Commit Graph

17785 Commits

Author SHA1 Message Date
Techhead0
35e44ab8d9 Invisible people can now be heard by visible_message
Uses blind_message instead of letting the Ninja/whatever do things
unseen.
2015-05-15 21:06:16 -04:00
Chinsky
713deb4137 Merge pull request #9253 from PsiOmegaDelta/StealthFixes
Adjusts rig stealth module costs.
2015-05-14 04:17:56 +03:00
Chinsky
dd008c7790 Merge pull request #9254 from PsiOmegaDelta/CellDepletion
Using more energy than a cell has stored now drains the cell.
2015-05-14 04:17:43 +03:00
PsiOmega
3d1b671703 Asking for more energy than a cell has stored now drains the cell.
Fixes #9252.
2015-05-13 23:38:49 +02:00
PsiOmega
91f67e5dc5 Adjusts rig stealth module costs.
Activation and active power costs were previously a tenth of the same costs for a mere energy blade.
Now costs matches that of an energy blade.
2015-05-13 22:38:52 +02:00
Daranz
b95692e484 Fix a problem in human/has_eyes() 2015-05-13 13:58:37 -04:00
GinjaNinja32
c952507f3c Fixes carp attacking mechs over z-levels
Fixes #9198.
2015-05-12 15:53:28 +01:00
Chinsky
009dc181b2 Merge pull request #9203 from mwerezak/vines2
Updates weed control crate
2015-05-12 15:58:47 +03:00
PsiOmegaDelta
d12d1b93d1 Merge pull request #9204 from Ccomp5950/mangled_request
Holodeck items no longer spam admin attack logs.
2015-05-12 11:22:02 +02:00
PsiOmegaDelta
b30465374d Merge pull request #9201 from GinjaNinja32/vine
Fixes vines not being vines.
2015-05-12 07:04:41 +02:00
ccomp5950
569e785014 Holodeck items no longer spam admin attack logs.
/obj/items now has no_attack_log variable if set to 1, it won't log.

All holodeck items and lasertag weapons have no_attack_log set.

<3 Mangled
2015-05-11 22:11:46 -04:00
Zuhayr
abc75718b7 Merge pull request #9179 from PsiOmegaDelta/LevelSevenBioHazard
Adds announcement to the space vine event
2015-05-12 11:29:24 +09:30
mwerezak
56c610e111 Updates weed control crate
Removes the scythe from the weed control crate and replaces it with hatchets and plantkiller spray bottles.
2015-05-11 21:20:16 -04:00
GinjaNinja32
3fc9d89163 Fixes vines not being vines. 2015-05-12 01:56:51 +01:00
PsiOmega
d1eae14343 Fixes #9183
Very critical. No lewdness allowed.
2015-05-11 09:08:27 +02:00
Chinsky
287a3805fd Merge pull request #9184 from mwerezak/vines2
Tweaks space vines
2015-05-11 09:16:03 +03:00
mwerezak
d39fc76113 Tweaks space vines
Vines no longer mature nearly immediately, entangle less frequently.
Fixes vines entangling from adjacent turfs, which made it hard to tell
which vine was entangling someone.
2015-05-10 23:23:25 -04:00
Zuhayr
55b3b9d151 Merge pull request #9174 from PsiOmegaDelta/ImplantLogs
Corrects implanter attack log.
2015-05-11 11:44:25 +09:30
PsiOmega
144b11ed14 Adds announcement to the space vine event. 2015-05-10 20:40:49 +02:00
PsiOmega
9d883ea914 Corrects implanter attack log.
The contents of the implant was reported in the attacker/victim log but not the admin log.
2015-05-10 15:11:37 +02:00
Ccomp5950
929e64311e Merge pull request #9133 from PsiOmegaDelta/AntagHUDRestrictions
Enforces antagHUD restrictions.
2015-05-10 06:03:36 -04:00
Zuhayr
a64f91994b Merge pull request #9151 from Yoshax/nomorechems
Removes sleepy chems from cloning
2015-05-10 15:37:21 +09:30
Zuhayr
90fd4d584e Merge pull request #9164 from comma/sterile
Made sterile gloves actually start sterile
2015-05-10 15:11:29 +09:30
Chinsky
6618b225a0 Made sterile gloves actually start sterile
Fixes #9163
2015-05-09 22:10:39 +03:00
Yoshax
8f9fd29c5f Removes sleeping chems from clones and adds a consistent sleep period (+1 squashed commits)
Squashed commits:

[2c002f9] Removes sleepy chems from cloning
2015-05-09 20:08:19 +01:00
Chinsky
513579b8ac Merge pull request #9140 from PsiOmegaDelta/Accounting
Fixes #9139.
2015-05-08 19:41:57 +03:00
Ccomp5950
a36acc8eba Merge pull request #9136 from GinjaNinja32/CyborgIsNotAI
Fixes cyborgs showing up as AIs in radio output for AIs.
2015-05-07 23:23:54 -04:00
Ccomp5950
7e120053ed Merge pull request #9137 from GinjaNinja32/tcomms
Fixes... things. Lots of things.
2015-05-07 23:16:02 -04:00
PsiOmega
72dc583ef5 Fixes #9139.
Arranges the order at which starting funds is set and account creation is done.
2015-05-07 19:23:56 +02:00
GinjaNinja32
2e2cb07ba7 Fixes... things. Lots of things. 2015-05-07 15:32:16 +01:00
GinjaNinja32
cec16d7559 Fixes cyborgs showing up as AIs in radio output for AIs.
Also fixes pAIs and non-carbon non-robot non-AI non-pAI mobs doing the same.
2015-05-07 14:48:18 +01:00
PsiOmega
d7e5792f98 Ensures dionaea nymphs respect antagHUD restrictions. 2015-05-07 13:28:35 +02:00
PsiOmega
d6429afcba Cultists can no longer manifest ghosts with antagHUD enabled. 2015-05-07 10:35:25 +02:00
PsiOmega
783e437c5e Enforces antagHUD restrictions.
antagHUD checks were missing in a few places.
Can no longer join as drone, ERT member, or pAI if you have enabled antagHUD.
2015-05-07 09:55:26 +02:00
Chinsky
d1b4289b74 Merge pull request #9118 from PsiOmegaDelta/HaltSecurity
Fixes #9065.
2015-05-06 17:25:11 +03:00
Chinsky
16e417092a Merge pull request #9116 from PsiOmegaDelta/DoNotSeeMe
Fixes #9107.
2015-05-06 17:25:03 +03:00
Chinsky
427bab89d8 Merge pull request #9117 from PsiOmegaDelta/PhysicalHarm
Fixes #9083.
2015-05-06 17:24:55 +03:00
PsiOmega
4602bd033f Fixes #9106.
Now only carbons can be given items, as intended.
2015-05-06 15:41:39 +02:00
PsiOmega
4af458ef6c Fixes #9065.
Central Command ids now at least makes security equipment respect you.
2015-05-06 15:23:44 +02:00
PsiOmega
5eeec376b2 Fixes #9083.
Computers are now only affected by brute and burn damage.
2015-05-06 15:12:14 +02:00
PsiOmega
767c6a151b Fixes #9107.
The empty donut box no longer uses a non-existing item state.
2015-05-06 15:06:19 +02:00
Zuhayr
df6ff69f01 Merge pull request #9103 from DeeUnderscore/fix-fabricators
Fix mech fabricators not syncing
2015-05-06 11:04:21 +09:00
Atlantiscze
91e3ced65e Powersink Fix
- Fixes powersinks lasting for infinite duration before exploding.
- Minor adjustment to powersink drain rates. Powersink now drains up to 1.5MW instead of  1MW. It also attempts to drain up to 5kW instead of 2kW from each APC, unless powernet supplies enough power. They can still be overpowered by pumping more than 1.5MW into the grid, which is possible if you either install more coils into main SMES, or use the solars. Even 1MW of default SMES is enough to slow the drain effect considerably, espicially if you can isolate it with breakers.
- Fixes "APC Flickering" issues caused by powersinks. Powersinks are now processed immediately after powernets, which ensures they are first to take power from that powernet. This is unfortunately necessary as APCs would take power first, which is not desired.
- Minor refactor while i was at it - absolute paths, span classes, visible_message() instead of for cycle. No gameplay effect.
2015-05-05 18:49:11 +02:00
Daranz
82b7af7fb5 Fix mech fabricators not syncing
Fixes #9058.
2015-05-05 11:42:05 -04:00
Chinsky
e0a903d9eb Merge pull request #9093 from Baystation12/master
Master->Freeze
2015-05-05 01:42:57 +03:00
Ccomp5950
4a7d970bce Merge pull request #9090 from Kelenius/ofLogsAndTypos
Fixes a few log-destroying lines
2015-05-04 15:30:13 -04:00
PsiOmegaDelta
d1227bdec5 Merge pull request #9087 from volas/cinematic2
Modification to 'cinematic' command
2015-05-04 20:55:08 +02:00
Kelenius
33dde892e2 Fixes a few log-destroying lines 2015-05-04 21:33:30 +03:00
Chinsky
587015ff4e Merge pull request #9086 from RavingManiac/master
Intent menu appears on zoom
2015-05-04 21:24:06 +03:00
PsiOmegaDelta
d86dd60c63 Merge pull request #9064 from Loganbacca/smokeFix
Chem smoke fadeOut sanity checks
2015-05-04 14:52:33 +02:00