Added numerous air alarms to talon where they were missing, moving some things around to boot.
Added intercoms to mining and cargo so miners can communicate during a power outage.
More door updating.
(99,79,1) Made this place look a little less empty.
(96,83,3) Tide Bait.
(94,41,8) WHO PUT A CHAIR IN THE ENGINES? Removed.
(32,68,8) Added fluff text
Added R-walling to Mining processing and Mining shuttle at Level 8
Overhauled most doors with new access codes as a result of the code fixes intended to keep departments as pure as possible.
Other changes marked below.
(77,111,1) Added Intercom
(77,110,1) Changed Door Sprite
(43,60,1) Added Atmos Access
(105,32,1) Tider's greetings...
(100,38,2) Set starting pressure to match other tanks.
Surface 1
Reinforced Xenobio support pillars; They hold part of the station up, they should absolutely ACT tough.
Reinforced the eatern walls of Atmospherics to deter break-ins via the holodeck dorms.
(77,110) Door given restricted access code 48 (Mining)
(76,108) Door given restricted access codes 24 and 48 (Atmos OR Mining)
Surface 2
(97,61) Inner Janitorial door given restricted access code 26 (Janitor)
Added a third bottle of space cleaner to the Jani closet, one for each jani cart now!
(107,120) Added an actual showerhead to the shower room.
Supplied Surface med with some extra supplies to account for the small space compared to Asteroid; Can now accomidate twice the staff it could before, gear-wise, anyway... Added Toolbox, Multitool, GPS, and Radios for EMT's in Storage.
(107,104) Added a new light in maint to help light the way from surface medical to the panic shelter.
Surface 3
(44,98) Added a new hall light
Fixed the flooring under the Reading room doors to match the rest of it
Station 2
Added more starting equipment to the surgery rooms to accomidate two surgeons each and generally look more organized [and actually give OP2 some Nanopaste]
(43,78) Added another Micro Manipulator to the pile in Tech Storage as QOL
Added R-wall to Secure Tech storage.
Fixes the roof for surface med.
Adds lights.
Changes the hallway disposals to a bin in the entertainment room.
Gives clowns entertainment access.
Fixes a pipe's visibility.
Adds shutter and tint control buttons where they were missing.
No the I'm not moving the goat he's my friend and he's staying in the freezer.
Tries and likely fails to add "Xenobotanist" as its own job. Everything about this job edit is subject to change and staff/community conversation.
But please bear in mind this is a WIP.
Changelog Notes:
- Surface 2 Scrubber/Air vent switched properly so they circulate/scrub.
- Are near lift leading to atrium scrubber moved out from under door.
Changelog Notes:
- Fixes layers for shutters and blast doors throughout the main station.
- Also adding in removal of mining's old substation per a discussion from last night. Yet ANOTHER oversight I did with it, good job, old me. Substation replaced with couple maint loot stuff and filled in with rock/wall.
- Making the door leading to old Mining EVA public access. Will restrict to Mining + Medical if needed.
- Missing firelock added for door to Atmos Processing pipes.
- Removes all Science access from explorers
- Removes Gateway access from HoS and RD
- Removes Science comms from explorer headsets
- Adds Command comms to Pathfinder headset
- Refactors edited Southern Cross files into _vr files in the main code.
- Moves Exploration Equipment Vendor to the expedition shuttle.
- Moves the Chemical Analyzer in science to Exploration Prep
- Removes general science access from the Xenobiology office and equipment rooms
- Removes RD access to Explorer comms
- Adds Airlock and EVA access to explorers
- Increases number of pilot slots by 2
SOP notes:
- Pathfinder will be able to fire subordinates.
- Pathfinder will not be a full head.
- Field Medic will remain as a hybrid Medical/Explo role.
- Research Directors will no longer be exempted from the general rule that heads of staff should not attend expeditions.
- Exploration is still strongly encouraged to get volunteers from other departments, including Science.
Current issues: 3 different runtimes related to the new shuttle, console won't connect to shuttle. More to work on tomorrow. Deleting the surplus files now. Mapmerge run, too.
Moves Mining Ops to Space per Soft's Plan in #6122 New look at https://imgur.com/a/ZAkTHhc
Changelog Notes:
- Mining Ops Changes
- - Mining Ops design taken from Polaris's Southern Cross/Northern Star map.
- - Original Mining Ops moved to space near belt mining shuttle. Shuttle moved below control room, Space Belt Miner EVA adjusted slightly.
- Surface Warehouse changed for moving
- - Signs added for equipment moving conveyors.
- - Removed flaps push-through thing. Not needed now we have a delivery outlet for cargo to mail to.
- Area of Mining EVA and what leads into it.
- - Mining EVA remains the same but the disposals on the side are redirected to the warehouse to the south with three different conveyors. Bottommost one goes to Mining Ops for smelting and such.
- - Washing machines moved, camera moved, scrubber moved, closet into wall locker.
- Main Surface Cargo.
- - Area name changes for new Surface Cargo.
- - Add SortJunction for direct mailing to Surface Cargo Lobby to speed up supplying down there. Couple of tweaks in the room to make room for it. Adds safety guard railings and other decals for it. Warning Sign also added with custom description and name.
- - Fire/air alarm moved.
- - Changes pipeworks in Surface Cargonia to be more organised. Surface Cargo Office and Foyer disposals rerouted to main lines underneath Suface Cargo Office window.
- - Surface Cargo Office switch now connects to the conveyor for surface deliveries. Even if it yeets out of the outlet. Should be fine if actual crates/closets are mailed compared to packages.
- Belt miner area.
- - Cameras added.
- - Pipe outlet moved from Cargo Warehouse to new Mining Ops.
- Other changes.
- - Extra air supply/scrubber pipes removed from asteroid warehouse.
- - Trash Pit now on Master powergrid, old Mining Ops a construction zone.
- - Seems a vacant maint area was set for rocks between art supply and xenoflora maint. Fixed.
Does https://github.com/VOREStation/VOREStation/pull/6198 with minor tweaks.
Changelog Notes:
- Moves holodeck from asteroid side to Surface 1.
- Allows access to Garden, Deck Three from Surface Three Hallway.
- - Tweaks of original include as follows.
- - - Entry doors named.
- - - Air Alarm addition inside Holodeck Control.
- - - Switch from shutters to tinted windows.
- - - Disclaimer paper added for holodeck regarding how to fix bruises sustained in the holodeck. Ported from Polaris/Chompers Southern Cross variation.