-ATMs no longer spawn spacecash when you Withdraw funds from them. Instead they spawn a charge card with the funds asked.
-You can swipe a charge card at an EFTPOS instead of your ID. The funds will be substracted from the charge card and won't ask for any PIN.
(ID card swiping is still available, of course)
-You can insert a change card in a vending machine. You can retrieve multiple products from the machine as long as the change card has enough funds to pay for them.
-Also, the EFTPOS instructions are rewritten into a simpler text. The text is not final.
Needed:
-A better name than "change card"? Also, until a name is set, variables are keeping the name "ewallet".
-An icon for the change card. For now it's using the 1000$ cash icon as placeholder.
Fixed issue where removing the power cell would prevent certain checks
on robot components. Also cleaned up
/mob/living/silicon/robot/proc/use_power(), moved code related to status
for better SRP. Added a line to the examine text to hint that the borg
can still move without power.
Sorry for all of this being in a single commit, things got screwed up
with git.
While browsing through my server's code looking for possible exploits to fix, i noticed the following :
The autolathe can be used to duplicate any and all objs.
The faulty code accepts any refID from the usr without a safetycheck to see if the requested obj is in the autolathe_recipes list.
This works "only" on objs because it will trigger a runtime error if the object has no material vars.
The default buildcost values for obj are zero, so it always goes through the materials-check, but it would not be sufficient to plug this exploit at this point.
The trivial fix is to have a check to see if the given refID is in the autolathe_recipes list, although a datum-based construction method would probably be more robust.
As basically identical autolathe code appears to be used in Baycode , /tg/, /vg/, Para, and all other builds i could look at, i assumed this exploit has been undetected since Goon.
And indeed, the faulty code is present in Gooncode rev4407 and has been ever since.
It may look like Supply, Operations, Hospitality and Miscellaneous might
not be filled enough with choices, but I'll see about making a huge
cargo update on dev.
The E-bow with the stun is currently the most powerful weapon in the game. Stuns on hit, causes immediate damage, unlimited ammo with recharge, and the stun is not affected by armor. You can viably stunlock someone to death just by occasionally shooting them without running out of ammo. Horrible design and it warrants an immediate removal until I finish my E-bow changes later.