Holsters work a bit different from before.
They utilize system for clipping things on uniform.
So now holster can be worn on any clothing.
Also it can now hold any handgun(or what I assumed to be handgun).
- to spawn a turf fire (at default ignition level) atmos zones now require at least 17 moles of ignitable material (note that flamethrower fuel counts 15x more than other ignitables)
the relevant code seems weird and all over the place, but this seems to work in testing so i'm committing it for now
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Added an attackanimal to closets. Anything with wall_smash will be able to break them. This means Juggernauts can punch open closets now.
Replaced all the for mob in viewer shit with visible_message in OpTable.dm and table_racks.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4933 316c924e-a436-60f5-8080-3fe189b3f50e
* Flour produce should be accurate now producing a whole lot now
* Added multipliers to grinder nutriment transformation functionality. Any negative number is treated as a multiplier now -1.5 would turn x nutriments into 1.5x products etc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4932 316c924e-a436-60f5-8080-3fe189b3f50e
-Added a define for the minimum amount of damage a mob takes from plasma.
-Increased it to 20, from 10.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4931 316c924e-a436-60f5-8080-3fe189b3f50e
Captain now spawns with an armoured vest on and his spacesuit spawns on the rack with his jetpack/helmet. This means the suit will exist even if a captain doesn't at round start.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4930 316c924e-a436-60f5-8080-3fe189b3f50e
Deleted an extra airlock in the spacebattle map, made the kitchen/bathroom nicer
Fixed the lighting in the gateway room on the station map
Gave the melee syndies nopush so you can't just dash through mobs of them forever. They're slightly faster as well (though still slower than a maxspeed human).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4928 316c924e-a436-60f5-8080-3fe189b3f50e
-Cameras won't shock you anymore, when cutting the power wire.
-Cultists cannot be gibbed by placing more runes that is allowed, instead it says no and to clear any unused runes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4926 316c924e-a436-60f5-8080-3fe189b3f50e
Added in a message for player-parrots trying to use the 'sit' verb when no perch is in range.
Removed the 'Warning, this is unfinished!' message when trying to spawn parrots.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4925 316c924e-a436-60f5-8080-3fe189b3f50e
Parrots will fly away faster after being shot.
The parrot's flying sprite is now a little faster.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4923 316c924e-a436-60f5-8080-3fe189b3f50e
To make your very own ghetto explosive:
1.Wrench faucet open on tank.
2.Add assembly of your choice (only timers and radios work as triggers here)
To unmake it simply remove assembly with hands and wrench faucet back.
Rigging tank with igniter logs for admins.
Also explosion size depends on amount of fuel left in tank.