Commit Graph

64 Commits

Author SHA1 Message Date
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
sick-trigger
e3395e7618 Clicking on UI storage boxes now uses ClickOn 2014-09-15 17:04:30 +10:00
Chinsky
2cf5af181f Merge pull request #6318 from PsiOmegaDelta/EyeOfTheNinja
Ninja-night vision now works.
2014-09-13 03:53:07 +04:00
PsiOmega
34346cf308 Ninja-night vision now works.
A ninja now uses proper glasses instead of using its own hack.
Fixed a bug that would override the old ninja-night vision unless one also wore additional glasses in the glasses-inventory slot.
Adds overlays to thermals and mesons as well. Slightly reduces the intensity of the night vision overlay.
2014-09-11 13:43:13 +02:00
Mloc-Argent
712e209ab6 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/__HELPERS/text.dm
	code/game/machinery/podmen.dm
	code/game/machinery/vending.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/devices/PDA/cart.dm
	code/modules/clothing/suits/jobs.dm
2014-09-10 22:14:37 +01:00
PsiOmega
497eae1877 Human (and sub-races) are no longer cloned with clothes. 2014-09-05 16:04:02 +02:00
Zuhayr
059532c155 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-09-01 22:03:29 +09:30
Chinsky
4bf73a50c1 Fixes "Do not allow use of items" option doing nothing.
Probably was lost during move to new clicking system.
2014-08-28 14:42:06 +04:00
Zuhayr
772715f2da Merged dev-freeze into master. Two map conflicts, used dev-freeze map. 2014-08-27 20:46:04 +09:30
Zuhayr
cf68ad7c87 Master to dev merge. 2014-08-27 20:24:07 +09:30
Kelenius
d8b35de058 Fixes wizard's mutate lazers not working 2014-08-22 10:16:00 +04:00
PsiOmega
30c581c8b3 Fixes an exploit reported at tgstation/-tg-station#4491. Credits to @MrPerson for the fix. 2014-08-20 10:46:09 +02:00
mwerezak
9bfb4642a2 Merge remote-tracking branch 'upstream/dev' into stun-baton
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	Made all obj/item/weapons have "swing_hit" as their default hitsound.
	Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
7130fd124b Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
PsiOmega
3ad8f4ca24 Merge branch 'dev' into Pics
Conflicts:
	code/modules/paperwork/photography.dm
2014-07-29 16:45:55 +02:00
Chinsky
8ccac61068 Merge pull request #5820 from Zuhayr/hydroponics
Bevy of newhydro fixes.
2014-07-29 17:59:28 +04:00
PsiOmega
a5f6d417a1 Expands the AI photo-camera so that it now has robot/cyborg support. Also implements DRY in practice. 2014-07-28 23:41:55 +02:00
PsiOmega
63ab44accc Makes it possible for the AI to take and view images. 2014-07-28 17:30:51 +02:00
Zuhayr
f8e50b28f5 Bevy of newhydro fixes. 2014-07-29 00:20:38 +09:30
PsiOmega
419bc2eea3 Adds a lost AltClick click-through for the AI. Makes it possible to clear a turf alt-leftclick selection. 2014-07-28 12:10:44 +02:00
Zuhayr
efe1c2feb2 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into hydroponics 2014-07-26 15:39:25 +09:30
DJSnapshot
de282a4e2a Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/client/preferences.dm
2014-07-25 17:19:59 -07:00
DJSnapshot
f8d478fcbb Updates to gun targeting UI. Fixes #5710 2014-07-23 20:51:58 -07:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
PsiOmega
d222af6324 Can now middle click doors to toggle bolt lights, plus cleanup.
Middle-clicking doors now allows the AI to toggle bolt lights.
Attempts to achieve some consistency in door feedback messages.
2014-07-21 08:07:45 +02:00
PsiOmega
b7690008ad Updates the changelog with relevant AI changes. 2014-07-20 19:36:00 +02:00
PsiOmega
d02e483110 Makes it possible for the AI to alt+left click turfs in camera view and grants ctrl/alt shortcuts to the turret control.
AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.

Parts of implementation done by porting code from tg-station.
2014-07-20 19:20:24 +02:00
Zuhayr
f795712a95 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:30:41 +09:30
mwerezak
f2845dbe76 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.
2014-07-15 01:14:04 -04:00
Kelenius
aad89409de Slime update 2014-07-13 17:37:30 +04:00
Hubblenaut
0abfad0bbb Turns movable chairs on click 2014-07-02 22:33:33 +02:00
Boop
a903e400dd Fixes #5088
also fixes more runtimes that mloc gave me
2014-06-17 20:35:48 +01:00
Ccomp5950
cb093122d2 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev 2014-05-16 18:11:11 -05:00
Mloc-Argent
e24dd57a65 Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/life.dm
2014-05-14 22:42:03 +01:00
Loganbacca
9731082e3e Added a quick adjacent check for alt-clicking
Since we really don't need to be doing a pathing check when we just want to return an object list.
2014-05-14 19:59:40 +12:00
Loganbacca
25983be804 Added exception for breaking full tile windows on top of single pane windows 2014-05-13 23:29:11 +12:00
Mike
cee43ffbf3 Fixes internal storage on ground
Fixes not being able to remove items from internal storage when the
master item is on the ground.
2014-05-10 23:41:48 -04:00
Mike
ba0dded672 Holsters and Unathi knife harness
Also fixed mistyped path and OnClick bug.
2014-04-29 22:43:10 -04:00
Mike
172bda548e Fixed internal storage, added coat pockets
/mob/proc/ClickOn() now checks storage levels, not just contents levels,
now allows items to be taken out of internal storage attached to another
item.
Coats now use internal storage for their pocket slots, removed duplicate
storage code.
Moved coat.dm out of it's special folder and into modules/clothing.
2014-04-29 19:00:36 -04:00
Ravensdale
1d6655850f Changes all appropriate instances of toxins to phoron 2014-04-10 15:11:26 -07:00
Ccomp5950
e54ce881eb NVG Bugfix
Now they work, and also added a green hud element that tints the screen green when nvg's are worn.
2014-03-23 13:51:57 -05:00
Mloc-Argent
f5ab084eac Fixes admin attack logs to show up in-game as well as in the logfiles.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-02-25 20:36:46 +00:00
Segrain
c6d39deac0 Fix for #4445. 2014-02-22 06:49:57 +03:00
Segrain
0e2ff8b00b Fix for #4011. 2014-02-02 02:34:30 +03:00
Ccomp5950
975433f898 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	icons/mob/back.dmi
	icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr
8850a43dcb Fixes #3847 2014-01-30 23:21:00 +10:30
Ccomp5950
fbcf162416 Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.
2014-01-22 22:40:21 -06:00
Giacomand
dfdeed7434 Made the follow verb less buggy.
Removed duplicated code.
2014-01-08 19:14:15 +00:00
Ccomp5950
011c116373 AI / Cyborgs will now leave hiddenprints. 2014-01-03 00:28:54 -06:00