Commit Graph

853 Commits

Author SHA1 Message Date
cib
026bbfa3b7 Implemented ghetto surgery tools. 2012-12-24 18:25:02 +01:00
Hawk-v3
9df91430fd Merge pull request #2097 from comma/surgery
Surgery
2012-12-22 08:27:18 -08:00
Chinsky
b3580e8265 Merge branch 'master' into surgery 2012-12-21 01:07:36 +04:00
cib
96fb7cf14b Rebalanced spaceacillin metabolism.
It used to be something like 1 unit per tick, which only lasted around 2
minutes for 15 units. Now it'll last a bit longer, making it actually
useful.
2012-12-11 13:22:44 +01:00
Cael_Aislinn
2f7baa26f8 antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 17:49:34 +10:00
Chinsky
c13ddeeb9f Merge branch 'master' into surgery
Conflicts:
	code/datums/organs/organ_external.dm
2012-12-01 07:16:40 +04:00
Chinsky
faa084a955 Fix for lung surgery.
Fix for internal wounds surgery messages.
2012-11-25 15:20:08 +04:00
Chinsky
4e4db63889 Fixes healthy appendix spawning always, regardless of if mob had appendicitis or no.
Also possibly mobs did not get resistance to appendicitis.
2012-11-22 23:40:24 +04:00
Chinsky
df3c514db9 Made bloody hands got during surgery not stain tools. 2012-11-22 18:46:33 +04:00
Chinsky
5a62904fe1 Merge branch 'master' into surgery
Conflicts:
	code/datums/organs/organ_external.dm
2012-11-22 15:18:42 +04:00
Chinsky
eb1d24429a Fixed typo and wrong colors for ribcage surgery messages. 2012-11-22 15:16:17 +04:00
Chinsky
8270ea9b9e Made incubator eat right chems, issue #1991 2012-11-21 23:05:13 +04:00
Chinsky
59a31bab86 Added delay to vessel repair surgery.
Fixed metroid core surgery exploit.
2012-11-21 08:19:10 +04:00
Chinsky
ea4f34d53c Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/ZAS/FEA_system.dm
2012-11-17 00:20:23 +04:00
Ater Ignis
a96e4c3600 if amputated full arm or leg, make hand or foot amputated too 2012-11-16 19:00:45 +04:00
Chinsky
262315d15c Added chance to get hands bloody during operation.
Or being covered in blood when you nick an artery.
Moved bloodying code in separate procs.
Made possible to force wounds to be internal, made some wounds in failed surgery steps internal.
2012-11-16 13:49:28 +04:00
Chinsky
cee6603d59 Fixes for some surgery messages. 2012-11-16 00:57:34 +04:00
cib
0d03f87958 Made autopsy age estimates use station time. 2012-11-14 21:40:46 +01:00
cib
2b5d3cac39 Fixed a few organ getter bugs. 2012-11-14 20:59:38 +01:00
cib
7ae7099098 Ported autopsy. 2012-11-14 20:31:31 +01:00
cib
09cbf1f684 Fixed a compile error. 2012-11-14 16:45:22 +01:00
cib
450248864b Added lung rupturing and lung surgery. 2012-11-14 16:20:47 +01:00
cib
e5b62c98c6 Restructured alien removal surgery.
This way it later can be used for lung surgery.
2012-11-14 13:54:18 +01:00
cib
48f84e711a Added pain messages to alien surgery. 2012-11-13 18:28:27 +01:00
cib
78ed2e54eb Added alien surgery. 2012-11-13 18:22:48 +01:00
cib
c7b8bda2af Merge branch 'master' of github.com:CIB/Baystation12 2012-11-13 17:14:58 +01:00
cib
2eb4022fe4 Surgery now triggers specialized pain messages if not done with anesthetic. 2012-11-13 17:06:06 +01:00
CIB
d693836fb2 Fixed a small issue with germs 2012-11-13 14:12:40 +01:00
cib
95181d96a8 Several fixes to germs. 2012-11-12 13:17:11 +01:00
cib
e92cecdefe Added basic germ code.
This will only trigger in surgery for now - That is when you cut someone open in surgery, you'd better wash your hands before, or otherwise you'll get infected wounds.
2012-11-12 12:51:28 +01:00
Chinsky
a2f4c91e4a Made limbs prepeared for replacement stop hurt. 2012-11-09 18:07:02 +04:00
Chinsky
5043147cfc Added prothesis instll surgery. 2012-11-09 13:22:55 +04:00
Chinsky
47db4eded3 Can attach limbs now. No preparations needed yet. 2012-11-07 20:01:55 +04:00
Cael_Aislinn
6bda733e37 Merge branch 'bs12_with_tgport' of github.com:caelaislinn/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/human/inventory.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-30 23:53:42 +10:00
Chinsky
5281cbf2e2 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-29 04:28:32 +04:00
Chinsky
27eaaa01d1 Ported virus2 system and machinery.
Viruses2 do not spawn anywhere yet, until machinery is on map.
2012-10-29 04:27:58 +04:00
Cael_Aislinn
10034cdac4 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	code/modules/clothing/suits/suit_cramp.dm
	code/modules/mob/living/carbon/human/inventory.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-29 02:19:28 +10:00
Spamcat
665c840da3 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-26 23:57:05 +04:00
Spamcat
609c75fe58 Matches can be put in ashtrays as well. 2012-10-25 23:37:32 +04:00
Cael_Aislinn
96813cac8e another partial fix
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-25 21:30:26 +10:00
Cael_Aislinn
e8be4ac9f8 fixed kobolds (?) brought in supermatter and cleaned it up a bit
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-25 20:30:40 +10:00
Cael_Aislinn
7aee209637 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport 2012-10-25 00:35:19 +10:00
Cael_Aislinn
721dfeda57 removed old taj files
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-23 23:14:38 +10:00
Chinsky
4d9d407aa6 Added back tape rolls.
Two rolls in engie lockers because there are only tow lockers on map
2012-10-22 00:16:22 +04:00
cib
fafe46e197 Added internal wound surgery. 2012-10-18 13:32:45 +02:00
Chinsky
eb6d63cc07 Should be everything for surgery for now.
-Fixed some more messages.
-Added that if you try to set not broken bone with bone setter, you won't like the result
-Moved code for fracturing bones to the separate proc.
2012-10-15 15:13:34 +04:00
Chinsky
44675fb12e Surgery was working, yes yes, but not good enough, no.
Must stay true to the System, yessss.

Aside form fixing lots of mix ups with who cuts who in messages, separated some steps in their own datums.
-mending skull from setting bone (different message and different failure penalty)
-incising eyes and face (2 separate steps) from generic incising (different start condition (eyes), different messages, different failure penalties)
-cautering eyes and cautering face (2 separate steps) from generic cautering (different messages, different effects on success, different penalties on failure)

COuld have realized them as cascade of ifs in generic steps, but though this way will be more in spirit of step system, and generally a bit more readable, if longer.
2012-10-15 01:50:22 +04:00
Chinsky
9befbd6aa9 Surgery done. 2012-10-14 20:31:07 +04:00
Chinsky
c3b53af100 Commiting for the night, in case KGB steals my laptop.
Pretty much finished surgery system.
-working appendectomy, bone surgery, eye surgery, face surgery, brain surgery (humans only) and metroid core surgery.

-moved operation stages tracking vars to one op_stage datum. Left brain opstage var alone because way too many things reference it.

-added bone gel and bone setter.

-added check for surgery tools, so new doctors won't beat shit out of patients on optable too often.

-pretty much emptied surgery_tols.dm, it was unneeded by this point.

Still need to test it more, slap sanity checks everyfuckingwhere.
Also more literate messages written with help of trained monkey (faux).
2012-10-14 02:15:23 +04:00
Chinsky
b2d3d880e1 More work on surgery system.
Appendectomy fully working
Bone surgery working

Added bone gel and bone setter items

Made bandaging stop bleeding instantly, instead of waiting for next wound update.

Added variabe to groin organ to track appendectomy stage.
2012-10-13 16:28:10 +04:00