Removes a few instances of /obj.
Removes some ghost sleepers & body scanners.
Adds 2 syringes of spaceaccilian to the raider shuttle.
CentCom brig overhaul.
- Maintenance access removed from research maintenance doors.
- Void tiles on Engineering Outpost replaced with ones that have warranty
- Hand labler moved from security evidence storage to the locker room
- Minor improvements to the centcom station on the centcom z-level
- Areas on Central fixed
- Light fixed on ERT shuttle
Adds a couple of decals to the Thunderdome.
Rotates sleepers/scanners on z-level 1 and 2. Had already done so for z-level 5. Fixes#11058.
Full tile windows no longer appear to exist? Replaces the glass on the toxin test site with reinforced glass spawners.
- Grille added to shuttle window
- Employment record computers added to IA
- Entertainment monitors added to cafe, bar, vistor's, coffee shop.
- Extra rubber gloves added to medical.
- HoS Office now had the privacy needed for ERP (window tixt fixed)
- White medkits added to storage in medical.
- Proper access for security voidsuit storage.
- Four -O Bloodbags on shuttle.
- Fixed Sleepers on Escape Pod Shuttle.
- Bluespace rifts added to outposts.
- Missing grille added to shuttle window.
- Employment record computers added to IA office.
- Entertainment monitors added to cafe, bar, visitor's rooms, coffee shop.
- Extra rubber gloves added to medical (secondary storage).
- HoS Office now has the privacy needed for ERP (Window Tint Fixed).
- White Medkits added to storage in medical.
- Proper access for security voidsuit storage.
- Four -O bloodbags on shuttle.
- Blue space rifts added to outposts.
- Controller for evac/departures shuttle fixed (was missing)
- Fixed the issue with engine room APC and power draw (missing area)
- Air Vent and scrubbers next to engineering starboard airlock fixed.
- Sulfuric Acid Dispenser added to R&D
- Ninja spawn point readded to centcomm z level
- Air Pumps and Scrubbers added to Engineering Foyer
- Tech Storage stripes fixed
- Body scanner console in surgery obs removed
- Fixed Stripe in toxins storage
- Mining Engineering Outpost has second SMES installed, probably need a third
- Extra phoron stacks added to the mining engineering outpost
- Mining exterior APC fixed, no longer hovering
- Cargo shuttle area fixed and glass reinstalled over the engines
- Fixes#11395 - light fixtures in xenobiology access moved by one tile, so they may be reached without deconstructing windows.
- Adds missing air canister to departures airlock port.
- One turf in engineering shuttle dock had wrong area (engine maintenance). I assume this was not intended, as rest of the room had proper area set (engineering shuttle dock)
Cuts away huge swats of asteroid around the solars to give them star exposure.
A panel is considered unblocked when there are 20 steps of non-dense turfs in the current direction of the star/sun.
- Light added to outside of EVA storage, bridge hallway, virology, chapel maintenance
- Extra suits added to the IA office
- Privacy shutters added to the janitorial closet
- Paper bins added to IA office
- Hologram projectors added to Research misc lab, Detective's lab, cryo pods hallway, fore escape pods, medical back room, cloning lab, virology, visitor's lodging, kitchen, hydroponics, cafeteria, dock, bar
- Lamps added to the bar (might be overkill)
- EMT bay wire re-added again
- Missing piping in virology and docks fixed
- Bar windoor access fixed
- Cameras added to art storage, janitor's closet, docks, IA
- Heater and scrubber added to Cargo Engineering Maintenance
- Heater and scrubber added to EVA maintenance
- Secondary Tool storage added to cargo hallway
- Cameras installed, Cargo Hallway, Port Primary Hallway, Engineering Primary Hallway, Cargo, Bridge, EVA, Elevator.
- Hazard stripes around the AI core fixed.
- Misc items added to central ring maint
- Redundant APC and wire removed from locker room maint.
- redundant APC and wire removed from chapel maint
- Redundant wire removed from central maint
- Light added to command substation and medical maintenance aft
- Plants and a table added outside of the bar, dice added to bar
- Security voidsuit added to security armory
- Missing wire in the EMT bay fixed
- Server room has wires to the APC now, APC moved
- Meeting room APC has wires leading to it now
- Cargo Shuttle fixed
- Xenoflora disposal pipe fixed
- Polaris-2 map floor tiles fixed, dock slightly redesigned and medical bay overhaul pending new changes
- Moved Power Sensor
- Replaced the tiles in the engine core with nitrogen tiles of a reasonable pressure
- Floor tile added to SMES engine door
- Adjusted area of engine room
- Added missing door bolt button to engine SMES room
- Super APC installed in Atmos
- Fixed APC, Mining Exterior APC
- Fixed Crematorium button, Installed mass driver button.
- Chapel hallway APC installed
- Gateway plugged in, console installed
- Elevator Console Installed, Bell Hop removed.
- Hazard stripes should be fixed
- Restored missing tiles (Hydro, Cafeteria Neutral, Asteroid exterior) (75% complete)
- Kitchen button restored
- Rec area bathroom lights restored
- Meat is back on the menu, two fridges with meat in the kitchen
- Unneeded wires in engineering maint removed.
- Medical substation wires fixed.
- Locker room maint APC installed
- Chapel maint APC installed
- Installed another light in robotics
- APC central maint installed
- Disposals pipe in engineering workshop fixed.
- Wire in atmos substation fixed.
Now possible to use items other than emags on holodeck computers
Blobs no longer make computers lose their density state.
Holodeck computers can now be repaired (and built, but since they cannot be configured they'll be useless).
Fixes#11263.
Fixes issues with colored floor tiles having their item state reset, appearing black IG.
Pipe fixes and state cleanup. Floor plating under doors cleanup.
The state of maintenance is now randomly generated.
This includes patches of oil, trash, spiderwebs, dirt, and so forth.
Utilizes a system which makes it possible to apply custom turf initializers per area.