Commit Graph

799 Commits

Author SHA1 Message Date
baloh.matevz
2b08d73a7d REINFORCED WINDOWS standardized.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1077 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-20 16:38:00 +00:00
n3ophyt3@gmail.com
75021f9a59 Magboots now have a verb toggle like jumpsuit sensors.
Jumpsuit sensors are now in all /obj/item/clothing/under except for tactical turtlenecks and their tacticool cousins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1076 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-20 00:42:17 +00:00
n3ophyt3@gmail.com
4eae54f938 Added AI to the list of jobs the rev/cultist centcomm report won't list when it picks a random job.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1074 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 21:48:58 +00:00
morikou@gmail.com
d25ee28cc4 Blood: The Last Annoying, Sparkly Twit Update:
- When a blood sample is taken, it retains some information on what kind of chemicals were the subject's body at the time the sample was taken.
- Two new R&D Items: Mass-Spectrometer (EM Spectrum Research 2, Biotech 2) and Advanced Mass-Spectrometer (EM Spectrum Research 4, Biotech 2). Allows for the identification of chemicals in a blood sample. To use the devices, you simply use a container (or syringe) full of blood on the device and then click the device in your hand (like how you use the gas analyzer). At low reliability, they might miss some chemicals in their report or potentially even break. The Advanced version not only lists what chemicals were present in the body, but also much much.
- The deconstructive analyzer now gives 1 or 2 points to a device design's reliability (rather then just 1) when analyzing a device. Also fixed some bugs in the deconstructive analyzer.
- Not all devices have a 100% reliability now (most current ones did, but not all).
- Few tweaks in R&D lab. Derp derp.
- Mint tweaked slightly. Miners can now access the mint foyer and the mint materials loading area but not the vault (only the captain can access the vault, by default).
- Research sub-paths Robotics and generators removed. Now all techs just use the primary paths. Sub-paths might be re-added later but not these ones.
- Power Storage Technology renamed "Power Manipulation Technology".
- More stuff can be analyzed in the destructive analyzer. Intellicards can now be produced from the protolathe (Programming 4. Requires 1000 glass and 200 gold)
- Updated the R&D readme file. Now it has a list of all the holes in the tech paths (ie. Where we need to add new stuff). It's not intended as a complete list of everything that can be made or researched, just a check list to make sure all the research levels are covered.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1073 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 20:18:18 +00:00
n3ophyt3@gmail.com
f794ebce5a Syndi-Cakes now have a delicious cream filling that heals extra to people with a special role (changelings, traitors, revheads, nuke ops, wizards, technically malf AIs, but I dont think you can feed them to begin with)
Made by copypasting and modifying the sprinkles reagent.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1072 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 17:06:30 +00:00
bizarre.babel@gmail.com
3a7e942b62 Miners have their own uniforms. Someone else is going to have to put them on the map in the mining colony, I'm not touching any of that. Here's hoping I didn't break something when I made them spawn with the new uniforms. Also, the pickaxe and shovel are now the same size as every other tool. It doesn't matter what's realistic, it matters what's useful and consistent. If a crowbar can fit in a pocket, then so can a shovel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1071 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 15:54:09 +00:00
baloh.matevz
13a90df9c9 Added a manual for singularity safety.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1070 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 01:47:40 +00:00
KFFFF00
b8dbdd30e1 Update to the cultist mode:
Some bugs fixed.
Converting people doesnt give new words anymore.
Sacrificing people does. You can sacrifice a living person, a dead body, an alium or a monkey. 3 cultists must chant together to sacrifice a living person, but the chances to obtain new word are higher when you sacrifice living humans.
Also putting berry joice in a glass now works properly, instead of making it a "glass of...what?"

Highly untested, so come revise this and try to find any problems.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1069 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 01:13:42 +00:00
n3ophyt3@gmail.com
0a8aea78eb Forgot some "s.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1068 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 00:13:13 +00:00
n3ophyt3@gmail.com
9d9a4864a9 Added a new traitor item: Hacked AI module.
A new twist on the freeform law module, this adds laws in a high-priority slot.

Shuffled around the PDA uplink menu for some reason.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1067 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 20:40:35 +00:00
daelith.rhedynfre@gmail.com
fa8cf71d9f Changed binary translator cost back to 3. 4 was a bit too much, 1 is just way too little. 3 is just right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1066 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 19:57:02 +00:00
morikou@gmail.com
28ee8bec1b Tweaks:
- Paralysis Penlight now 3 telecrystals.
- Added some (commented out) code that CAN fix a Mind Swap bug but I have no way to test it (hence it's commented out).
- Fixed some more R&D bugs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1065 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 18:16:33 +00:00
morikou@gmail.com
9c3694b5a6 R&D bug fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1064 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 15:49:32 +00:00
baloh.matevz
bb94934189 biosuit hotfix
- Biosuit lockers should no longer disappear when opened.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1063 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 07:59:38 +00:00
morikou@gmail.com
ff9a16c792 Note to self: Remember to comment out test stuff so that it doesn't appear on the live servers on accident. Derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1062 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 07:12:13 +00:00
baloh.matevz
b34a72063d RADIATION SUITS:
- New look
- Radiation suit alone will now absorb 75% of rad damage, same as the RIG suit.
- Radiation hood added, will absorb 35% of radiation damage
- Radiation checks now check for both your outerwear and headgear. The sum of the radiation protection is used when determining damage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1061 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 05:04:00 +00:00
morikou@gmail.com
8f26085da5 Mad Science Update:
- Adjusted constructable frame so that parts actually affect the end result (if you use better then standard parts). Also, you can now use 5 metal to make a machine frame. Process is 5 metal > wire > Circuit Board > various parts (in any order) > Screwdriver. Deconstructing a machine made in this way, the order is screwdriver (to open panel) > crowbar (to pop parts out) > wire cutters > Wrench
- Autolathe, Protolathe, Circuit Imprinter, and Destructive analyzer all are affected by what parts you make them with, can be built, and can be deconstructed now.
- Origin Tech var changed from a list to a string to save memory/processing. It's not a problem right now, but it could be one in the future.
- Item paths for stock parts changed around a bit to make typing easier.
- A lot of items have been given an origin_tech var and as such, a lot more things can be analyzed to further SCIENCE! Try and find them :D
- R&D Lab added to that semi-empty area in the north part of toxins. R&D Console, Destructive Analyzer, Protolathe, and Circuit Imprinter added along with all the other tools and (basic) materials required. Very little "new" stuff is available but you can still unlock existing tech (such as AI modules or circuit boards) so  that you can make more copies of them.
- Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1059 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 04:41:56 +00:00
Atso.Sariola@gmail.com
c85f20f54f git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1057 316c924e-a436-60f5-8080-3fe189b3f50e 2011-02-18 03:23:40 +00:00
baloh.matevz
32936abf26 New look for the bio suits and their closets
Replaced all existing biosuits and hoods with the new sprites.

changelog updated

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1054 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 02:01:49 +00:00
rastaf.zero@gmail.com
f022751058 Binary translator now costs 1 tele-crystal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1053 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-16 21:52:25 +00:00
baloh.matevz
6fa042697c prep work for craftlathe, nothing the players will see.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1052 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-16 19:09:37 +00:00
n3ophyt3@gmail.com
98bfe06605 Cloning bugfixes
Ladies now keep their ladyparts after being cloned
  Those damned lizards now pop out of the cloner as lizards
  Cloning revheads shouldn't make the rev icons tweak out anymore, but proper testing of this is difficult with only two people
  Cloned traitors no longer get reported as "name (originally name)" at round end

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1051 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 21:18:48 +00:00
rastaf.zero@gmail.com
2d443ca199 General bots-related code cleanup.
Medibot sprite fixed.
Aliens now attack bots instead of opening control window.
All bots can be damaged and repaired.
All bots are effected to EMP now.
Asteroids generation was tuned to do not spawn asteroid on z-level edges.
Enabling admin verbs now wont turn on deadchat if it was turned off.
An emergency toolbox now contain a red crowbar.
Mime job is now available to join as.
Added radio channel for miners, use :h or :d ("diggers" lol) as shortcut.
Added radio channel for cargo techs, use :h or :q as shortcut.
Added a personal headsets to HoP and QM.
Some unrelated runtime errors was fixed.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1050 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 20:09:12 +00:00
baloh.matevz
c77c307200 duffle bag fix, can now remove coins from it, small mining mapping fix to fix power, also fixed an area being slightly wrongly placed in escape arm. made the satchel spawn in the miners' hand instead of pocket.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1049 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 04:45:21 +00:00
cagerrin@gmail.com
8931ec8b86 New pipe dispenser sprite(works for either dispenser). Also added metal loading sprite in case someone re-codes them to work like lathes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1048 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 02:05:43 +00:00
n3ophyt3@gmail.com
ae19f8507c Fixed a runtime error that appears to have been interfering with restarting the master controller after an unexplained breaking of Process()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1047 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 01:49:25 +00:00
rastaf.zero@gmail.com
2b96770d61 Atmos now starts with nitrous oxide in storage tank.
Radio was optimized even more. Still have some reserves.
Restored admin verb "Radio Report". It shows some signs of errors on the map, but I am too tired to fix it now.
Optimized player login (that "400000 calls of new_player/Move" bug).
Various optimizations and fixes in radio code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1046 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 00:28:00 +00:00
baloh.matevz
04586604d4 MINING update:
- Mining shuttle computer is now emaggable

CHANGELOG update:
- Redesigned changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1045 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 22:14:38 +00:00
baloh.matevz
57b636025e MINING bugfixes:
- overlays now finally work on floors and space too, not just asteroid floors
- removed seeds spawning till the seeds actually do something

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1043 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 14:53:52 +00:00
panurgomatic
110e48507b - Slight speed up for combat mechs.
- Added H.O.N.K construction.
- Removed unnecessary mecha parts.
- Fixed bug with switching intent while in mecha
- Tweaked mecha access permissions (maintenance hatch can be opened if player has any of the mecha internals_req_access permissions, piloting allowed only if player has all of operation_req_access permissions)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1042 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 14:08:18 +00:00
cagerrin@gmail.com
72af73347b Fix for unclickable everything.
(seems Neo missed a file when reverting)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1041 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 08:02:32 +00:00
baloh.matevz
3da17776ca MINING job added, world made, moving into BETA
ACCESS ASSIGNMENT fixed, If any further access problems develop, please report. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1038 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 02:06:47 +00:00
Atso.Sariola@gmail.com
2d463b0514 Just prepping for the update
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1037 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 00:52:29 +00:00
n3ophyt3@gmail.com
753343f737 Reverted Skie's clickqueue since it is apparently causing lags and/or bugs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1034 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-13 23:53:23 +00:00
daelith.rhedynfre@gmail.com
2c392d5de9 Cleaned up a bunch of paths so that we weren't using items that had sprites in the old_or_unused.dmi file. It's now changed so that the sprites are in more appropriate locations. I'll be doing another commit later, where I'll be adding some unused sprites into the old file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1033 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-13 16:18:43 +00:00
n3ophyt3@gmail.com
d4ec248398 Intelicards now list ion storm laws
Carding a traitor AI and/or moving a traitor AI into a new core via intelicard no longer causes it to fail survive objectives.

Changed random ion storm law from "HARM IS DEFINED AS [x]" to "[x] IS A FORM OF HARM" because "hurr time for non-harmful harmbatoning from my secborgs" is terrible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1032 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-13 06:31:24 +00:00
morikou@gmail.com
0812d43613 Ghost in the Closet update:
- Contents of un-worn backpacks no longer immune to EMP blasts.
- EMP'ed closets and crates have their contents EMP'ed as well. Secure versions (ie, ones you can lock and unlock) also have a chance of locking themselves, unlocking themselves, and/or opening themselves.
- Fixed a bug that (hopefully) no one noticed.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1031 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-13 05:35:47 +00:00
baloh.matevz
875c31fda0 RADIATION SUITS added to engineering
RADIATION SUITS protect from 100% radiation
RIG SUIT offers some protection from singularity's radiation
SPACE SUITS offer little protection, but some none the less

being UNPROTECTED near the singularity is still deadly and I'd like this to not change. Use radiation suits!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1030 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 23:29:26 +00:00
baloh.matevz
3fc7dc2a63 RADIATION SUITS icons added, need to do an update to commit the code, will be in the next revision.
SURGICAL APRON icons added

Clothes now have a radiaiton_protection variable, altho only the suits are intended to make use of it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1029 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 21:16:13 +00:00
Atso.Sariola@gmail.com
a832aad09c Added a new construction zone for an upcoming update.
(just reserving the area so no-one else puts something there)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1028 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 18:59:25 +00:00
panurgomatic
f55ed4af03 - Clicking on atom while in mecha no longer calls atom Click proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1027 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 16:35:51 +00:00
baloh.matevz
2cb277f1e1 - Fixed a note in the accelerator manual
- Added lights and some junk to the new room in engineering so it isn't completely empty...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1025 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 01:35:32 +00:00
rastaf.zero@gmail.com
c9591221f4 INSULATED UPDATE
electrocution:
  while breaking a light: chance quartered, damage quartered
  vendomats and autolathe: damage reduced by 30%
  hacking an apc: chance reduced
  In general electrocution was nerfed a bit. Now you shouldn't be instacrited by grille/airlock unless someone wired engine directly to the power grid.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1024 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 01:07:03 +00:00
panurgomatic
7a4b9e09bc - Added Durand combat exosuit.
- Players can modify operation permissions of newly constructed civilian mechs. Click on mech with ID card or PDA with ID inside.
- Added robotics access to default mecha maintenance permissions (all mechs) and operation permissions (civilian models only).
- Fixed double adminlog message of explosion proc.
- Fixed accidental mecha wreckage deletion.
- Tweaked mecha internal fire processing.
- Added some mecha-related sounds.
- Moved GaussRand to helpers.dm and added GaussRandRound helper proc.
- Other small changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1023 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 00:59:38 +00:00
baloh.matevz
04e66db3e2 CRAFT LATHE added
not to be used yet, as it's still a WIP

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1022 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 00:58:46 +00:00
n3ophyt3@gmail.com
b423716dd2 Added logging to Advanced ProcCall.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1021 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 00:11:16 +00:00
rastaf.zero@gmail.com
785eb9dcc6 RADIO HEADSET update by Barhandar and me:
Three new channels and new :h-like shortcuts for each channel.
shortcuts now are:
	":r" = "right hand" (unchanged)
	":l" = "left hand" (unchanged)
	":i" = "intercom" (unchanged)
	":h" = "department" (unchanged for everyone except captain)
	":w" = "whisper" (NEW shortcut)
	":b" = "binary" (CHANGED)
	":a" = "alientalk" (unchanged)
	":t" = "Syndicate" (NEW channel)
	":c" = "Command" (NEW shortcut)
	":n" = "Science" (NEW channel) ("n" because all other letters are occupied)
	":m" = "Medical" (NEW shortcut)
	":e" = "Engineering" (NEW shortcut)
	":s" = "Security" (NEW shortcut)
Note:
":h" works as before, i.e. sends on engineering channel for engineers and CE, on medical channel for MD, CMO,etc and so on.
All heads have command channel in their headsets along with department channel.
Warden and QM aren't heads.
Captain have almost all channels in his/her headset, but some are switched off by default. The default channel for captain is "Command" now.
Bugs fixed:
If headset is tuned to other frequency dept channel don't work.
A receive wire in intercoms can be cut.
Some others bugs.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1020 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 00:08:42 +00:00
Skiedrake
098a5b73e2 One click queue system added, which affects gameplay completely.
Previously: After clicking on one thing, you could not click on another thing before 1 second had passed, and had to spam until 1 second had passed.
Now: After one click, if there's a second click right after, it will be queued and executed automatically after the 1 second has passed.

Tried to remove redundant DblClick() entries and changed them to QueueClick() where appropriate. Report for bugs.

Updated change log. :-)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1019 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-11 15:38:34 +00:00
morikou@gmail.com
a697428db7 Y2K update:
- New "empulse" proc. Works similarly to "explode" proc. It triggers the "emp_act" proc on everything within range. emp_act are effects similar or identical to the effects of the emp grenade. Any major changes to emp effects listed below. Note: EMPs now affect items in your backpack.
- New admin right-click command: EM Pulse. You can create an empulse at the desired location with a size you choose. Similar to Explosion command.
- disable device spell, emp grenade, and disable tech rune all use empulse now.
- New "disable device" spell datum added.
- EMP'ed gas canisters no longer drain the station of power.
- When a borg is EMP'ed, all objects in their module get their emp_act proc triggered.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1018 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-11 03:01:12 +00:00
mport2004@gmail.com
706ad091cd The AI/bots now leave hidden fingerprints on things they touch.
The game will not load the empty goon and beta tester files on startup.
Moved modes that are broken/unfinished into the unused section.
Powersinks will eat more power
Firedoors should be fixed now.
Engineering solars moved away from engineering.(there is currently an empty room where one was. I dont have any good ideas for things to put in there atm so if you want to add something go ahead)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1017 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-10 23:16:47 +00:00