Commit Graph

8107 Commits

Author SHA1 Message Date
Hawk-v3
9e96fa8aca Merge pull request #2099 from Rowtree/master
Camp Redacted - My map that cib wanted me to upload
2012-12-22 08:25:15 -08:00
cib
767e9f33cf Reduced chemical metabolism and effect of chemicals.
Most chemicals should now act just as strongly as before, but much more slowly.
2012-12-22 02:51:40 +01:00
cib
5659e14668 Merge branch 'master' of github.com:Baystation12/Baystation12 into feature 2012-12-22 02:25:46 +01:00
Chinsky
6635fc2a83 Merge branch 'master' into inspace 2012-12-21 01:26:02 +04:00
Chinsky
b3580e8265 Merge branch 'master' into surgery 2012-12-21 01:07:36 +04:00
Chinsky
581f2c4db5 Merge branch 'master' into crates 2012-12-21 01:03:20 +04:00
Hawk-v3
346ffe618f Merge pull request #2087 from CIB/bugfix
Fixed a bug with EMP's and robolimbs.
2012-12-20 06:42:54 -08:00
Hawk-v3
a983b72f4d Merge pull request #2085 from GauHelldragon/master
Various fixes
2012-12-20 06:42:15 -08:00
cib
e0a500377c Fixes dropped cyborg limbs being human.
Makes them cyborg parts instead.
2012-12-19 23:30:58 +01:00
cib
2233d0dc8e Fixed a bug with EMP's and robolimbs.
Light EMP's were much more likely to destroy robolimbs than heavy ones.
2012-12-19 23:00:01 +01:00
cib
1bdfe2e442 Traitor objectives are now checked regularly.
This doesn't mean the game can end early, it just means certain traitor objectives get a chance to process themselves before the round ended. For instance, the brig objective can now check periodically how long someone's been in the brig.
2012-12-19 22:27:15 +01:00
cib
be2466354b Fixed another mistake with projectile dodge code. 2012-12-19 22:03:04 +01:00
GauHelldragon
980a24079f Power draining Anomoly negative charge fix
fixes issue #2064
2012-12-19 13:00:30 -08:00
cib
84fe7c01af Fixed two issues with bullet hit chance.
- Bullet hit chance was too low at close distance
- Missing wouldn't actually prevent the damage
2012-12-19 21:44:05 +01:00
GauHelldragon
0a5aeb2233 Cane Sprite Fix
fixes issue #2017
2012-12-19 12:37:58 -08:00
cib
b0289ce66d Bullets can now also miss, even after entering the same tile.
This means that aiming for the head with a gun only makes sense from a short distance or when the target is restrained. Otherwise, you're likely to miss unless aiming for the chest.
2012-12-19 21:20:07 +01:00
cib
596d944414 Added a mechanic that makes it possible to miss in melee.
Only happens when the target is neither laying nor restrained. In this case, there are various chances to miss the targetted organ, and either hit nothing, or a different organ.
2012-12-19 20:40:29 +01:00
cib
1d0147c396 Merge branch 'master' of github.com:Baystation12/Baystation12 into feature 2012-12-19 19:40:28 +01:00
cib
f769bcffb3 Fixed an indentation error. 2012-12-18 18:40:55 +01:00
cib
9427c963cb Spacesuits and helmets now protect from pressure.
Don't want to know why they didn't before.
2012-12-18 18:36:54 +01:00
cib
9a6cc83f48 Made the cleaver be a sharp weapon, so you can decapicate with it. 2012-12-18 18:10:28 +01:00
cib
85ec5157fe Forced antags are now logged to admins.
This might help tell bugs from simply no one having chosen the role.
2012-12-18 17:25:14 +01:00
Hawk-v3
7c43c3d1a6 Merge pull request #2082 from Zuhayr/master
Fix for stun baton throwing message.
2012-12-18 08:13:45 -08:00
Zuhayr
24473bdd19 A small fix to the throwing string when a mob is struck with a baton. 2012-12-19 01:57:47 -08:00
cib
59ed460c65 Fix a compile error. 2012-12-18 15:56:24 +01:00
RavingManiac
1b756b9fe5 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-12-18 22:01:51 +08:00
Jim "Apples"
70a82fcde6 Merge pull request #2080 from Zuhayr/master
Oen'g's baton (Custom item)
2012-12-18 05:14:23 -08:00
Zuhayr
d59b160f80 Oen'g's baton. 2012-12-19 00:13:19 -08:00
cib
455b0a7c3b Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
Conflicts:
	code/game/gamemodes/events.dm
2012-12-18 14:08:41 +01:00
Hawk-v3
79b9285889 Merge pull request #2076 from GauHelldragon/master
Telecomm Server circuit label fix
2012-12-18 04:40:43 -08:00
RavingManiac
67bbd9bf2b Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-12-17 21:11:03 +08:00
GauHelldragon
d38a0715e7 Fixed design name of telecomm circuit design
Was mislabeled, fixed!
2012-12-16 17:41:24 -08:00
Jim "Apples"
11427734c3 Merge pull request #2073 from CIB/bugfix
Make setblock able to handle block index 0
2012-12-16 09:23:25 -08:00
cib
5360915221 Fixes issue #2032
The proc to get zlevel map files used lowertext on the filename. That is bad, for obvious reasons(breaks uppercase paths on linux).
2012-12-16 18:16:21 +01:00
cib
8512bdd8d7 Make setblock able to handle block index 0
It will simply do nothing. Fixes issue #2049
2012-12-16 17:45:20 +01:00
cib
ebb8a73ee3 Derp in previous commit.
Whoops. :(
2012-12-16 16:37:38 +01:00
cib
8355d498c7 Adjusted event chance config to new event system.
With events adjusted to departments, events should happen a bit more often.
2012-12-16 16:19:55 +01:00
cib
847c1efd0f Fixed a problem with events probability.
I multiplied with "percent" chances, without dividing by 100. Would lead to permanently 100% chance of anything.
2012-12-16 16:16:21 +01:00
cib
d94faea360 Event system now takes department activity into account.
Pretty much an overhaul of the whole event choosing system, which makes it a bit better IMO. Ported this from my larger feature request branch.
2012-12-16 15:15:18 +01:00
cib
d0735e9a87 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
Conflicts:
	code/ZAS/ZAS_Zones.dm
	code/game/gamemodes/events.dm
2012-12-16 15:10:04 +01:00
RavingManiac
f9502a0143 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-12-16 22:08:37 +08:00
RavingManiac
1418697000 wrapsortjunction fixed - will now divert packages correctly.
Mail chute changed a bit, as ejected packages were smashing the window door.

"Small parcel" renamed to "Parcel".
2012-12-16 22:07:22 +08:00
cib
933e53aa98 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into minor_feature
Conflicts:
	code/game/gamemodes/events.dm
2012-12-16 15:02:54 +01:00
cib
679c715482 Merge branch 'master' of github.com:Baystation12/Baystation12 into minor_feature 2012-12-16 14:57:54 +01:00
Hawk-v3
9ed0e80acf Merge pull request #2058 from GauHelldragon/master
Portable Generator Fix
2012-12-16 05:55:56 -08:00
RavingManiac
605f981ce9 Revert ""Hidden" HE pipes added. HE piping in the kitchen cold room allows a freezer unit just outside the cold room to lower the room's temperature. A human inside the cold room with the temperature set to minimum will typically expire within a few minutes."
This reverts commit e924aa8fc3.
2012-12-16 20:07:30 +08:00
Zuhayr
45527ec599 Four custom items plus config.txt. 2012-12-16 00:40:04 -08:00
cib
7cf3244316 Fixes issue #2059
Mob transform into monkey no longer uses hardcoded DNA size of 14.
2012-12-16 04:57:32 +01:00
cib
a6d5a6a26e Removed yet another type of gib that looks like a head.
Just how many heads does a person have, according to this code?
2012-12-16 04:40:19 +01:00
cib
cc2057240a Fixed two compile errors. 2012-12-16 04:23:57 +01:00