oxygen tanks, plasma tanks, emergency oxegen tanks, extended capacity emergency
oxygen tanks, and breath masks.
Did a teeny bit of mapping at atmos reception desk to fit the new vendor.
Changed a lot of windows to read "Reception Window" for the outside window of
the reception desks.
Revision: r2989
Author: ryantenn...@yahoo.com
Monkeys now take damage in crit, and cyborgs now have a supervisor defined, from
Nodrak.
Removed borg RCD sparks, as per Donkieyo's suggestion.
-Borg RCD can no longer take down r-walls.
Revision: r2988
Author: petethegoat
Ectoplasm can now be used to make GHOST BURGERS.
Fixed a bug from my last commit involving simple mobs interacting with walls.
Revision: r2978
Author: kortgstation
walls.
Did work on a construct simple animal, it is functional but lacking dead
sprites/side sprites.
Added the north/south sprites for the construct by TankNut
Revision: r2973
Author: kortgstation
be disabled by... blowing it up, I guess. Doesn't need power.
Some minor bugfixes here and there. Added in telecomm circuits to the comm sat.
Revision: r2963
Author: vageyenaman
going to recommend you visit the wiki article on Telecommunications.
▫ AI satellite replaced with Communications Satellite.
▫ Some turret tweaks. Gave "AI" turrets a variable that controls what type of
lethal shots they shoot.
▫ New job access level, Telecommunications Satellite. The CE, RD, and Captain
get this access level.
▫ Some icon tweaks and stuff.
▫ Faster chem machine energy regeneration rate.
Revision: r2959
Author: vageyenaman
the toxins gas storage room and one in the incinerator. They are controlled by
an area air control computer, so you can turn them on at a distance.
Added into code a legacy emergency closet which contains one oxygen tank and one
gas mask, committing my version of oldstation. It still needs lighting and wires
added as well as room wall-mounted things like air alarms, fire alarms, light
switches and lights.
Revision: r2955
Author: baloh.matevz
- Biosuits can now hold pens and penlights in suit storage
- Syringe draw/inject icons are now overlay-based
- Syringes now use the same coloring overlay system as beakers (see: blood
samples are now red, etc. etc.)
Revision: r2953
Author: quartz235
Eye damage over 20 units now causes permanent vision impairment,
Eye damage over 30 units now causes permanent welder-vision.
Eye damage is treated by Imidazoline or eye surgery. Full blindness still only
treatable by eye surgery.
Revision: r2951
Author: VivianFoxfoot
supposed to be committed. My bad.
Adds the ability for door buttons to both close the doors they're attached to,
and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!
Secure safes can now hold 8 weight units of stuff by default.
Adds a reply function to the comm. console prayers as well as a confirmation
button on BSA.
Revision: r2946
Author: VivianFoxfoot
Singularity engine parts are now unanchored by default. However those on the map
have been edited to all be anchored.
Revision: r2937
Author: trubblebass
(http://dl.dropbox.com/u/10657252/SS13/Manhacks.PNG) Includes a small new audio
file. They'll probably be created with a traitor item or a box-o-hacks in the
armory.
Revision: r2932
Author: vageyenaman