Commit Graph

24942 Commits

Author SHA1 Message Date
Shadowfire
5b2c5b295b snail shell sprite
A snail shell that fits in wing slot, sprited by Skits
2020-04-14 10:23:37 +02:00
Razgriz
fcfab874a9 Merge pull request #295 from ARandomAlien/new-hair
Adds New Mohawk Design
2020-04-09 19:13:01 -07:00
Razgriz
c08d3335b5 Update xgm_gas_mixture.dm 2020-04-09 16:48:54 -07:00
Razgriz
9eee49f259 Axis rename 2020-04-09 13:43:05 -07:00
Razgriz
6a9db0a14d Axis rename 2020-04-09 13:42:17 -07:00
Razgriz
ab586de96d Axis rename 2020-04-09 13:40:45 -07:00
Razgriz
378757fdaa Delete nazirus_yw.dm 2020-04-09 13:34:28 -07:00
Razgriz
f09963a5ca Axis rename 2020-04-09 13:33:51 -07:00
ARandomAlien
324f18753e Add files via upload 2020-04-09 05:59:00 -04:00
Razgriz
4873368d41 Merge pull request #289 from kcin2001/xeno-port
Make Xenohybrids colorable again
2020-04-01 15:29:30 -07:00
kcin2001
266c7e78a6 Make Xenohybrids colorable again 2020-04-01 02:38:38 -07:00
TheFurryFeline
07a56e5f94 YW Emotes, Too 2020-03-26 14:59:02 -04:00
TheFurryFeline
425fe022d5 [Earlyport] Mutable Emotes
Ports https://github.com/VOREStation/VOREStation/pull/7005 early. Also restores some code that got removed: Skrell warbling, but leaving it commented out until I get some feedback on it.

Changelog Notes:

- Allows muting of any audible emotes such as merps, squishes, and so on.
2020-03-26 14:40:22 -04:00
Razgriz
3a3759f2f1 Update loadout_fluffitems_ch.dm 2020-03-23 15:37:37 -07:00
Razgriz
6fd126a7e9 Update loadout_fluffitems_ch.dm 2020-03-23 15:21:41 -07:00
Razgriz
b5ebde0b3b Nullsuits 2020-03-20 20:32:08 -07:00
Razgriz
7ae8129731 Nullsuits 2020-03-20 20:31:17 -07:00
Nadyr
c6a5669e1f Merge pull request #265 from CHOMPStation2/Razgriz1032-patch-34
Remove Neko character. Also egg
2020-03-20 17:47:48 -04:00
Razgriz
2e4495dfd5 Update custom_boxes_ch.dm 2020-03-18 15:54:29 -07:00
Razgriz
bb9dc62e63 Update types_ch.dm 2020-03-17 18:18:58 -07:00
Razgriz
65144c8365 Update types_ch.dm 2020-03-17 18:18:34 -07:00
Razgriz
c086871b09 Add files via upload 2020-03-17 18:17:07 -07:00
Razgriz
d873a62bbc Merge pull request #262 from Shadowfire117/FluidBelliesPhase2
Liquid belly phase 2
2020-03-16 04:04:50 -07:00
Razgriz
1e3af5d7bf Add files via upload 2020-03-15 23:41:56 -07:00
Razgriz
63d7f35218 Add files via upload 2020-03-15 23:41:31 -07:00
Razgriz
bb167d1b86 Add files via upload 2020-03-15 23:39:00 -07:00
Shadowfire
6e3b4490dc Reagent belly phase 2
Heres the big bug fix and improvement update, first to list improvements and then fixes.

Custom max limit for vore bellies, so can be lower than 100 units.
Mechanical pref window now shows receiving and giving prefs.
receiving and giving prefs are now saved to client and no longer have to be set each shift, beta period is over so no need to make people actively activate the transfer system for fun stuff.
changed reagent rate system, now is fixed settings that allows even 24 hours time from 0 to 10, though there is no persistency system yet as its being reconsider how to implement without causing issues.
Changed up code to be less messy.
Made so attack logs for transfer are certain, to ensure griefers and such can be caught.
Custom name for reagents! Will affect what it is called when transfered and when spilling on floor, doesnt change actual chems name.
Transfer verb as well! So can be things like inject, pump, and other words for how liquid is transfered from a belly.
Custom puddle system! Spilling enough liquid spawns a puddle of that reagents color, with custom name affecting name and description!
Custom sloshing noise system, allows individual bellies to be enabled to slosh louder and more frequently with how much is in them, no worries, made it so the system just bases chance on the highest volume at a given time and not spam sounds, also the sloshing noises are tied to digestion noises preference for those not wishing to hear that stuff. A big thanks to wheatley for supplying some audio files for the sloshing!

bug fixing
made adjacancy check to transfer to avoid long distance liquid transfer, thats silly.
Fixed issue where failed attempt to find a container would result in succesful message even though nothing occurs.
2020-03-15 22:52:40 +01:00
TheFurryFeline
2f2fd40841 Earlyport Xenoarch Fixy
Title. Earlyports fix for Xenoarch bug that wrecks a high number of finds even with the field used.

Changelong Notes:

- Fixes bug that made finding, well, finds get destroyed at a high frequency.
2020-03-14 12:24:28 -04:00
Razgriz
9b922161e6 egg 2020-03-13 00:43:29 -07:00
Shadowfire
3bd960d058 Fluid belly phase 2 wip 1
Made a custom max limit for belly, so that people can stop at less than 100
Made it so mechanical vore prefs shows receiving and giving fluids
made receiving and giving fluids save to profile
Changed rate to time, made it so rate of production can take 15 min, 30 min, 1 hour, 3, 6, 12 or 24 hours to fill from 0 to 100
made it so if theres no container selected, there wont be a message with transfer
2020-03-12 22:36:17 +01:00
Razgriz
aa2306edc5 Merge pull request #252 from Shadowfire117/casinophase2
The big casino update
2020-03-10 02:18:26 -07:00
Razgriz
874eecf529 Allow for backpacks in suit slot 2020-03-09 23:05:00 -07:00
Razgriz
ff43995d33 Allow backpacks in space suit back slots 2020-03-09 23:02:59 -07:00
Shadowfire117
f5999569a9 Merge branch 'master' into casinophase2 2020-03-09 15:39:53 +01:00
Shadowfire
f6daac300f fixy fix
Okay, fixed a lot of issues and reacted to the comments to parts of commit, hopefully we will get a nice pretty travis report this time
2020-03-09 15:31:04 +01:00
Shadowfire117
1beac90488 fixes
fixed some runtime errors with apparently lack of fixes I made earlier that I needed to redo.
changed some reagent containers which used the old New() proc instead of intialize
added gelatin and macha latte to dispenser and cartridges, might still have runtime and compile errors, but chompstation2 has the reagents implemented so wont cause issues.
2020-03-09 13:23:35 +01:00
Shadowfire
3c3817ecd3 Bug fixing, improvements to furniture, jukebox change
Made casino jukebox music finally only appear on its proper jukebox
made tiles have material variable, allowing recovery of carpets from padding
made carpets give padding different colors
made stools also benefit from colored padding
Made modular sofas able to be made from plasteel and plastic
2020-03-07 09:49:36 +01:00
Shadowfire117
010f01bf30 Sofa additions
wooden sofas now have correct color
made addition so the modular sofas also change sprites/color with materials
2020-03-04 11:37:51 +01:00
Razgriz
172e103e33 Update rakshasa_abilities.dm 2020-03-03 14:32:20 -07:00
Razgriz
170f088051 Port shadekins 2020-03-03 14:31:13 -07:00
Razgriz
9fd938a392 Update types_ch.dm 2020-03-02 19:24:45 -07:00
Razgriz
a847701b32 Port shadekins 2020-03-02 16:50:32 -07:00
Shadowfire
5b0bfcde7a wip casino1
Made confetti sprite and system
Made a confetti grenade
Made special casino card deck and sprites that doesnt contain joker
made sofa constructible from wood, still needs more work
added new casino card decks to casino map
2020-03-02 22:30:33 +01:00
Razgriz
c7655df479 Port Shadekins 2020-03-01 20:48:48 -07:00
Razgriz
a13aa8f367 Merge pull request #246 from Razgriz1032/patch-1
Remove lunarmoth from spawn
2020-02-28 00:27:06 -07:00
Razgriz
f64c077a66 Remove lunarmoth from spawn 2020-02-28 00:15:24 -07:00
Razgriz
a4ca3b1441 Merge pull request #238 from MisterGrimm/master
Changing blob allowances so blob types can correctly use blob buildings.
2020-02-24 17:22:54 -07:00
Razgriz
42f9219a27 Merge pull request #245 from Shadowfire117/plantport
Plant port
2020-02-24 14:57:16 -07:00
Razgriz
22babba499 Merge pull request #244 from Shadowfire117/casinophase2
Casino shuttle
2020-02-24 14:48:49 -07:00
Shadowfire117
08a063d7f1 Update seed_storage_vr.dm 2020-02-24 22:46:09 +01:00