Commit Graph

6796 Commits

Author SHA1 Message Date
Ccomp5950
2d413966cc Debug verbs are now maintained as a single list
instead of having to maintain them in multiple places.
2014-02-15 18:54:08 -06:00
Ccomp5950
16e7da35c9 Admin Request: Hide Debug Verbs
Gives admins (and devs) the ability to hide the debug verbs after enabling them.
2014-02-14 03:11:52 -06:00
Ccomp5950
b392ab8e0e Code effeciency project: handle_embedded_objects
Before:  EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.

After:  We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement.  Also every 10 ticks while that flag
is set we will check to see if we need to unset it.
2014-02-13 21:56:58 -06:00
Chinsky
8e0c06c541 Merge pull request #4412 from Ccomp5950/pai-messenger
pAI messenger bugfix.
2014-02-14 01:32:30 +04:00
Mloc
09bdc9492a Merge pull request #4410 from Ccomp5950/dna2-cherrypick
DNA2 Cherry-pick (Dev -> Master)
2014-02-12 09:54:13 +00:00
alex-gh
841333bc30 Fixed halloss not slowing you down 2014-02-11 18:01:37 +01:00
Ccomp5950
62b70bb827 Bugfix: AI Camera light toggle
Fixes #3676

Before:  Toggling would get stuck where it wouldn't toggle the camera until you reset your view.

After:  Camera light toggles, you have to toggle off before turning on a new camera light though.
2014-02-11 03:20:22 -06:00
Ccomp5950
87cf8bb219 pAI messenger bugfix.
pAI has to be a special little snowflake and have it's own messenger proc instead of letting a AI-PDA handle it.

So, updated it with the newest tnote variable functionality so it can participate.
2014-02-11 01:55:32 -06:00
Rob Nelson
64f83c51ad And now tested in game, with some fixes. 2014-02-10 22:47:29 -06:00
Rob Nelson
9d33964061 Missed the gene Life() call. 2014-02-10 22:47:08 -06:00
Rob Nelson
fa20b9c2ee DNA2 Bug Fixes - Part 2 (CHERRY PICK)
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.

Conflicts:
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/genes/powers.dm
2014-02-10 22:46:28 -06:00
Rob Nelson
1088888791 DNA2 EPISODE 2: Revenge of the Bugs
Made after DNA2 hit /vg/'s main server after no one tested anything.

* Gene activation/deactivation made modular, refactors domutcheck.
* Standardized genetics disks and injectors a bit in response to buffer corruption issues. (Untested)
* Lots of major bug fixes.
* Skin tones fixed.

Still needs further testing. All I did was mess around with monkeys.

Conflicts:
	code/game/dna/dna2.dm
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/dna2_helpers.dm
	code/game/dna/genes/disabilities.dm
	code/game/dna/genes/powers.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
2014-02-10 22:43:05 -06:00
Segrain
26f40359fc Fix for unpinning humans. 2014-02-10 01:38:32 +03:00
Segrain
cba6dac062 Fix for unlocking exploit. 2014-02-09 13:34:40 +03:00
Segrain
5bead0c183 Adding blood to humans. 2014-02-09 13:32:42 +03:00
Segrain
8e11dabf96 Bloody feet. 2014-02-09 13:30:28 +03:00
Loganbacca
b34ceb5cfd Fixed shrapnel embedding 2014-02-09 14:56:16 +13:00
Ccomp5950
9665e8c4df Mouse Attack_Logs disabled. Admins rejoice.
No more mice in disposals spamming the hell out of admins everytime someone flushes items.
2014-02-05 00:14:45 -06:00
Iamgoofball
2ec805630e Because we HAVE to define Del() three times
/obj/item/device/gps/Del()
	GPS_list.Remove(src)
	..()
/obj/item/device/gps/Del()
	GPS_list.Remove(src)
	..()
/obj/item/device/gps/Del()
	GPS_list.Remove(src)
	..()
2014-02-04 11:30:35 -08:00
Chinsky
e7c22c28c7 Merge pull request #4379 from Segrain/master
Smallfix.
2014-02-04 01:44:32 -08:00
Chinsky
9a4bcc60b4 Merge pull request #4377 from Ccomp5950/ai_announcements_tease
Commented out the AI Announcement verbs
2014-02-02 23:30:55 -08:00
Segrain
83246df6d5 Fix for #4297. 2014-02-03 07:32:53 +03:00
Ccomp5950
3a54d96b7a Merge pull request #4374 from Loganbacca/bayfix
Broken heart fix
2014-02-02 17:22:25 -08:00
Ccomp5950
35f534854a Commented out the AI Announcement verbs
Now the AI won't get it's hopes up that it can have the
CAPTAIN REPORT TO THE BAR FOR JOHNSON INSPECTION
2014-02-02 16:57:07 -06:00
Loganbacca
70a1c768ad Broken heart fix
Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.

Thanks to the guys from Paradise for finding this.

Note: this only fixes literal heart problems, it won't do anything for relationship issues.
2014-02-03 00:28:15 +13:00
Ccomp5950
d38af0c44b Typo fix: corpotate -> corporate.
And superfluous U removal 'MURIKA!
2014-02-01 15:25:00 -06:00
Ccomp5950
e72c824b90 Deadchat sanitized so players can't use HTML. 2014-01-31 16:41:12 -06:00
DJSnapshot
810de4ddaa Merge pull request #4337 from Baystation12/dev-freeze
0.1.8 Staging [Do not merge]
2014-01-31 12:40:15 -08:00
Segrain
ece3556143 Smallfix. 2014-01-31 16:31:17 +03:00
Segrain
4df59faf76 Surgery tracking. 2014-01-31 16:28:24 +03:00
Segrain
93a29c60b3 Verb category. 2014-01-31 16:22:31 +03:00
Segrain
b9b6a6d5be Check for verb removal. 2014-01-31 00:31:41 +03:00
Ccomp5950
f208f05534 Merge pull request #4356 from Loganbacca/bayfix-devfreeze
Non-standard dropped item layer bug
2014-01-30 10:59:38 -08:00
Ccomp5950
975433f898 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	icons/mob/back.dmi
	icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr
2f36fb79bc Fixes #4078 2014-01-30 23:31:50 +10:30
Zuhayr
8850a43dcb Fixes #3847 2014-01-30 23:21:00 +10:30
Zuhayr
b38e1a71be Fixes #4223 2014-01-30 22:06:57 +10:30
Zuhayr
bc48240fff Generalized yank_out_object(). 2014-01-30 21:56:33 +10:30
Zuhayr
eed21f3f5b Fixes #4355 2014-01-30 21:27:44 +10:30
Loganbacca
cbd73c9845 Fix item drop layer bug
Similar to the handcuff resisting layer bug.

When removing an item from your inventory that has associated inventory slots, items that were dropped from the extra inventory slots would be dropped with incorrect layer variables (set to 20 so they were rendered over the UI).
Now when the extra items are dropped, it calls the drop_from_inventory() proc, which correctly changes their layer back.
2014-01-30 23:42:21 +13:00
Loganbacca
48e4b9a698 Fix handcuff resist - layer bug
Fixes #4324

Resisting out of handcuffs was leaving the handcuffs layer set to 20 (over top of the UI).
Changed it to use the drop_from_inventory() proc so it handles the drop event correctly.
2014-01-30 21:35:38 +13:00
Ccomp5950
a3befe9936 Private message fixes. Stealth-mode / admin != maroon
Stealth-Mode Admins won't have their keys show up in the title of private messages anymore (unless the person sending the message is mod+)

Admins PM's to players will show up as red again.  You are welcome Virgie!
2014-01-25 22:16:58 -06:00
Chinsky
6da9f68a7a Merge pull request #4329 from Ccomp5950/gun_fixes
Sniper Rifle fixes
2014-01-23 09:07:53 -08:00
Ccomp5950
8ae4e41aaa Derp merge deconflict error I made when merging master into dev-freeze. 2014-01-23 01:36:32 -06:00
Ccomp5950
c028db481e Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/reagents/Chemistry-Machinery.dm
2014-01-23 00:05:53 -06:00
Ccomp5950
2d25c94900 Sniper Rifle Zoom proc documentation comments. 2014-01-22 23:46:05 -06:00
Ccomp5950
b260d511fb Gun fixes.
You die, you are zoomed out

You have welding equipment on, you can't zoom in.
2014-01-22 23:40:32 -06:00
Ccomp5950
fbcf162416 Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.
2014-01-22 22:40:21 -06:00
Ccomp5950
84eefc3b31 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into gun_fixes 2014-01-22 22:39:16 -06:00
DJSnapshot
e76838bd6e fix for muting deadme as well. 2014-01-20 22:42:56 -08:00