Commit Graph

390 Commits

Author SHA1 Message Date
LorenLuke
31e90bfeed Adds Collapsible AM rifle. Createes new uplink entry (#3644)
* Adds Collapsible AM rifle, and adds case with parts and 5 shots to Uplink. Separates it and intended merc version, both costing default telecrystal amount. Does NOT make them antagonist type specific.

* Addresses review.

* Makes rifle case traitor/merc specific. Enables ability to have specific uplink items be available only for specific antags.
2017-07-28 16:06:20 -05:00
silveryferret
7567726c07 Ports R-UST from Baystation12 + small admin debug verb 2017-07-19 20:33:16 -04:00
Anewbe
7669c83dfa Merge pull request #3607 from LorenLuke/one-tank-bomb
Changes Single-Tank-Bomb behavior.
2017-07-19 14:01:36 -05:00
LorenLuke
b7f5362276 See https://github.com/Baystation12/Baystation12/pull/14404.
(ignore point 13)
2017-07-16 16:03:31 -07:00
LorenLuke
14ad0d70e3 See changelog. 2017-07-16 02:58:52 -07:00
Neerti
005ef28f13 Adds the Anti-Surveillance Tool for Traitors.
Adds a traitor device to warn the traitor if they're being spied or are about to be spied on by the AI or anyone using a camera console.
It will warn the holder by changing color, beeping a specific tone, and sending a message to their chat log.  It only does this when the state of spying changes, so it will not spam the chatlog if nothing changes.  Only the holder can hear the warnings.  It also functions like a regular multitool.
2017-07-05 21:18:52 -04:00
Anewbe
e5d796b040 Merge pull request #3533 from Yoshax/contender
Adds in the Thompson Contender
2017-07-01 13:55:44 -05:00
Anewbe
2bd869026a Merge pull request #3534 from Neerti/6/13/2017_infiltrators
Adds a new Infiltrator Gamemode (Team Traitor)
2017-06-24 12:32:16 -05:00
Neerti
dbdc88dd88 Adds a new Infiltrator Gamemode (Team Traitor) 2017-06-16 18:03:10 -04:00
Anewbe
3997a1510a Merge pull request #3526 from VOREStation/stonedmc-update
StonedMC Update & Hookup
2017-06-16 16:22:26 -05:00
Yoshax
568c7f10be Adds in the Thompson Contender 2017-06-16 19:59:53 +01:00
Neerti
18012fa1d1 Port's Bay's Shuttle Cleanup
Shuttles now set themselves up upon being instantiated instead of relying on a monolithic proc in the shuttle controller.
Shuttles can now be defined more cleanly on a per-map basis, as well.
Accidentally fixes a broken admin shuttle.
2017-06-11 11:45:31 -04:00
Leshana
6a8abd4f80 Ports tg improvements in StonedMC subsystem
* Ports /tg StonedMC Enhancement - Runlevels - Lets services more precicely define when they want to fire - in the lobby, during game, only after, etc. Includes bugfixes from:
  * https://github.com/tgstation/tgstation/pull/27132
  * https://github.com/tgstation/tgstation/pull/27338
  * https://github.com/tgstation/tgstation/pull/27576
  * https://github.com/tgstation/tgstation/pull/27519
* Ports Standardizes subsystem Shutdown order - https://github.com/tgstation/tgstation/pull/26228
2017-06-10 19:01:58 -04:00
Anewbe
5d81148ab8 Merge pull request #3511 from VOREStation/garbage-subsystem
tg Garbage Subsystem
2017-06-10 17:20:22 -05:00
Anewbe
78a807ce48 Merge pull request #3499 from Yoshax/iamsolazy
Lazyports artifact containers from Bay
2017-06-07 16:27:51 -05:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Anewbe
b9007d11a8 Merge pull request #3493 from VOREStation/just-stonedmc
Port of StonedMC master controller framework
2017-06-04 16:15:13 -05:00
Yoshax
5daea1a43d Lazyports artifact containers from Bay 2017-06-04 02:40:58 +01:00
Anewbe
0af77012c4 Merge pull request #3465 from Yoshax/radiation
Ports radiation rework and stuff from Bay
2017-05-31 18:37:58 -05:00
Leshana
90dff0ae63 Ports /tg's StonedMC Subsystem from Baystation12
* Partial port of @PsiOmegaDelta's https://github.com/Baystation12/Baystation12/pull/16820
* Only ports the StonedMC changes, not the garbage collector (forthcoming in future)
2017-05-30 21:00:37 -04:00
Spades
36544bc7da Documentation, proper file naming, and more consistency 2017-05-27 16:23:39 -04:00
Ben Reeve
6185bbd212 Unified radiation system 2017-05-22 16:24:34 +01:00
Leshana
5594c9db39 An easier and more maintainable way of setting up the map datum.
* Settings for specific z-levels are defined in datum types, allowing the lists of Z levels to be automatically configured.  This solves the problem of being unable to use the z-level #defines in associative lists.
* Converted the example and northern star maps to use the new system.
2017-05-21 14:16:48 -04:00
Anewbe
098e2ffff8 Merge pull request #3436 from VOREStation/aro-pol-jammer
Subspace jammer item
2017-05-18 19:12:26 -05:00
Arokha Sieyes
5c7ef1bbef Subspace jammer item
Jams the three devices that I'm aware of that use subspace communications: Headsets, PDAs, and Communicators.

All three will be unable to communicate if in range of a jammer. The default range is 7 turfs, the battery that comes in the jammer is a weapon cell (just to make it a little harder to find replacements) and lasts 60 seconds. The range and power use are variables.

Speaking through a headset will produce 'soft' or 'loud' static depending on how far you are, allowing you to sort of dead-reckon your way to a placed jammer. You can just carry them, otherwise.

I've got no experience with adding tator items so I'll leave that sort of thing up to you guys.
2017-05-09 20:13:43 -04:00
Anewbe
801d91ba8b Merge pull request #3421 from Neerti/5/5/2017_technomancer_changes
More Technomancer
2017-05-09 17:54:53 -05:00
Anewbe
42fe5d9ed6 Merge pull request #3412 from VOREStation/pool-closed
Removes the datum pool, as it is not performant.
2017-05-08 17:21:24 -05:00
Neerti
b76b2c34a7 More Technomancer
See PR
2017-05-05 19:02:48 -04:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Neerti
fedef20a53 Merge pull request #3312 from Anewbe/dice_thing
Adds the Liar's Dice game
2017-05-03 16:02:18 -04:00
Datraen
3d442044d1 Adds Gene Targetting mode to Floral Somatoray
While I was rooting around in hydroponics code, I saw that a list was being regenerated with UI interaction, so I threw the list into the plant controller.

No proper sprites for the Floral Somatoray's new mode yet, but it uses the gun sprite from mutate mode, and the projectile sprite from yield mode.
2017-05-03 13:33:58 +01:00
Anewbe
100ab0528f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into dice_thing 2017-05-02 11:13:53 -05:00
Neerti
ec366d5d74 Makes Technomancer use modifiers, fixes a few bugs 2017-04-28 16:27:51 -04:00
Anewbe
0207066256 Merge pull request #3332 from VOREStation/aro-pol-planets
Controllerized Planets
2017-04-22 09:36:04 -05:00
Neerti
e951ff344e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 4/18/2017_modifier_system_and_lings 2017-04-19 13:47:57 -04:00
Anewbe
bf7dce79cc Unathi mechanical changes (#3256)
* Unathi changes

* Tweaks blurb

* Alcohol tweaks

* Age tweak

* Slowdown

* Adds Unathi to the codex

* Fixes Unathi Organs, adds sprites

* Fixed the changelog

* Sprite and language tweaks, Unathi
2017-04-19 13:42:51 -04:00
Anewbe
9d2df21777 Merge pull request #3328 from Neerti/3/14/2017_makeshift_armor
Adds Makeshift Armor
2017-04-19 10:13:20 -05:00
Neerti
ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Arokha Sieyes
d00c5941ca Controllerized Planets
Controller with deferrals and SCHECKs to be specific. Won't lag while updating the sun, weather, or temperature.

Also moved some vars around. Namely the planet walls are stored on the planet, not in the weather_holder.

Planets now have their own turfs, the controller 'gives' them to the planets each cycle if there are any unallocated turfs in the global lists, to avoid iterating over other planets' turfs if you have more than one, then cuts the lists if you were crazy and some turf added some invalid type. This saves us type-checking in the for() loops later to make them crunch faster. The former operation should only happen once at the start of the game (and maybe very rarely when turfs are added/removed from a map during the game).

With regards to the temperature updates, rebuilding the zone entirely is an intensive operation. Instead we can use this new cheaty proc to do it from over here. ZAS code outside ZAS oh noooo. Well, the option is to snowflake this case into ZAS which is maybe worse?

Only downside to all this is that if you manually set weather and time it might take between 1-60 seconds for the controller to get around to checking if you wanted to update it. That's not that big a deal. If you really want you can now debug that controller and call doWork on it.
2017-04-18 20:08:22 -04:00
Anewbe
35d4f2455d Merge branch 'master' of https://github.com/PolarisSS13/Polaris into dice_thing 2017-04-17 12:27:36 -05:00
Anewbe
fd070196dd Adds the Liar's Dice game 2017-04-15 23:28:15 -05:00
Anewbe
1fbef2de5b Merge pull request #3286 from VOREStation/smooth-lighting
Port tg/paradise/goon soft-edge lighting
2017-04-15 22:52:42 -05:00
Anewbe
91bec124b8 Merge pull request #3292 from Neerti/4/13/2017_shields
Changes Shields
2017-04-14 23:47:23 -05:00
Neerti
5b4ab95bd5 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/14/2017_makeshift_armor 2017-04-14 03:54:23 -04:00
Neerti
c84ab67fd3 Changes Shields
See PR for details
2017-04-13 00:36:13 -04:00
Leshana
e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
Anewbe
21d833746d Merge branch 'master' of https://github.com/PolarisSS13/Polaris into weapon_dulling 2017-04-12 16:10:58 -05:00
Arokha Sieyes
66327aecc7 Quick & Dirty Panic Bunker Port
Tested on our server, works. Doesn't work if you don't have a DB (how would it?).
2017-04-11 00:13:43 -04:00
Anewbe
6a99123f51 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into weapon_dulling 2017-04-10 11:26:09 -05:00
Anewbe
4a33a8df82 Merge pull request #3216 from Neerti/3/22/2017_the_empress_protects
Implements the new Codex.
2017-04-08 13:02:43 -05:00