Commit Graph

8318 Commits

Author SHA1 Message Date
PsiOmega
2a46b83dce Adds new items. Source: https://github.com/Baystation12/Baystation12/pull/5928 2014-08-13 09:35:04 +02:00
iamgoofball
88c034a30b Ports the "Family Man" Hair Pack from /vg/station. 2014-08-11 13:25:57 -07:00
PsiOmega
c3de9ca3c7 Fixes #5946 and cuts down on duplicate code across Life() procs. 2014-08-11 10:42:32 +02:00
Zuhayr
a2945a00d7 Merge pull request #5940 from mwerezak/power-net
Update for shield generator power use and power net fixes
2014-08-11 10:13:26 +09:30
Ccomp5950
a44a9b2d61 Merge pull request #5942 from Jarcolr/customs
Fixes 2 broken custom items, adds 1 new one and removes duplicate icon_state file
2014-08-10 18:54:36 -05:00
mwerezak
03e557823c Fixed #5912
Also fixes hydroponics trays not updating
2014-08-10 16:29:09 -04:00
mwerezak
58e0b659d4 Reorganizes shieldgen source code and icon files 2014-08-10 11:58:25 -04:00
Jarcolr
2db24a17d5 Typo 2014-08-10 11:57:40 +03:00
Jarcolr
4666966dab Fixes 2 broken custom items, adds 1 new one
Fixes hazard hardsuit icon_state, paper icon_state missing for an item,
removed krinn_hatt from obj/clothing/hats.dmi since it's defined to be
in custom_items.dmi and added MiT labcoat
2014-08-10 11:49:14 +03:00
mwerezak
e1dc7d436b Fixes icons and other things not updating when the master controller updates power status.
This was due to the master controller using update_powered_status()
instead of power_change(), but many machines override power_change() to
do various things when the machine gains or loses power.
2014-08-10 03:45:20 -04:00
mwerezak
4b070a2de6 Fixes #5935
Also improves apc/process() (doesnt add and then remove charge from
cells when it doesn't have to).
2014-08-10 03:44:56 -04:00
mwerezak
213b11601e Updates emitters and containment field power usage
As well as PA power usage. It's not used at the moment, but it might be
used by downstream or in the future.
2014-08-10 00:40:58 -04:00
Chinsky
749bd6d3f2 Merge pull request #5920 from Jarcolr/patch-1
Move through blenders and pull blenders places
2014-08-10 04:00:11 +04:00
Jarcolr
a3cbbe4d0b Move through and pull blender
Changed density and anchored to 0.
2014-08-08 20:39:35 +03:00
PsiOmega
00fcfa7899 Makes it possible to setup pAI configuration from the character setup screen. 2014-08-08 13:31:52 +02:00
PsiOmega
8568a6aa89 Explicit proc/Topic definitions. 2014-08-08 13:21:51 +02:00
Chinsky
9f9865dac4 Merge pull request #5619 from mwerezak/power-net
ATMOSPHERICS and Power Net Overhaul
2014-08-08 09:49:42 +04:00
mwerezak
47b32122d4 Updates disposal bin pressurization
Also tweaks flasher power use.
2014-08-07 19:31:17 -04:00
Zuhayr
1384a93b59 Merge pull request #5904 from MrSnapwalk/icanseeeverything
Adds toggleable goggles.
2014-08-07 10:02:34 +09:30
MrSnapwalk
96849c6de4 Adds a feedback message for toggling goggles. 2014-08-05 21:28:16 -05:00
MrSnapwalk
507b173d11 Adds toggleable goggles. 2014-08-05 21:24:45 -05:00
Ccomp5950
ec3262a2a9 Merge pull request #5894 from atlantiscze/cyborg_module_icons
Cyborg component icons!
2014-08-04 19:38:57 -05:00
Ccomp5950
a4fc1bfd6a Merge pull request #5886 from mwerezak/stun-baton
Fixes some handcuff oversights
2014-08-04 15:15:52 -05:00
Atlantiscze
3627417c7b - Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
cf9fe8de76 Fixes some handcuff oversights
You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
mwerezak
cb2f68f81e Merge remote-tracking branch 'upstream/dev' into power-net 2014-08-03 01:50:51 -04:00
Zuhayr
f510c05865 Merge pull request #5862 from mwerezak/stun-baton
Stun Baton Nerf
2014-08-03 12:59:54 +09:30
Zuhayr
67799a5324 Merge pull request #5871 from PsiOmegaDelta/PhotoAI
Fixes runtime error when borgs attempt to sync photos with master AI
2014-08-03 12:58:15 +09:30
Zuhayr
2619fb61ce Merge pull request #5872 from PsiOmegaDelta/Manifest
Fixes #5867
2014-08-03 12:57:19 +09:30
Mloc
e2ea86eab1 Merge pull request #5699 from Zuhayr/calamity
Calamity mode.
2014-08-02 11:39:29 +01:00
mwerezak
91d503e209 Removes duplicate code from human/bullet_act
Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
2014-08-01 23:57:18 -04:00
Zuhayr
0868c344cc Adjustments and a typo fix. 2014-08-01 23:50:33 +09:30
Mloc
457d76f441 Merge pull request #5834 from Zuhayr/hydroponics
Changes dev hydro to use reagent procs.
2014-08-01 15:01:52 +01:00
Zuhayr
2493dedf4b Merge pull request #5847 from MrSnapwalk/psychotailor
Psychiatrist/Psychologist update
2014-08-01 21:59:10 +09:30
Zuhayr
1376a827d6 Merge pull request #5833 from Jarcolr/customs
Adds *6* approved custom items and updates a custom item
2014-08-01 21:57:33 +09:30
PsiOmega
8104928e75 Creates a shared proc for applying AI verbs. DRY. Arranges some consistency among verbs.
Fixes #5867 as well as a couple other missing verbs.
2014-08-01 10:36:44 +02:00
PsiOmega
c416205c7d Moves robot/drone specific New()-code into their respective classes, handling it using proc-overloads.
Also re-arranges robot init() code to prevent a runtime error when attempting to synch photos with the Master AI.
2014-08-01 09:17:26 +02:00
mwerezak
63aab94d3c Cleans up weapon embedding code
Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
2014-07-31 19:43:36 -04:00
mwerezak
768019b918 Stunbaton fixes and cleanup
Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab Handcuffs now require an aggressive grab 2014-07-31 18:10:11 -04:00
mwerezak
8bd7a11ff4 Fixes siemens coefficient not blocking stun disarm 2014-07-31 17:19:35 -04:00
mwerezak
697979c2f6 Makes humans scream if taking enough halloss 2014-07-31 17:06:42 -04:00
mwerezak
5b90e4afc6 Allows the use of stun weapons to show up in autopsies 2014-07-31 17:01:06 -04:00
mwerezak
ecd7df9628 Adds disarm effect for stun weapons and hands 2014-07-31 16:52:50 -04:00
mwerezak
56ccd4303b Merges taser and stun baton effects
Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6 Adds siemens_coefficient handling to stun batons 2014-07-31 15:38:56 -04:00
mwerezak
9bfb4642a2 Merge remote-tracking branch 'upstream/dev' into stun-baton
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	Made all obj/item/weapons have "swing_hit" as their default hitsound.
	Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
a644156bdf Taser cleanup and fixes
Fixes cloaking devices and deadman switches being included in taser code
somehow.
2014-07-31 13:40:23 -04:00
mwerezak
7130fd124b Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
Jarcolr
1e90a5b218 Adds Raptor1628's hazard hardsuit
http://baystation12.net/forums/viewtopic.php?f=33&t=10888
2014-07-31 10:44:34 +03:00