Commit Graph

6995 Commits

Author SHA1 Message Date
Zuhayr
e0fb68d810 Fixed that odd name issue with podspawn dionaea. 2014-06-04 16:25:51 +09:30
Zuhayr
a661f3ee50 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-06-04 16:11:45 +09:30
Zuhayr
1865d5f8e7 Merge pull request #5135 from DJSnapshot/hotfix
color change for mentor OOC
2014-06-04 15:48:03 +09:30
mwerezak
715056fca7 Readds tator fab to drone bay 2014-06-03 20:01:16 -04:00
Zuhayr
aa643865dd Serithi's request, taj and unathi spawn with sandals. 2014-06-04 00:56:17 +09:30
DJSnapshot
32bb0f25c1 color change ( http://i.imgur.com/6SAj7OT.png ) 2014-06-02 23:17:23 -07:00
mwerezak
a6bc516313 Readds flashes to all robots except drones.
Drones also get a special low-power flashlight, now.
2014-06-02 23:05:37 -04:00
Chinsky
2c4e9a2f38 Merge pull request #5117 from Ccomp5950/mentor_change
Mentor changes.
2014-06-02 10:36:18 +04:00
Ccomp5950
b0b7953af7 Mentor changes.
Mentors no longer see stealthmins
Mentors no longer see antagonists / have check_antagonist verbs
New debug verb:  Reload Mentors (or mods)
2014-06-01 13:51:49 -05:00
Hubblenaut
eb23c44c8a Removes explosive implants from nuke ops 2014-06-01 20:15:39 +02:00
Zuhayr
a7c3c67da8 Fixes #5098 2014-06-01 21:09:30 +09:30
Zuhayr
f259aff8c6 Fixes #5109 2014-06-01 20:07:22 +09:30
Zuhayr
46df8d4cef Allowed drones to login to airlock electronics. 2014-05-31 22:15:47 +09:30
Zuhayr
825a77b702 Fixes end of round drone spam. 2014-05-31 15:38:10 +09:30
Chinsky
2bf07db0ee Merge pull request #5095 from Walter0o/AA_exploit
airalarm exploit fixes
2014-05-31 05:24:02 +04:00
Walter0o
4bca02e2f7 airalarm exploit fixes
airalarm had various checks missing, e.g. making sure the AA
was unlocked before triggering panicsyphon and the like.

added proper rangecheck, added var checks for the different types of calls.

also replaced usr.machine = src with usr.set_machine(src) so the
window updates properly for silicon mobs using the machine from afar.

i had no time to look for functionality exploits, this commit merely makes sure
the commands can only be called in proper circumstances.
2014-05-31 01:34:55 +02:00
Mloc-Argent
3d2cc3cd82 Revert "Merge pull request #4985 from jack-fractal/dev"
This reverts commit 1679b4062f, reversing
changes made to b149b273d9.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/datums/visibility_networks/update_triggers.dm
2014-05-31 00:25:56 +01:00
Mloc-Argent
ee2e68960a Merge remote-tracking branch 'upstream/master' into dev-freeze
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/cloning.dm
	code/modules/admin/admin_verbs.dm
2014-05-31 00:17:56 +01:00
Chinsky
81a84c3557 Merge pull request #5087 from Walter0o/master
alien weeds performance and layer fixes
2014-05-30 12:58:20 +04:00
Loganbacca
cee0d0c3c1 Farmbot fixes
Fixed a few bugs in the construction code, before realizing there were a lot more bugs in the move_to_target() code, giving up and disabling it pending rewrite.
2014-05-30 17:04:44 +12:00
Walter0o
2b372962c8 alien weeds performance and layer fixes
recently i fixed a couple of issues with /vg/'s alien weeds and nodes, 
and i see some applying to Bay12 too.

one of those issues was the order of checks in weeds/Life().
it should cancel the weed's search for tiles to expand to without starting
the direction loop first, saving quite a few proc calls.

another issue is alien weeds having the default OBJ_LAYER layer 3 which makes them grow
over all kinds of items and objects which makes sense i guess fluffwise but
is really annoying ingame for both crew and aliens.
( and this coming from the host of Alium Deathtrap 13 ;) )
nodes stay at layer 3 to appear properly over things like AI-holopads.

a really tiny improvement is setting linked_node after the space-turf check in weeds/New().

link to the /vg/ commit : 4dcb434f72
2014-05-29 19:02:17 +02:00
Walter0o
c9ec1fc001 fixes exploits with the mech fabricator (bay12)
this exploit is in all public builds i could look at.

using the mech fabricator, and you were able to duplicate any obj in the server.

as a nice bonus you could also abuse the part-description-function to identify any atom in the server
memory for even easier access to other yet unknown exploits of this kind.

and also range check was missing to make sure you are not on some other z level massproducing guns.

i will not go into details, as it is exactly the same kind of exploit over and over, 
so if you are interested on how and why these exploits work, see some of my other exploit commits :
https://github.com/Baystation12/Baystation12/pull/5068
https://github.com/Baystation12/Baystation12/pull/4750

i advise any coder team to be supercautious when changing/writing new Topic procs to prevent these,
and to always doublecheck other coder's works.
2014-05-28 22:05:29 +02:00
Zuhayr
d4c9bf1985 Fixes #5035 2014-05-28 16:57:30 +09:30
Zuhayr
a29861480a Fixes #5023 2014-05-28 16:35:06 +09:30
Ccomp5950
f9e23cb39b Beepsky will no longer attack monkeys while doing weapons authorization checks.
I'd say it's a holdover from monkey epidemic but the truth is this is cael code that is being changed, it's been that way for over a year and I still can't rap my head around why these lines were put in.
2014-05-27 03:58:36 -05:00
Zuhayr
dcbe9ce061 Merge pull request #5048 from Hubblenaut/dev-freeze
Paper bundle fixes and other general game improvements
2014-05-26 23:18:27 +09:30
Zuhayr
1d6501d6d3 Merge pull request #5067 from zekesulastin/langauges-again
#3697 (clones have no languages) fixed again
2014-05-26 23:17:52 +09:30
Chinsky
a43249b8f3 Merge pull request #5068 from Walter0o/canister_exploit_fix
exploit fix, electric boogaloo : canister edition
2014-05-26 14:52:41 +04:00
Walter0o
fb4f970113 exploit fix, electric boogaloo : canister edition
024a0baa49 removed the exploit protection of canisters without replacement, this commit fixes that.

without this, anybody can open/close valves and all other forms of messing with any canister from anywhere.

ALWAYS keep in mind, NanoUI will update the fancy buttons CLIENTSIDE, that does NOT protect against exploits !

the actual buttonpush can still be spoofed to the server even if NanoUI disabled/hid/greyed-out/removed the button !
2014-05-26 01:32:07 +02:00
ZekeSulastin
e03b0bc316 Uncomments application of languages to clone 2014-05-25 17:56:39 -04:00
ZekeSulastin
bb3d947b64 Adds languages to DNA2 cloning records 2014-05-25 17:56:08 -04:00
Vivalas
a9d868a241 Update pod.dm 2014-05-25 14:59:25 -05:00
Zuhayr
1313034133 Merge pull request #5044 from mwerezak/consoles
Console fixes
2014-05-25 22:09:47 +09:30
Loganbacca
dec86791df Bot attack fix
- Fixes bots attacking through windows
2014-05-25 13:10:44 +12:00
Vivalas
d8645a59e8 Pod Launch Fix
Fixed a derpy code error.
2014-05-24 19:56:35 -05:00
Ccomp5950
ff0d667337 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze 2014-05-24 19:02:16 -05:00
Ccomp5950
3b8ee547c6 Merge pull request #5046 from mwerezak/lightbulb-box
Fixes #5043
2014-05-23 17:51:05 -05:00
Ccomp5950
4f1d786a01 Merge pull request #5041 from mwerezak/folded-bags
Fixes bodybags not being able to be put back into their own box
2014-05-23 17:50:00 -05:00
Hubblenaut
e28ce8a366 Removed all prefixes of type 'paper - ' 2014-05-23 22:31:27 +02:00
Hubblenaut
7b9518d4ce Merge branch 'paperwork' into dev-freeze 2014-05-23 22:10:01 +02:00
Hubblenaut
964e408b36 Line breaks in records\! 2014-05-23 17:58:07 +02:00
mwerezak
c4e811829e Fixes #5043 2014-05-22 18:47:38 -04:00
mwerezak
296336e15e Small fixes 2014-05-22 18:19:55 -04:00
mwerezak
70333dfb51 Setting RD board access now uses visible_message 2014-05-22 18:19:34 -04:00
mwerezak
637f7193fc Fixes circuit var for other consoles
Also cleans up attackby while we're at it.
2014-05-22 18:05:57 -04:00
mwerezak
eb58fb1e0c Fixes RD console circuit var not set.
Also removes redundant attackby code, and small change to text when
setting access protocol on the board.

Related to issue #5006
2014-05-22 17:36:01 -04:00
PsiOmega
a8e4dc045d Fixes #4816 and nothing else. Cherry picked from #5036.
Creates proper area instances for sections in engineering.
Removes one out of two APCs in the same area in medbay, adds two missing ones.
2014-05-22 23:12:50 +02:00
mwerezak
71ad2b3aae Fixes bodybags not being able to be put back...
...into their own box. Also affects folded cryobags.
2014-05-22 16:44:26 -04:00
Ccomp5950
401f5ff1f8 Holopad now states what it hears, what a revolutionary concept. 2014-05-22 00:30:08 -05:00
Hubblenaut
b54bc552e7 Personal closets are resettable with verb 'Reset Lock' 2014-05-20 01:25:06 +02:00