CHOMPStation2StaffMirrorBot
38658b4dad
[MIRROR] Rig glovefix and Clothing protection fix ( #10263 )
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Co-authored-by: Cameron Lennox <killer65311@gmail.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-03-03 01:45:32 +01:00
Selis
ed43b73661
[MANUAL MIRROR] Port OD Pragma Lints ( #17171 ) ( #10255 )
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Co-authored-by: Drathek <76988376+Drulikar@users.noreply.github.com >
2025-03-01 22:14:20 +01:00
CHOMPStation2StaffMirrorBot
ed79946ade
[MIRROR] some istype to macros ( #9802 )
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-01-05 23:01:49 +01:00
CHOMPStation2StaffMirrorBot
fd5d9267ff
[MIRROR] Converts gas, ore, plants and reagent strings to defines ( #9611 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2024-12-12 02:11:06 +01:00
CHOMPStation2StaffMirrorBot
a7e4ef7dad
[MIRROR] Some ZAS tweaks and minor optimizations ( #9544 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2024-12-01 18:31:06 +01:00
CHOMPStation2
7416cbea22
[MIRROR] next set of spans ( #9247 )
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-10-18 01:33:07 +02:00
CHOMPStation2
ab154b48b2
[MIRROR] refactors most spans ( #9139 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-10-04 15:00:17 +02:00
CHOMPStation2
31407a0be3
[MIRROR] First part of a span rework ( #9120 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-10-02 16:25:48 +02:00
CHOMPStation2
5ea698a0ef
[MIRROR] Removes /obj/item/weapon and /obj/item/device [MDB IGNORE] ( #9084 )
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Co-authored-by: Changelogs <action@github.com >
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-09-30 21:36:41 +02:00
CHOMPStation2
234aed941f
[MIRROR] fix some runtimes and an overlay overflow ( #8210 )
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2024-04-11 07:47:45 +02:00
Heroman3003
8ab9a847d0
cleans up so many to_chats so they use vchat filters, unsorted chat filter for everything else
2023-03-10 06:51:22 +00:00
Heroman3003
e9c2487299
Merge pull request #14290 from VOREStation/upstream-merge-8851
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[MIRROR] Maintenance on Hydro code, specifically vines and bees.
2023-01-04 02:56:23 +00:00
Nadyr
39dcc037ba
powder that makes you say yes
2022-10-11 20:31:01 -04:00
Casey
14d698a2e1
[MIRROR] Spkrtn/fix/8703 8733 [ABLE TO BE MERGED]
2022-10-10 03:06:13 +00:00
Verkister
0822ccfc55
Earlyport harvest color fix
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Fixes harvested produce getting the produce color (meant for the produce part of the icon overlay and not the leaf part, which uses its own color) applied on top of both already colored overlays for a second time, most visible on mushrooms, which have ended up with hypersaturated caps and incorrect underside colors.
2022-10-05 14:05:53 +03:00
Poojawa
575a719688
get_random_colour() now prepends a #
2022-07-31 18:10:04 +00:00
Casey
1ffb955516
Misc Tweaks
2022-02-17 13:02:10 +00:00
Casey
4763264965
Merge pull request #12128 from TheObserver-sys/XenoBotanyPass1
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Xenobotany Pass 1 (Of who knows how many)
2022-02-03 06:29:57 +00:00
Rykka
e622a208c4
Finishes the last of the error fixes
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Fixes Integer precision loss in autotransfer.dm and types_ch.dm
Fixes operator overload in solargrub.dm
Fixes field access requires static type errors in vorepanel_vr.dm, kasscbuttons_ch.dm, and seed.dm
Fixes ambigious && in metroid_infestation.dm
2021-09-17 00:07:10 -07:00
Chompstation Bot
d0d23ed393
Fixes a bunch of bools missed in #11100
2021-07-16 21:12:20 +00:00
Chompstation Bot
14129d60cf
Converts visible_message notice spans to look more like emotes
2021-07-05 20:30:12 +00:00
Chompstation Bot
20e3b0a2d3
[MIRROR] Linter Introduction + Cleanup
2021-05-27 16:31:50 +00:00
Novacat
2082a52b2a
Merge pull request #9764 from VOREStation/upstream-merge-7899
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[MIRROR] Couple of small fixes.
2021-02-20 07:31:55 +00:00
izac112
4b051c23fc
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac
2020-09-13 15:05:53 +02:00
ShadowLarkens
097d4fa283
TGUI Research
2020-08-25 13:30:47 -07:00
boydca001
6aca8877d4
add handling for inconsistent chem definitions
2020-07-31 02:10:01 -04:00
Atermonera
4f50c50452
Merge pull request #6928 from VOREStation/pol-runtimes
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Fix 2 runtimes
2020-04-01 22:39:14 -04:00
Leshana
75d9bee4a0
Fixes Runtime in chemsmoke.dm,177: Cannot read null.seed_name
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- This was caused by create_spores() being called on seeds which were not registered with the plant_controller (becuase they had never been harvested)
- Instead of registering them, we can just pass the seed datum itself, that is all the chemsmoke needs anyway.
2020-03-30 19:21:34 -04:00
Leshana
7f18d508ea
Fixes Runtime in turf.dm,205: undefined variable /turf/simulated/floor/tiled/var/movement_type
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- Please do not call turf.Enter(another_turf). My best guess is it wants to check the spread of a "cloud" of splatter, so air_canblock should be ok.
2020-03-30 19:16:35 -04:00
Novacat
4298fd39eb
Merge pull request #6619 from VOREStation/fix-seeds-runtime
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Fix Sundry Runtime Errors
2020-02-25 10:42:09 -05:00
Leshana
8d8284a2b3
Resolved conflicts
2020-02-24 19:09:53 -05:00
Atermonera
7006fc6fb1
Implements blacklist for specific plant sprites for random seeds
2020-02-24 16:02:21 -05:00
Leshana
2d05b084d2
Fix Runtime in seed.dm,102: Cannot read null.len
2020-02-23 22:00:36 -05:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Heroman
ead75dbace
Switches comments back to block edit
2020-02-10 15:52:29 +10:00
Heroman
8822a40adf
adjust comments
2020-02-10 13:06:43 +10:00
Heroman
3e5d2abb43
Removes magic dust from random reagents accessible via randomized seeds
2020-02-10 12:53:15 +10:00
TheFurryFeline
0b10c316cc
Aaa
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Typo fix to comment, ree.
2020-01-24 11:17:30 -05:00
TheFurryFeline
41ce1ae13f
No More Vines That Shrink Thee
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Changelog Notes:
- Blacklist Macro/micro/normal cillins from list of spawnable chems in vines that can get injected into your body. This is purely for pref reasons if you don't actually like having your size changed.
2020-01-24 10:26:11 -05:00
drexample
5e01ad45a5
coding standards are my passion
2020-01-11 06:59:33 +03:00
drexample
1be4fe8b3c
hooh
2020-01-11 06:42:54 +03:00
Mechoid
ec5e851399
Xenoflora expansion take2
2020-01-08 13:46:25 -05:00
Anewbe
3c21b379f6
Merge pull request #6298 from Nalarac/patch-12
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Fixes Plant Produced Stacks
2019-07-13 15:58:19 -04:00
Atermonera
1472642b88
Merge pull request #6262 from Mechoid/CivilianExpansion1
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Civilian Expansion 1: The Plantening
2019-07-07 17:29:32 -04:00
Atermonera
ea2860eeb3
Merge pull request #6148 from Verkister/patch-22
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Removes melee damage from snacks.
2019-05-03 21:56:22 -04:00
Novacat
466516b066
Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good"
2019-04-08 15:24:27 -04:00
Heroman
b11015107c
REVERT of nanoui/chemistry becoming subsystems (temp)
2019-04-05 13:30:32 +10:00
kevinz000
6415e4193f
[READY]Makes a bunch of processes subsystems instead
2019-03-27 16:03:51 -04:00
Atermonera
2df5e9fe0e
Merges AI Branch into Master
2018-12-01 00:06:38 -05:00
PrismaticGynoid
2a866c4924
Fixes for nettles ( #3854 )
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* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.
You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.
Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.
* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.
You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.
Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.
2017-09-17 23:45:29 -05:00