Commit Graph

7871 Commits

Author SHA1 Message Date
Chinsky
81960d42c9 Igniter assembly now sparks when it sparks.
Added visual effect when it's triggered.
2012-10-16 21:14:51 +04:00
giacomand@gmail.com
2ae7aee08c Added flares! One time activation item that stays on until it runs out of fuel.
You can randomly get them from emergency toolboxes, instead of a flash light.
Icon by Ausops!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4892 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 16:48:22 +00:00
cib
7fccadfc89 Ported AutoTraitor. 2012-10-16 18:44:53 +02:00
petethegoat@gmail.com
981ea58a47 Updated bedsheets and linen bins. Moved bedsheets out of defines, into bedsheet_bin.dm.
Standardised airlock_control.dm, and removed some useless spawn()s.
Updated a few things in paperbin.dm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4891 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 14:17:06 +00:00
giacomand@gmail.com
964b86fdbd New Changeling Powers!
Hive Channel/Hive Absorb. Allows you to share your DNA with other changelings, very expensive chemical wise to absorb (download), not so much to channel (upload)! You cannot achieve your objective by sharing DNA.
Mimic Voice! You can form your voice of a name you enter. You won't look like them but when you talk, people will hear the name of who you selected. While you're mimicing, you can't regenerate chemicals.
Extract DNA! A power that allows you to silently sting someone and take their DNA! Meaning you do not have to absorb someone to become them. Extracting their DNA doesn't count towards completing your objectives.

Misc:

New livingmob proc GetVoice(), used by changeling mimicing and voice changers. Will return the name of the voice that should be heard by people.

Got rid of the chance to "feel" like someone isn't who they are.
Commented the check for someone's gender being incorrect in life. Looks like the bug hasn't re-occured since it was put in place.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 13:21:44 +00:00
Mloc
a9e43389e6 Merge pull request #1773 from pobiega/master
Bandaging already bandaged wounds. Fixes issue #1772
2012-10-16 01:48:04 -07:00
Pobiega
8991f73efc Fixes issue #1772, bandaging already bandaged wounds. 2012-10-16 10:35:13 +02:00
DarkTechnomancer
981481ca56 Fixed nutrition-related messages showing up twice in the examine verb and ported pulling damage back in. 2012-10-16 00:10:40 -04:00
aranclanos@hotmail.com
ac5259836f My first commit, yay!
Removing:
 -Erro code of r4861. Xsi gave me permission p-please don't kill me.
Proc added:
 -Added a proc that checks the rank of the admin and compares it to a var given. If the check fails, returns a 0 and a "You need more acces" message. If not, returns an 1. admin_rank_check(var/rank, var/requested)
Admin option changes:
 -You need to be at least a trialmin to change a var in VV.
 -You need to be at least a trialmin to change the vars on the tator panel
 -You need to be at least a trialmin to allow votes or start a custom one. (All admins can cancel votes)
 -All mob transformations (of playerpanel and VV) and special options (like godmode), now requires trialmin status or higher.
 -All admins can use aghost now.
 -All admins can right click - VV if they are a ghosting.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4889 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 03:07:08 +00:00
Kortgstation@gmail.com
ac75903c33 New bluespace artillery sprites by Ausops.
Updated the gun/my map to use them.

Fixed an error in the holo-deck logging. "overrided" is not a fucking word.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4888 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 02:55:51 +00:00
petethegoat@gmail.com
aa60fde7f4 Fix for borked atmos on away missions. This may still need some further tweaking, but it definitely fixes the issue. I looked at the powernet issue too, but I couldn't reproduce it anymore. Maybe it's fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4887 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 02:08:51 +00:00
jediluke69
124bf9d71d Update code/game/jobs/access.dm
fixed security maintenance access and allowed robotists maintenance access
2012-10-15 16:02:04 -03:00
giacomand@gmail.com
bc51528d7d This commit is so it is possible to get a secret AI running without it being announced.
-Removed the "X is your AI." message and the sound that played. (I accidentally committed it before asking carn for permission, so it won't show up here but I just commented out the sound() and the world << message.)
-Uncommented the old welcome message for game start.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4885 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 18:44:29 +00:00
headswe
f296f9c3c8 Merge pull request #1761 from caelaislinn/bs12_with_tgport
misc merge things
2012-10-15 10:59:58 -07:00
headswe
3e94d7a682 Merge pull request #1768 from CIB/master
Bleeding fixes
2012-10-15 10:59:27 -07:00
headswe
931cf50bdc Merge pull request #1769 from comma/master
Reagent code cleanup and slur
2012-10-15 10:58:47 -07:00
cib
874d2c1519 Health analyzer now shows if an organ is bleeding. 2012-10-15 19:54:17 +02:00
cib
8f2055080d Increased blood pack volume and IV injection rate. 2012-10-15 19:48:20 +02:00
cib
21d0619cf5 Blood packs now are faster on the IV than other chemicals. 2012-10-15 19:23:57 +02:00
cib
150d7e51b5 Added some medical stuff to the map.
Also added blood packs.
2012-10-15 19:17:38 +02:00
petethegoat@gmail.com
cfb1ad5551 Committing for Aranclanos:
Fixes issue 986. (Constructed normal walls named wrong)
Fixes issue 1000. (Destroyed vent still shows up in air alarm)
Fixes issue 1003. (Glowshrooms don't give off light when planted!)
Fixes issue 1004. (Issues with (?) Command)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4884 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 16:45:18 +00:00
petethegoat@gmail.com
606e40729a Fixed issue 1008. (Putting stuff into the seed extractor doesn't update sprites)
Added floor safes.
Fixed the icon paths (or lack thereof) for bluespace artillery, and the capitalisation.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4883 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 16:17:55 +00:00
Chinsky
468752ea6d Ported BS12 slur.
Sorta. Can't use html in said strings, so it will look a bit different.
2012-10-15 20:14:34 +04:00
Chinsky
514989394f Cleaned up food and drinks code.
God bless OOP.
2012-10-15 20:13:35 +04:00
cib
a577c0bfac Fixed a few bugs with IV drips. 2012-10-15 18:01:31 +02:00
cib
82dca5a4a0 Added an IV drip machinery. 2012-10-15 17:19:43 +02:00
petethegoat@gmail.com
5b1e7cb336 Removed the bandolier, on account of it looking like shit. In the two places where it was used, it's been replaced with the normal satchel.
Added the safe! A majestic two tumbler chunk of metal.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4882 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 15:01:16 +00:00
cib
6ca73039fb Wounds now bleed only until a certain stage. 2012-10-15 15:27:10 +02:00
Cael_Aislinn
548f60d25d Merge remote-tracking branch 'remotes/git-svn' r4881 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/gamemodes/events.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/gateway.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/sound.dm
	code/global.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/handlabeler.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/photocopier.dm
	code/modules/paperwork/stamps.dm
	code/world.dm
	html/changelog.html
	maps/RandomZLevels/fileList.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-15 23:17:18 +10:00
cib
19846abebe Halved bleeding speed. 2012-10-15 15:13:49 +02:00
cib
8b630d9b49 Merge github.com:Baystation12/Baystation12 2012-10-15 15:06:21 +02:00
headswe
b24b176a44 Merge pull request #1767 from comma/master
Dammit.
2012-10-15 05:50:36 -07:00
Chinsky
ad34ad9da4 God dammit, fix. 2012-10-15 16:48:13 +04:00
headswe
6b4593a80c Merge pull request #1765 from comma/master
Surgery.
2012-10-15 04:49:42 -07:00
headswe
28e38cd590 Merge pull request #1766 from headswe/master
Runtime
2012-10-15 04:47:23 -07:00
headswe
3e0ac92456 Merge pull request #1763 from Ravensdale/master
Cargo atmos systems adjust
2012-10-15 04:46:35 -07:00
Cael_Aislinn
d38cf3da27 re-enabled alien player's hair and facial hair
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-15 21:43:40 +10:00
Head
ad0be72f88 Fixed runtime.
Signed-off-by: Head <sebbebroberg@hotmail.com>
2012-10-15 13:32:58 +02:00
Chinsky
1bcfdfbd98 Now lighters only burn hand user is holding them. Bye bye, 80% of crew groin burns. 2012-10-15 15:30:42 +04:00
Chinsky
385dbe9fe9 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-15 15:13:57 +04:00
Chinsky
eb6d63cc07 Should be everything for surgery for now.
-Fixed some more messages.
-Added that if you try to set not broken bone with bone setter, you won't like the result
-Moved code for fracturing bones to the separate proc.
2012-10-15 15:13:34 +04:00
Cael_Aislinn
e00a696a40 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport 2012-10-15 20:57:54 +10:00
DarkTechnomancer
b99dae5c89 Fixed health analyzers 2012-10-15 02:57:48 -04:00
DarkTechnomancer
a6aa56707a Fixed machine building prompts 2012-10-14 23:05:58 -04:00
johnsonmt88@gmail.com
f223c4451a Fix for radiation suit lockers looking like EoD closets. Fixes issue 1010.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4881 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 01:49:54 +00:00
johnsonmt88@gmail.com
757410d487 Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
Moved snowflake telecomm ambient sound code that only half worked into the switch that's designed to handle it.

Committing for Aranclanos:
- Toggle ambience should now properly work. Fixes issue 992.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4880 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 01:28:06 +00:00
Ravensdale
f844b7baca Raises cell timer cap from 10min to 60min 2012-10-14 17:52:06 -07:00
johnsonmt88@gmail.com
a48519f105 Fixed a parrot verb so that players can not drop items after they've died.
Commiting for Aranclanos:
- Mimes can once again use deadchat when dead. Fixes issue 996.
- Exiting Cryostasis will leave you cold, but not cold enough to take burn damage. Fixes issue 995.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4879 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 00:05:16 +00:00
Chinsky
988928b086 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-15 01:52:02 +04:00
Chinsky
44675fb12e Surgery was working, yes yes, but not good enough, no.
Must stay true to the System, yessss.

Aside form fixing lots of mix ups with who cuts who in messages, separated some steps in their own datums.
-mending skull from setting bone (different message and different failure penalty)
-incising eyes and face (2 separate steps) from generic incising (different start condition (eyes), different messages, different failure penalties)
-cautering eyes and cautering face (2 separate steps) from generic cautering (different messages, different effects on success, different penalties on failure)

COuld have realized them as cascade of ifs in generic steps, but though this way will be more in spirit of step system, and generally a bit more readable, if longer.
2012-10-15 01:50:22 +04:00