
2012-02-18 12:52:23 -07:00
SkyMarshal
b5415335d3
Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
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Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Albert Iordache
93ed278b1f
Merge pull request #453 from SkyMarshal/master
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Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
SkyMarshal
6e7dfc4ca6
More fixes
2012-02-18 01:53:26 -07:00
SkyMarshal
13769c5325
GODDAMN WHOEVER MAPPED THAT
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Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
CompactNinja
1c55d35fe0
Merge pull request #450 from SkyMarshal/master
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DNA update and choosable disabilities!
2012-02-17 20:54:15 -08:00
SkyMarshal
543785a8e5
Fixed map, finalized DNa and disabilities.
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TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Tastyfish
b426599a4d
fixed give, sign being anchored
2012-02-17 21:45:12 -05:00
SkyMarshal
a36982a677
DNA and chooseable disabilities! Yaaay!
2012-02-17 19:38:30 -07:00
SkyMarshal
b0eebb2edb
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
Miniature
c612f91430
I am an idiot, fixing chemmaster runtime
2012-02-17 19:13:39 +10:30
Albert Iordache
8d418f926a
Renamed "Display job bans" to "Unjobban Panel"
2012-02-16 22:53:51 +02:00
Albert Iordache
1d632c0666
Compiling fix
2012-02-16 19:06:04 +02:00
Albert Iordache
cc6c63edd7
Merge pull request #423 from caelaislinn/master
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added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
Albert Iordache
0d19e9c7b3
Merge pull request #434 from Miniature/master
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Added a thing to select pill and bottle sprites to the chemmaster
2012-02-16 08:21:13 -08:00
Miniature
9efde25a60
Added a thing to select pill and bottle sprites to the chemmaster
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At some point I'd like to see bottles doing the same thing as beakers, where they show what chemicals are in them on the sprite. That however would involve messing with sprites and overlays and stuff, so I can't be bothered to actually do it at the moment. Just remember that this stuff will need to be changed for that.
2012-02-17 01:15:36 +10:30
SkyMarshal
8769fdd3fc
Merge pull request #432 from Tastyfish/master
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ported in a bunch of the old food making stuff
2012-02-15 19:11:30 -08:00
Tastyfish
4ce36641ea
Merge remote-tracking branch 'upstream/master'
2012-02-15 20:06:49 -05:00
Tastyfish
c74c9b48e9
fix capsicum and frost oil to make sense
2012-02-15 14:46:35 -05:00
Tastyfish
cb5907efb4
furthur tweaks
2012-02-15 14:28:14 -05:00
CaelAislinn
6ddbb9097b
added missing file
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-15 17:17:03 +10:00
SkyMarshal
b5c1d99471
Added some more feedbacks on the blood_DNA stuff
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Fixed up some chemistry stuff
Nitrogen now adds atmospheric nitrogen when splashed on the ground.
2012-02-14 21:34:52 -07:00
CaelAislinn
95b521dede
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-15 07:04:43 +10:00
CaelAislinn
9d798d3f95
updated some sprites, added new clothing
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-15 06:58:50 +10:00
CIB
9d12cf6c12
Merge pull request #422 from SkyMarshal/master
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More update_clothing() calls.
2012-02-14 11:15:42 -08:00