Commit Graph

31 Commits

Author SHA1 Message Date
Zuhayr
495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30
Zuhayr
bc50ba5166 Merge resolution. 2015-05-11 11:47:24 +09:30
Zuhayr
dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
mwerezak
5b037670b3 Removes most instances of item_color
Notable exception is for clothing/under, those will have to be removed once item_state override is implemented.
2015-04-22 17:40:27 -04:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
Gamerofthegame
a47ec82103 Merge repair 2014-10-03 16:04:31 -04:00
Zuhayr
9e7fe6d700 Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this. 2014-06-11 01:14:38 +09:30
ZekeSulastin
1d21cc7e55 Missed a couple 'color to item_color' in stamps.dm 2013-09-29 23:57:08 -04:00
Mloc
49c0a30301 Merge branch 'master' into dev
Conflicts:
	baystation12.dme
	html/changelog.html
2013-09-26 10:26:03 +01:00
Mloc-Argent
e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
Segrain
35621466e1 Merge conflict fix. 2013-09-14 22:49:11 +03:00
Segrain
d5f20aa874 Colour fix. 2013-09-13 19:43:59 +03:00
Erthilo
a229582187 Added IA stamps, IA office has a receiving desk. 2013-08-27 22:10:20 +01:00
Cael_Aislinn
bb5a349fcf Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/controllers/master_controller.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/shoes/miscellaneous.dm
	code/modules/clothing/under/ties.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/mob_defines.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/modules/projectiles/projectile.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/setup.dm
	config/config.txt
	html/changelog.html
	icons/effects/effects.dmi
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	maps/tgstation.2.1.0.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:23:37 +10:00
baloh.matevz@gmail.com
5bb06b184c - Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
- Added a verb that breaks all airgroups into individually processing tiles and a verb that forces a group-rejoin attempt on all airgroups. Once the verb to break all air groups is used, they will not attempt to recreate until the recreate verb is used. In other words, this is for debugging, not goofing around. Verbs available in debug verbs.
- Some atmos code standardization
- Decreased the pressure resistance of most items by a factor of 10, meaning pressure will finally actually move items around!

I also attempted to speed up air movement, but it caused runtimes and everything moved in checkered patterns and I got scared so I didn't include it in this commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5554 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-15 07:12:32 +00:00
Cael_Aislinn
548f60d25d Merge remote-tracking branch 'remotes/git-svn' r4881 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/gamemodes/events.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/gateway.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/sound.dm
	code/global.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/handlabeler.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/photocopier.dm
	code/modules/paperwork/stamps.dm
	code/world.dm
	html/changelog.html
	maps/RandomZLevels/fileList.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-15 23:17:18 +10:00
petethegoat@gmail.com
c4382905e5 Stamps are applied based on the icon_state of the stamp. Saves a switch.
They are also offset by a random amount.

Sosjerky is now properly named.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4857 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 18:55:09 +00:00
petethegoat@gmail.com
c4f9b43020 Moved para and sleepy pen defines out of weapon.dm.
Updated flashlight code a little.
Added inhand sprites for desk lamps.
Standardised modules/paperwork.
Decapitalised a bunch of mining items.
Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick!

A few other things which aren't worth listing individually.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4855 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 14:37:28 +00:00
Cael_Aislinn
eacd84b212 Merge tgstation13 r4570 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/defines/obj.dm
	code/defines/procs/helpers.dm
	code/defines/turf.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/master_controller.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/item.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/wires.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/unused/toilets.dm
	html/changelog.html
	icons/effects/alert.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-28 19:57:11 +10:00
johnsonmt88@gmail.com
28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00
Cael_Aislinn
c314b5f42b Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
Conflicts:
	README.txt
	SQL/tgstation_schema.sql
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/pipes.dm
	code/FEA/FEA_airgroup.dm
	code/FEA/FEA_fire.dm
	code/FEA/FEA_gas_mixture.dm
	code/FEA/FEA_turf_tile.dm
	code/TriDimension/Pipes.dm
	code/WorkInProgress/buildmode.dm
	code/WorkInProgress/organs/organs.dm
	code/WorkInProgress/virus2/Disease2/analyser.dm
	code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
	code/WorkInProgress/virus2/Disease2/cureimplanter.dm
	code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
	code/WorkInProgress/virus2/Disease2/dishincubator.dm
	code/WorkInProgress/virus2/Disease2/isolator.dm
	code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
	code/WorkInProgress/virus2/analyser.dm
	code/WorkInProgress/virus2/antibodies.dm
	code/WorkInProgress/virus2/base.dm
	code/WorkInProgress/virus2/biohazard destroyer.dm
	code/WorkInProgress/virus2/cureimplanter.dm
	code/WorkInProgress/virus2/curer.dm
	code/WorkInProgress/virus2/diseasesplicer.dm
	code/WorkInProgress/virus2/dishincubator.dm
	code/WorkInProgress/virus2/isolator.dm
	code/WorkInProgress/virus2/monkeydispensor.dm
	code/datums/ai_laws.dm
	code/datums/configuration.dm
	code/datums/datumvars.dm
	code/datums/diseases/alien_embryo.dm
	code/datums/diseases/appendicitis.dm
	code/datums/diseases/robotic_transformation.dm
	code/datums/diseases/xeno_transformation.dm
	code/datums/helper_datums/getrev.dm
	code/datums/helper_datums/teleport.dm
	code/datums/helper_datums/tension.dm
	code/datums/mind.dm
	code/datums/mixed.dm
	code/datums/shuttle_controller.dm
	code/datums/spell.dm
	code/datums/spells/ethereal_jaunt.dm
	code/datums/spells/genetic.dm
	code/datums/spells/wizard.dm
	code/defines/area/Space Station 13 areas.dm
	code/defines/atom.dm
	code/defines/global.dm
	code/defines/mob/dead/observer.dm
	code/defines/mob/living/carbon/alien.dm
	code/defines/mob/living/carbon/alien_humanoid.dm
	code/defines/mob/living/carbon/carbon.dm
	code/defines/mob/living/carbon/metroid.dm
	code/defines/mob/living/carbon/monkey.dm
	code/defines/mob/living/living.dm
	code/defines/mob/living/silicon/ai.dm
	code/defines/mob/living/silicon/robot.dm
	code/defines/obj.dm
	code/defines/obj/closet.dm
	code/defines/obj/clothing.dm
	code/defines/obj/clothing/costume.dm
	code/defines/obj/computer.dm
	code/defines/obj/costume.dm
	code/defines/obj/decal.dm
	code/defines/obj/door.dm
	code/defines/obj/hydro.dm
	code/defines/obj/machinery.dm
	code/defines/obj/storage.dm
	code/defines/obj/supplypacks.dm
	code/defines/obj/toy.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/AStar.dm
	code/defines/procs/command_name.dm
	code/defines/procs/dbcore.dm
	code/defines/procs/forum_activation.dm
	code/defines/procs/gamehelpers.dm
	code/defines/procs/helpers.dm
	code/defines/procs/icon_procs.dm
	code/defines/procs/station_name.dm
	code/defines/procs/statistics.dm
	code/defines/turf.dm
	code/game/algorithm.dm
	code/game/area/areas.dm
	code/game/asteroid/artifacts.dm
	code/game/atom_procs.dm
	code/game/cellautomata.dm
	code/game/dna.dm
	code/game/events/EventProcs/clang.dm
	code/game/events/EventProcs/dust.dm
	code/game/events/EventProcs/ninja_abilities.dm
	code/game/events/EventProcs/ninja_equipment.dm
	code/game/events/EventProcs/space_ninja.dm
	code/game/events/EventProcs/spacevines.dm
	code/game/gamemodes/blob/blob.dm
	code/game/gamemodes/blob/blob_finish.dm
	code/game/gamemodes/blob/blob_report.dm
	code/game/gamemodes/blob/theblob.dm
	code/game/gamemodes/changeling/changeling.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/changeling/traitor_chan.dm
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/cult/cult_items.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/gamemodes/malfunction/malfunction.dm
	code/game/gamemodes/meteor/meteor.dm
	code/game/gamemodes/meteor/meteors.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/gamemodes/nuclear/pinpointer.dm
	code/game/gamemodes/objective.dm
	code/game/gamemodes/revolution/revolution.dm
	code/game/gamemodes/sandbox/h_sandbox.dm
	code/game/gamemodes/sandbox/sandbox.dm
	code/game/gamemodes/setupgame.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/gamemodes/wizard/soulstone.dm
	code/game/gamemodes/wizard/spellbook.dm
	code/game/gamemodes/wizard/spells.dm
	code/game/gamemodes/wizard/veilrender.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/hud.dm
	code/game/jobs/access.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/civilian_chaplain.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job/silicon.dm
	code/game/jobs/job_controller.dm
	code/game/jobs/jobs.dm
	code/game/machinery/Beacon.dm
	code/game/machinery/OpTable.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/autolathe.dm
	code/game/machinery/biogenerator.dm
	code/game/machinery/bots/bots.dm
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/mulebot.dm
	code/game/machinery/camera.dm
	code/game/machinery/cell_charger.dm
	code/game/machinery/cloning.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/Operating.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/arcade.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/buildandrepair.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/crew.dm
	code/game/machinery/computer/hologram.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/computer/medical.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/power.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/robot.dm
	code/game/machinery/computer/security.dm
	code/game/machinery/computer/shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/deployable.dm
	code/game/machinery/door_control.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/doors/airlock_electronics.dm
	code/game/machinery/doors/brigdoors.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/doors/poddoor.dm
	code/game/machinery/doors/unpowered.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/flasher.dm
	code/game/machinery/gateway.dm
	code/game/machinery/hologram.dm
	code/game/machinery/hydroponics.dm
	code/game/machinery/kitchen/gibber.dm
	code/game/machinery/morgue.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/pipe/construction.dm
	code/game/machinery/pipe/pipe_dispenser.dm
	code/game/machinery/portable_turret.dm
	code/game/machinery/recharger.dm
	code/game/machinery/rechargestation.dm
	code/game/machinery/requests_console.dm
	code/game/machinery/shieldgen.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/suit_storage_unit.dm
	code/game/machinery/syndicatebeacon.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/telecomms/telemonitor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/turrets.dm
	code/game/machinery/vending.dm
	code/game/magic/cultist/ritual.dm
	code/game/magic/cultist/runes.dm
	code/game/magic/library.dm
	code/game/magic/musician.dm
	code/game/master_controller.dm
	code/game/mecha/combat/combat.dm
	code/game/mecha/combat/gygax.dm
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_construction_paths.dm
	code/game/mecha/mecha_wreckage.dm
	code/game/mecha/medical/medical.dm
	code/game/mecha/medical/odysseus.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/alien/facehugger.dm
	code/game/objects/alien/resin.dm
	code/game/objects/bodybag.dm
	code/game/objects/closets.dm
	code/game/objects/closets/emergency.dm
	code/game/objects/closets/extinguisher.dm
	code/game/objects/closets/fireaxe.dm
	code/game/objects/closets/firecloset.dm
	code/game/objects/closets/fitnesscloset.dm
	code/game/objects/closets/janitor.dm
	code/game/objects/closets/kitchen.dm
	code/game/objects/closets/nuclear.dm
	code/game/objects/closets/secure/bar.dm
	code/game/objects/closets/secure/cargo.dm
	code/game/objects/closets/secure/engineering.dm
	code/game/objects/closets/secure/hydroponics.dm
	code/game/objects/closets/secure/medical.dm
	code/game/objects/closets/secure/personal.dm
	code/game/objects/closets/secure/scientist.dm
	code/game/objects/closets/secure/secure_closets.dm
	code/game/objects/closets/secure/security.dm
	code/game/objects/closets/syndicate.dm
	code/game/objects/closets/wardrobe.dm
	code/game/objects/contraband.dm
	code/game/objects/crates.dm
	code/game/objects/devices/PDA/PDA.dm
	code/game/objects/devices/PDA/cart.dm
	code/game/objects/devices/PDA/chatroom.dm
	code/game/objects/devices/aicard.dm
	code/game/objects/devices/flash.dm
	code/game/objects/devices/flashlight.dm
	code/game/objects/devices/paicard.dm
	code/game/objects/devices/scanners.dm
	code/game/objects/devices/taperecorder.dm
	code/game/objects/devices/traitordevices.dm
	code/game/objects/door_assembly.dm
	code/game/objects/effect_system.dm
	code/game/objects/electricchair.dm
	code/game/objects/explosion.dm
	code/game/objects/gibs.dm
	code/game/objects/grille.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/clothing.dm
	code/game/objects/items/food.dm
	code/game/objects/items/helper_procs.dm
	code/game/objects/items/item.dm
	code/game/objects/items/robot_items.dm
	code/game/objects/items/robot_parts.dm
	code/game/objects/items/tk_grab.dm
	code/game/objects/items/weapons/AI_modules.dm
	code/game/objects/items/weapons/RCD.dm
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	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
	tools/expand_filedir_paths.py
	tools/readme.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-22 04:00:11 +10:00
petethegoat@gmail.com
a5c77650d3 Tiny bit of clean up on paperwork stuff, mainly using proper text styles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 13:43:16 +00:00
johnsonmt88@gmail.com
c930622bea Attack verbs!
Instead of 'x has been attacked with y by z' it now reads 'x has been 'y.attack_verb-ed' with y by z'!
Example:
Monkeyman has been bashed in the head with a riot shield by Nodrak!
or
Monkeyman has been stabbed in the chest with an energy sword by Nodrak!

- Every obj now has a list named "attack_verbs"
- When declaring an object, just use attack_verb = list("verb1", "verb2") and so on to initialize the list for that specific item.
- I've added a bunch of these to a ton of items already, feel free to modify or add more. Just try to stay away from gimmicky verbs (clown stuff being the exception.)

clothing.dm and spawner.dm only had a single definition in each of them, so their definitins have been moved to obj.dm and their original dm files deleted. I'm not sure about spawner but clothing had all of its other definitions removed recently.

radio.dm was a completely blank file, so it was removed.

Changelog updated

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 05:21:24 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
Erthilo
112fb5433e TG: - Some runtime-prevention tweaks so that impatient coders don't just break
everything somewhere down the line.
Revision: r3665
Author: 	 baloh.matevz
2012-05-29 00:33:25 +01:00
baloh.matevz@gmail.com
cfa1d1ed1f - Some runtime-prevention tweaks so that impatient coders don't just break everything somewhere down the line.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3665 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 16:34:10 +00:00
Erthilo
f2777aa65f TG: Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and
the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion
(only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT
Revision: r3505
Author: 	 petethegoat
2012-05-06 18:26:41 +01:00
Ren Erthilo
1b5e0b5588 TG: (Paperwork overhaul, not actually added until we decide what to do with it.)
Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers,
and stamps.
Everything (that I've changed significantly) should be BETTER.

NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to
bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.

Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid
labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.
Revision: r3253
Author: 	 petethegoat
2012-04-25 23:17:21 +01:00
petethegoat@gmail.com
21387370c9 Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion (only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3505 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:28:40 +00:00
petethegoat@gmail.com
0a0f97ef0c Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers, and stamps.
Everything (that I've changed significantly) should be BETTER.

NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.

Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3253 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-05 00:23:05 +00:00