Ater Ignis
55c553f535
1) show dismemberments on player: erase limbs which are ORGAN_DESTROYED
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2) if player is husk - still try to overlay robotic limbs if they are present, but not anything else
3) human without legs can't stay, right? but he can crawl if there exist any part of arm or leg - only fully delimbed body can't move
2012-10-25 20:00:44 +04:00
Ater Ignis
6337048aad
updated grenades, now with remote control, proximity control and timer control for your choosing
2012-10-25 19:56:32 +04:00
Mij
e63277ee04
Fixed my ore box mistakes
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Keeps strange rocks out of ore boxes. Actually changes sprites in the
correct place. >.>
2012-10-25 08:48:25 -07:00
Chinsky
9716049b4e
Fixed derp.
2012-10-25 17:53:59 +04:00
Chinsky
eb72f2d48e
Fixed couple of holster messages typos.
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Reworked way isHolster() works.
Fixed bug with detecive revolver, making it impossible to reload.
2012-10-25 16:32:57 +04:00
Cael_Aislinn
96813cac8e
another partial fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 21:30:26 +10:00
Cael_Aislinn
b35fc75a33
partial antiqua compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 21:23:40 +10:00
Cael_Aislinn
d3f77398a6
decreased blob expand rate from 3 seconds to 7 seconds
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 20:39:00 +10:00
Cael_Aislinn
b7bc344d6e
fixed an issue where mods could gain access to admin powers
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 20:31:00 +10:00
Cael_Aislinn
e8be4ac9f8
fixed kobolds (?) brought in supermatter and cleaned it up a bit
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 20:30:40 +10:00
Chinsky
236780d8c6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-25 03:42:20 +04:00
Chinsky
9d34691b82
Added holsters and bunny slippers.
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Holsters work a bit different from before.
They utilize system for clipping things on uniform.
So now holster can be worn on any clothing.
Also it can now hold any handgun(or what I assumed to be handgun).
2012-10-25 02:00:48 +04:00
Mij
4166ae3e3f
Xenoarch: artifacts, strange rocks, pretty orebox
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Artifacts and strange rock formations spawn during world gen. Frequency
may need tweaking.
Strange rocks melt when acid hits them due to what I assume are changes
/tg/ made with how acid works. Alternately I missed something during
copypasta spree. I'll muck with it later. For now, harvesting always
works with applied welding tools.
Ore boxes back to old beautiful selves. Re-added a few icons to
mining.dmi and the strange rock icon to turfs.dmi
2012-10-24 12:38:46 -07:00
Cael_Aislinn
7aee209637
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
2012-10-25 00:35:19 +10:00
Cael_Aislinn
8d22166941
- tweaked lplasma spills and fire spawning - oxygen content is no longer counted towards % spawn chance.
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- to spawn a turf fire (at default ignition level) atmos zones now require at least 17 moles of ignitable material (note that flamethrower fuel counts 15x more than other ignitables)
the relevant code seems weird and all over the place, but this seems to work in testing so i'm committing it for now
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 00:33:47 +10:00
Cael_Aislinn
5bee6e1d24
ghosts have universal talk again
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-24 23:45:57 +10:00
Cael_Aislinn
3ebb8b2173
remove random debug msg
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-24 23:25:24 +10:00
Cael_Aislinn
a9431fcecf
removed immovable rod from occurring, removed space dust, doubled time between events
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-24 23:06:41 +10:00
Mij
9be730245a
Mij's first attempt at a commit. Please lemme know if this doesn't work.
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Adds msay verb to admin observers and above, including admins and mods. Test successful on local build.
2012-10-23 21:14:17 -07:00
Spamcat
23960a8064
Cigarette quickfix.
2012-10-23 23:58:11 +04:00
headswe
13cb40b637
Merge pull request #1819 from Asanadas/master
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Misc: commented out end-round sounds, the two tiniest // ever.
2012-10-23 08:47:50 -07:00
headswe
0d98248b6f
Merge pull request #1821 from comma/master
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Pain & Other Ported Things
2012-10-23 08:47:30 -07:00
Spamcat
7183a7c3d3
Merge https://github.com/Baystation12/Baystation12
2012-10-23 17:56:00 +04:00
Cael_Aislinn
721dfeda57
removed old taj files
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-23 23:14:38 +10:00
Chinsky
8a27cfdb91
Reverted clown coords changes on Cael's request, he has something for that in his pull request.
2012-10-23 12:45:08 +04:00
Chinsky
27e8b7ea50
Readded autocapitlizing said messages.
2012-10-23 12:36:26 +04:00
Asanadas
fca22627f9
Commented out end-round sounds, and banging donks.
2012-10-23 00:14:17 -04:00
headswe
903464af45
Merge pull request #1774 from jediluke69/master
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fixes for maintance access
2012-10-22 17:07:31 -07:00
Spamcat
512daeeee7
Ported ashtrays, cigs don't produce cigbutt obj when they are put down.
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Added ashtrays to every breakroom.
2012-10-22 21:41:56 +04:00
jediluke69
650064daaf
Update code/game/jobs/access.dm
2012-10-22 14:41:25 -03:00
Spamcat
2cea1ecf7e
Merge https://github.com/Baystation12/Baystation12
2012-10-22 17:55:05 +04:00
Chinsky
b46c887469
Ported implants.
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Compressed matter implant.
Death alarm implant.
Made explosive implant work like pre-merge: trigger on code phrase instead of host's death.
2012-10-22 17:52:27 +04:00
Cael_Aislinn
c0e7ad00b2
merge fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 20:25:27 +10:00
Cael_Aislinn
dd538fd3c5
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
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Conflicts:
code/game/gamemodes/events.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/jobs/job/captain.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/structures/grille.dm
code/modules/mob/living/simple_animal/life.dm
code/setup.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 20:15:05 +10:00
Cael_Aislinn
ecb74a32d2
fix for admins not being applied properly
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 19:57:50 +10:00
Cael_Aislinn
9340f70252
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
icons/obj/items.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-22 19:35:03 +10:00
giacomand@gmail.com
6f7c26629d
-Changed xeno to have a safe way to hatch eggs with plasma.
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http://imgur.com/80LJx
-Added a turf meter which shows the air contents of a tile.
-Added a simple vent controller for the dual vents.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4935 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 05:41:00 +00:00
Kortgstation@gmail.com
068fc7afda
Replaced a ton more for viewer in range things with visible_message
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4934 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 04:30:19 +00:00
Chinsky
91b61f91e7
Readded pain and shock system.
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Tramadol and oxycodone are back too.
2012-10-22 06:38:57 +04:00
Kortgstation@gmail.com
20ddf29dae
Syndicate simple animals will now attack windows/grilles/closets/tables they come into contact with so you can't cheat and tank with them.
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Added an attackanimal to closets. Anything with wall_smash will be able to break them. This means Juggernauts can punch open closets now.
Replaced all the for mob in viewer shit with visible_message in OpTable.dm and table_racks.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 02:26:34 +00:00
giacomand@gmail.com
0f88f133fb
Commiting for Numbers:
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* Flour produce should be accurate now producing a whole lot now
* Added multipliers to grinder nutriment transformation functionality. Any negative number is treated as a multiplier now -1.5 would turn x nutriments into 1.5x products etc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 21:40:16 +00:00
Chinsky
ad7cd0ed58
ID biometry.
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Bloodtype, DNA and fignerprint are back to ID
2012-10-22 00:41:43 +04:00
Chinsky
4d9d407aa6
Added back tape rolls.
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Two rolls in engie lockers because there are only tow lockers on map
2012-10-22 00:16:22 +04:00
Spamcat
59beeab301
Adjustable masks.
2012-10-21 23:23:08 +04:00
Spamcat
def7d83e0f
Re-added alt satchels.
2012-10-21 23:21:40 +04:00
giacomand@gmail.com
d5422f6a7e
-Grilles can now be destroyed by fires.
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-Added a define for the minimum amount of damage a mob takes from plasma.
-Increased it to 20, from 10.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4931 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 19:03:50 +00:00
Chinsky
4fd1322dcf
Made clown planet coords card not working.
2012-10-21 19:59:36 +04:00
Chinsky
5e4273c919
Fixed runtime in secure briefcase code.
2012-10-21 17:58:54 +04:00
Chinsky
7ae59ba6f7
Slapped a few nullchecks near reported runtimes.
2012-10-21 16:41:44 +04:00
Kortgstation@gmail.com
3a52f9b2b7
Added items to the crates on the space battle map. Added new areas for the various syndicate ships instead of all of them being Nanotrasen Cruiser.
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Captain now spawns with an armoured vest on and his spacesuit spawns on the rack with his jetpack/helmet. This means the suit will exist even if a captain doesn't at round start.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4930 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 10:31:16 +00:00