Commit Graph

991 Commits

Author SHA1 Message Date
kortgstation@gmail.com
28bc2896b9 TG update: Lowered the trigger rate on the teleport armour and the teleport radius (from 8 to 6).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2681 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:32:44 +02:00
Albert Iordache
ef0a9b3632 TG update: Added Reactive Teleport armour and on/off sprites for the armour. Click in hand to toggle on/off (like a cloaking device). When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles. EMPs will disable it. Values may need tweaking to balance the armour. One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:30:34 +02:00
Albert Iordache
1fac967212 TG update: Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight. 2011-12-26 20:30:45 +02:00
rockdtben
f38a590009 TG update: Removed a proc that does nothing anymore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:19:12 +02:00
rockdtben
382b6681fd TG update: ... -Removed setBruteLoss and setFireLoss since they served no purpose. -Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc. -Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative. -Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:14:44 +02:00
Albert Iordache
87941b7081 Merge pull request #146 from SkyMarshal/master
Check that description.
2011-12-26 07:21:52 -08:00
Albert Iordache
646665bf27 Fixed engineering SMES wiring, made player panel wider. 2011-12-26 10:52:38 +02:00
SkyMarshal
de67b05dce More updates. The evidence bags are kinda borked. 2011-12-26 00:03:05 -07:00
Albert Iordache
77d28802fe Fixed another bug related to the player panel 2011-12-26 01:07:30 +02:00
Albert Iordache
0297084fc2 Fixed runtime error preventing the player panel from opening 2011-12-25 21:30:35 +02:00
SkyMarshal
dd8deae835 Numerous fixes. 2011-12-25 10:57:23 -07:00
n3ophyt3
e449a886b7 TG update: AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:05:13 +02:00
SkyMarshal
9becacf956 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2011-12-25 08:48:06 -07:00
baloh.matevz
0abf7417a5 TG update: Fixed the player panel not opening, bug caused by r2658
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2667 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:48:04 +02:00
VivianFoxfoot@gmail.com
d631e11e78 TG update: Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:35:33 +02:00
uporotiy
df54c71559 TG update: Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:27:35 +02:00
VivianFoxfoot@gmail.com
f340f3fbd7 TG update: Adds a cooldown to changeling lesser form. (30 seconds)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:25:11 +02:00
VivianFoxfoot@gmail.com
b3b19a2e89 TG update: Shows the job a player was assigned and the job currently on their ID (if they have one) on the admin player panel. (Done for Hawk_v3)
Also, first commit!  Yayyyyyy!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2658 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:24:16 +02:00
Albert Iordache
462a32f57a Merge pull request #139 from Tastyfish/master
Library category fixes, moved edit appearance->fun where it should be
2011-12-25 04:44:26 -08:00
Albert Iordache
cf43b6726d living/say(text) is now logged before applying any filters to the text. 2011-12-25 14:41:39 +02:00
SkyMarshal
c6499583b4 Updated. 2011-12-25 00:07:42 -07:00
Tastyfish
359ffe93e1 Merge remote-tracking branch 'upstream/master' 2011-12-25 00:55:20 -05:00
Tastyfish
67af6ac4d2 future-proof food code for other critters snacking 2011-12-25 00:55:18 -05:00
Tastyfish
31a2f6d5ef library category fixes, moved edit appearence->fun where it should be 2011-12-25 00:52:36 -05:00
Albert Iordache
88bcb26710 Fixed a compiling error. 2011-12-25 01:05:43 +02:00
Albert Iordache
6f23ef6b22 Fixed an evidence bag runtime error and added a few CRASH() checks to /obj/machinery/disposal 2011-12-25 00:59:59 +02:00
vageyenaman@gmail.com
75c7670e75 TG update: Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.
   ◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
   ◦ Gave some critters, namely "creature" and "blob" some attack sounds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:15:22 +02:00
rockdtben
fac10fb031 TG update: Removed all global modifications of toxloss. Added a setToxLoss() proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:07:37 +02:00
rockdtben
ea79e4b272 TG update: Removed some redundant checks
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2652 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:06:57 +02:00
ryantennessee@yahoo.com
7707864437 TG update: Jetpack changing to wrong sprite when turned on fixed. Syringes will autochange inject/draw when full/empty. Medborg syringes start full and set to inject even though the icon is still messed up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2650 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:05:16 +02:00
ryantennessee@yahoo.com
d565fe7a9c TG update: Tracked down the last bottles with limited transfer amounts and made more transfer amounts for them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2647 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:00:26 +02:00
ryantennessee@yahoo.com
a631f38041 TG update: Drills and Ddrills now dig sand faster than shovels. Changed digging to produce 5 glass ore instead of 4.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2646 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 21:59:03 +02:00
Albert Iordache
6fd39d5ef6 TG update: food.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2644 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 21:37:53 +02:00
Tastyfish
a0a49b6ee1 forgot to add category to edit appearence verb 2011-12-24 09:16:02 -05:00
Tastyfish
3f1d378f13 edit appearance admin verb ported from old code 2011-12-24 02:38:21 -05:00
Albert Iordache
b067fdc726 TG update: ...
- added feedback logging for alert levels
 - alert level descriptions are now part of config.txt
 - alert levels default to the ones I had before, if the config file isn't configured.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2641 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 00:50:52 +02:00
n3ophyt3
fd9c3ad6a8 TG update: Fixed an issue with the captain's laser.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2640 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 00:50:52 +02:00
baloh.matevz@gmail.com
f949f125e4 Command intercept will now only increase the security level if it's lower than blue...
Added a keycard authentication device. When you interact with it it asks you which event you'd like to trigger, currently only "Red alert". When you select the event, it asks you to swipe your ID card. If you have the new keycard auth access (60) on it (all heads of staff do), it will trigger all other devices of the same type to flash for 2 seconds. If someone with the same access level on their card swipes their card on another device during this period, the event will happen.

The idea behind this is the two key idea from submarine movies - just with ID cards. Admins are informed who requests the event and who triggers it btw, so abusing this is a bad idea.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2635 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 00:50:50 +02:00
Albert Iordache
35e5698a9c TG update: Made steel and reinforced glass correctly decrease ore amounts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2631 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 00:50:49 +02:00
Miniature
d74592c99e Merge branch 'master' of github.com:Baystation12/Baystation12 2011-12-24 03:34:53 +10:30
Miniature
803bed1c18 Custom items for special people
They have to be manually coded in atm, but someone will no doubt eventually make it use a database when we get that going again (if we don't already)
2011-12-24 03:34:25 +10:30
cib
d539e4b539 Changed the pregame time from 90 seconds to 180 seconds. Delay(admin verb) can now also be used after round end has been announced, to keep the world from rebooting. Also boosted the restart delay from 25 seconds to 60 seconds. 2011-12-22 16:34:10 -08:00
Tastyfish
a302464d3b Merge remote-tracking branch 'upstream/master' 2011-12-23 02:22:39 -05:00
Tastyfish
8f53cb2d87 spaceman requested everyone having christmas hats admin verb for possible christmas event. it was possibly a joke I took seriosuly 2011-12-23 02:20:16 -05:00
Albert Iordache
5964e0dc30 Fixed an obj/machinery/disposal/attackby() runtime error. 2011-12-22 09:11:04 +02:00
Tastyfish
cee9634606 stick id's in computer by using id on it, better ear examine text 2011-12-22 01:47:40 -05:00
Tastyfish
db806b85d0 improved ear examine phrasing 2011-12-22 01:29:47 -05:00
Tastyfish
619ebeba66 updated NT law wording,NT law module in upload,lizards scratch instead of punch via space's rq,fixed downloading books 2011-12-21 03:55:16 -05:00
Mister Fox
9f52aef132 Added toggle-godmode, invisibility for Game Admins, BS12 versions of proccall for Game Masters
Signed-off-by: Mister Fox <traitor.foxy.brown@live.com>
2011-12-20 08:01:54 -05:00
Mister Fox
2dffc6d00d Merge branch 'master' of git://github.com/Baystation12/Baystation12 2011-12-20 06:43:08 -05:00