Neerti
78e5701b5c
Replaces most instances of Nyx to Vir.
2015-11-26 01:01:06 -05:00
Neerti
4da0c6b574
Removes world << output, tries to add thanksgiving on the correct date.
2015-11-25 22:19:43 -05:00
Neerti
31e3bd29cc
Refactors holiday system slightly. It's now a list based system, so you can have multiple holidays on the same day, in case you wanted to do that.
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Removes the dumb Holidays.
Adds more real life and fictional holidays, and adds a blurb for all of them.
2015-11-23 09:28:34 -05:00
Neerti
3ebd27eece
Forgot to commit this.
2015-11-22 22:03:50 -05:00
PsiOmegaDelta
d709363ff7
Radio NanoUI.
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Ports the radio NanoUI interface from Paradise with some Bay-adjustments.
Based on the latest revision https://github.com/ParadiseSS13/Paradise/pull/2369 .
2015-11-22 21:42:54 -05:00
PsiOmegaDelta
3eae0d5101
Destroy tweaks.
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Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091 .
Adds returns in Destroy()s, to prepare for future return values.
2015-11-22 21:42:27 -05:00
PsiOmegaDelta
2200bfe436
Map tweaks.
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Adds a couple of decals to the Thunderdome.
Rotates sleepers/scanners on z-level 1 and 2. Had already done so for z-level 5. Fixes #11058 .
Full tile windows no longer appear to exist? Replaces the glass on the toxin test site with reinforced glass spawners.
2015-11-22 21:41:41 -05:00
PsiOmega
5047ea8267
Observers can now view radio settings, admins can alter them.
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
2015-11-22 21:40:59 -05:00
PsiOmega
5bf7158c9d
Non-headset/borg radios now all allow access to department channels. Headset and borg radios still rely on their encryption keys.
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Conflicts:
html/changelogs/PsiOmegaDelta-Radio.yml
2015-11-22 21:37:21 -05:00
PsiOmega
1bd40cf8aa
Makes the cyborg radio menu more consistent.
2015-11-22 21:36:18 -05:00
PsiOmega
42342bedcb
Rotates and otherwise cleans up map intercom usage.
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Conflicts:
code/controllers/communications.dm
2015-11-22 21:35:36 -05:00
PsiOmega
92afc566bb
Makes it possible to select department channels on intercoms.
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Conflicts:
code/game/objects/items/devices/radio/intercom.dm
code/game/objects/items/devices/radio/radio.dm
2015-11-22 21:34:13 -05:00
Jon
31702c626d
Comments out the Geneticist job so that it doesn't appear in the preferences. Given that it doesn't work in any way, has 0 slots, and nobody's overhauling it any time soon (probably), I don't see the point in having it available in the preferences screen - that's just confusing.
2015-11-22 11:26:15 +00:00
Neerti
38833c18c4
Adds check if something in hand would have access before returning it.
2015-11-19 08:40:41 -05:00
Neerti
70ade2ed59
Fixes access checks ignoring the ID in your hand if already wearing an ID.
2015-11-19 08:00:07 -05:00
Neerti
9473b7567e
Fixes antags spawning in space.
2015-11-19 04:49:35 -05:00
Neerti
dd3ab4dac0
Finishes new ling, need better sprites but that's for another time.
2015-11-18 16:20:28 -05:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Neerti
45f15930a0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
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Conflicts:
.travis.yml
code/_helpers/lists.dm
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
code/global.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/reagents/dispenser/dispenser2.dm
polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta
b1fe5e3eab
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/antagonist/outsider/ert.dm
2015-11-06 17:50:34 +01:00
PsiOmegaDelta
e81f42840a
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/human/species/station/station.dm
2015-11-06 17:43:05 +01:00
PsiOmegaDelta
20eb505c69
Adds antag datum flag that is used to exlude the type from random selection.
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Death Commando, Mercenary Commando (inherits from death commando), and the ERT antag types added to the exclude list. Fixes #11416 .
2015-11-05 08:48:05 +01:00
Woodrat
0929cb4cc2
Woodrat v9.6 "Open Beta"
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- Minor tweaks to sleepers so they can can be set in different directions
- Sleepers and body scanners added to all maps
2015-11-03 14:30:56 -08:00
PsiOmegaDelta
19051ec27e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-11-02 09:25:04 +01:00
PsiOmegaDelta
694a35c10b
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-11-02 09:08:06 +01:00
Chinsky
ba3c1f03d7
Merge pull request #11195 from Hubblenaut/dev
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CtrlClick deflates inflatables
2015-11-02 00:11:14 +03:00
Chinsky
1417f4f40b
Merge pull request #11344 from Hubblenaut/tape
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Tape - Sprites and Algorithm Changes
2015-11-02 00:10:03 +03:00
Chinsky
4ae1a45017
Merge pull request #11389 from PsiOmegaDelta/152710-MagicCrescentWindows
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Crescent windows are now near indestructible.
2015-11-02 00:08:52 +03:00
Jon
221a4edc19
Attempts to revert and/or fix some of the changes that went into Bay Dev to alter sleepers/scanners.
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- Removes the NORTH/SOUTH sprites for the scanners, consoles, sleepers, etc. They're new, we don't use them, and I don't particularly like the look of them. We can add them back later if necessary.
- As per the new changes I've kept directional sprites as opposed to "thing-r" for right facing.
- The new body scanner sprite (white, whereas the previous is a grubby grey) has been reverted as it does not match the console.
- Sleeper console re-added, new sleeper NanoUI is still in but runs off the console not the sleeper.
- Proper directional stuff kept with the consoles, as far as I'm aware. By default the sleepers/scanners all have the consoles on the right. Light code changes will be needed to accommodate alternatives, the sprites still exist.
- Both consoles are animated and correctly disable animation with no power.
- Scanners are still entered with a verb, or clicking when grabbed, whereas sleepers are entered by click-dragging from the mob. This will probably want to be unified as I don't think this is how it used to be.
- Both consoles can be walked through, as was previously changed on Polaris.
- NO MAPPING CHANGES! The consoles work but will need to be mapped in to maps using the Polaris codebase.
2015-10-31 22:55:17 +00:00
PsiOmegaDelta
a9f7b3a325
Merge pull request #11247 from Hubblenaut/laundry
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Adds laundry basket
2015-10-31 11:16:14 +01:00
Neerti
865f4b1d38
Revert "Comments out clothing coverage."
2015-10-31 04:15:36 -04:00
Mark9013100
61f9608324
Comments out clothing coverage.
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Comments out the slot_is_accessible flag.
2015-10-30 13:45:43 -04:00
Neerti
2f116e3374
Fixes a mistake involving belts not getting icons.
2015-10-29 21:56:36 -04:00
Neerti
1125961c18
Merge branch 'dev2' of https://github.com/PolarisSS13/Polaris into 10/20/2015_finish_ling
2015-10-29 21:45:01 -04:00
Neerti
92c1c468e4
Despite the name, they're not done, because reasons.
2015-10-29 21:22:42 -04:00
PsiOmegaDelta
ab2ddfcba7
Atmospheric computer circuit additions.
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Adds several missing variables used in the construction and deconstruction set of gas management computers. Fixes #11392 .
Computers also no longer attemps to qdel a type on Destroy()
2015-10-29 16:55:58 +01:00
PsiOmegaDelta
7c7ed0f3fc
Crescent windows are now indestructible.
2015-10-28 09:25:12 +01:00
PsiOmegaDelta
9d6c99aaf3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
.travis.yml
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
html/changelogs/.all_changelog.yml
2015-10-27 13:08:33 +01:00
PsiOmegaDelta
3db2c4fb49
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
2015-10-27 12:38:28 +01:00
Mark9013100
9b9bcff9de
Brings back the Ausop helmets added in one of my earlier PRs.
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Brings back the telescopic shield sprite for the back.
And, as an act of ultimate buuuullshit, a corporate detective uniform, with a detective wardrobe(neither of them are mapped in right now).
2015-10-26 21:02:16 -04:00
Chinsky
35ce07aa71
Merge pull request #11296 from mwerezak/pepperspray-fix
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Pepperspray and chem smoke fixes
2015-10-26 05:42:59 +03:00
PsiOmegaDelta
e37394e8fa
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/human_helpers.dm
code/modules/reagents/reagent_containers/food/snacks.dm
2015-10-25 20:28:48 +01:00
PsiOmegaDelta
7d4f51be8e
Merge pull request #10287 from mwerezak/attack-cleanup2
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Refactors item attack click and mob melee attack handling code
2015-10-25 08:43:47 +01:00
PsiOmegaDelta
d845a2f587
Generalizes the feed and force feed checks.
2015-10-23 10:57:55 +02:00
PsiOmegaDelta
8305404a14
Can no longer use utensils to eat if you lack the means.
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Humanoid mobs can no longer eat when missing a mouth or when their mouth is blocked when using utensils, same as when eating food directly.
Fixes #11333 .
2015-10-22 16:52:07 +02:00
Hubblenaut
ef591fa2b3
Atmos personal locker spawn with atmos tape roll
2015-10-22 14:31:07 +02:00
Hubblenaut
8f921682a0
Police tape rewrite
2015-10-22 14:31:04 +02:00
PsiOmegaDelta
0b9b8feb1e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm
2015-10-21 10:38:57 +02:00
PsiOmegaDelta
db833735a8
Merge pull request #11340 from Baystation12/master
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Dev-freeze.
2015-10-21 10:36:30 +02:00
Chinsky
7080020997
Merge pull request #11338 from PsiOmegaDelta/151020-TemporarilyForever
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Airlocks should no longer be temporarily electrified for the rest of the round.
2015-10-21 01:56:32 +03:00