Title. Earlyports fix for Xenoarch bug that wrecks a high number of finds even with the field used.
Changelong Notes:
- Fixes bug that made finding, well, finds get destroyed at a high frequency.
# Conflicts:
# code/modules/mining/machine_stacking.dm
# Resolved
# code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm # Resolved mostly besides line 717 "plasteel: undefined var"
# even though the only change in this line is removing the comment
# icons/mob/widerobot_vr.dmi
# Resolved
# maps/tether/tether-07-station3.dmm
# Resolved
Reduces RCD cost per use of mattercartridges.
Readds Fancy coffeeshop sign.
Re-adds Bluespace coffee.
Fixes bluespace coffee sprite and code.
Fixes access to rad shelter on sublevel 2,
Fixes space tiles in main level window of sec outpost,
Fixes SMES names and RCON names to be the same now.
Fixes Skydiving teleporter (Updated refractored code)
Removed extra APCs, and security cameras facing the wrong way.
Tries to fix Debris field teleporters (still don't understand why theres a second destination in the shuttle console. Halp.)
Increases explorer job slots. 2 is not 'nough.
Reduces efficiency of cooling loop for TEG. (Waiting on Izac's weakened TEGS for further update)
Buffs health of freezable airlocks, so spiders won't constantly destroy them so quick.
Fixes borked up wire connecting solars to main.
Fixes incorrect facing security camera in security.
Adds status displays to escape,
changes explorer limit from 5 to 3. (what was I thinking?)
Still an improvement over 2.
- ORM Vendor no longer provides phase pistols
- Steel Machete renamed to Plasteel Machete
- Industrial Hardsuit modules renamed to simply Hardsuit modules
- Adds some of the new mining stuff to the explorer vendor
- Fixes missing survivalfood flag from liquidprotein rations