* Adds prommie cohesion suits. Still need tesh sprites + loadout.
* adds the tesh sprites + loadout option.
* Renammed cohesion suits & icon files.
* Almost forgot to adjust the bird file names. There we go.
* Removed redundant line
* Adds preference setting for wether hotkeys should default to enabled or disabled.
* Fixes bug for CTRL+NUMPAD8 using old verb name for toggling head.
-Fixes flat white background capitalization error.
-Re-enables tunnel plating and reinforced floor.
-Adds darker plating, ribbed techmaint tiles, and flat middle grey.
-Tweaks their cycle order to cycle flats by shade, and then tiles by shade.
-Moves our update preview code underneath the polaris original.
-Polaris bg list update waiting for merge out there as well, but let me know anyway if I should do a temporary vorestation edit comment until next sync tho.
-Fixes flat white background capitalization error.
-Re-enables tunnel plating and reinforced floor. (turf versions now up to date)
-Adds darker plating, ribbed techmaint tiles, and flat middle grey.
-Tweaks their cycle order to cycle flats by shade, and then tiles by shade.
* POLARIS: Attack animations
* POLARIS: Overlay flick system
You can't do this in Byond, unfortunately, so here's some code from /tg/
* Make attack anims a preference
Removes translators from loadout (departments still have them spawn for dealing with their work), removes EAL implant from loadout, remove omni language implant from R&D.
(Also fixes bug with soulcatchers that keeps the brains from hearing borgs, so you can still know all the languages while in a soulcatcher. So if you want to understand everything, get a translator in your head :p)
-Adds dufflebags to loadout, including normal, black(cosmetic), and department specific versions with appropriate access restrictions to utility category.
-Adds a cosmetic black duffle without the syndie speed buff.
-Moves taur saddlebags from accessories category to utility category.
Just a little preference QoL thing when you don't feel like scavenging and littering the station with discarded starter bags.
# Conflicts:
# code/modules/mob/mob.dm - Whitespace? No real conflict.
# code/modules/mob/mob_planes.dm - Comment conflict, was a late port to Polaris.
* Multiple loadout slots
Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.
Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.
* Log of Changing
Because starting money is pretty much all it affects, anyway. Instead of just being used to measure NT's opinion of you, you now choose income categories to fall under. This still affects how much money you start with, with the highest category giving a 1.3x modifier, but the lowest has been lowered to 0.5 times. Now you can start with even less money than before.
Currently doesn't change the "this person might be willing to help you" message for traitors, but it would be easy to do something different with that if requested.
* Checks list length after input() returns so you can't cheese it.
* Sanitizes list to proper length so existing characters over the limit will be fixed.