Commit Graph

13056 Commits

Author SHA1 Message Date
mwerezak
37e63dfcb0 Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act().
2014-06-22 00:13:22 -04:00
Zuhayr
baeca85704 Merge pull request #5321 from mwerezak/diona-lang
Fixes #5299
2014-06-21 19:11:50 +09:30
Zuhayr
4dc6028caf Merge pull request #5316 from Jarcolr/master
Fixes #5283 and #5315
2014-06-21 19:11:37 +09:30
mwerezak
3f9fbc680b Fixes #5299 2014-06-21 02:07:47 -04:00
Jarcolr
90e08a15b3 Fixes #5283 and #5315
All it took was some fancy switches.
2014-06-20 23:20:45 +03:00
Zuhayr
33fa88e27a Merge pull request #5309 from mwerezak/flashbang
Fixes #5186
2014-06-20 21:23:34 +09:30
mwerezak
25e333a39b Fixes #5186 2014-06-20 02:48:12 -04:00
Chinsky
f7e14c8f99 Merge pull request #5282 from Jarcolr/master
Partially fixes #5255 and walking over asteroid edges
2014-06-19 17:03:06 +04:00
Zuhayr
21be85445e Merge pull request #5303 from mwerezak/objectives
Fixes a missing config check in autotraitor.dm
2014-06-19 21:08:34 +09:30
Chinsky
0fbbd7f066 Merge pull request #5288 from laser50/patch-1
Returns ..() on Microwaves
2014-06-19 12:22:04 +04:00
Chinsky
b2337d0c51 Merge pull request #5289 from laser50/patch-2
Adds ..() on Chem Masters
2014-06-19 12:21:58 +04:00
mwerezak
cd971fb4ea Fixes a missing config check in autotraitor
Also adds a config check to the various forge_* procs just to be sure.
2014-06-19 00:01:47 -04:00
Zuhayr
ce69599a3a Whitelists diona nymphs. Forces them not to have universal_speak. 2014-06-19 08:48:58 +09:30
Zuhayr
8fa57539a5 Merge pull request #5295 from boopcat/happydrones
fixes
2014-06-19 08:23:13 +09:30
Boop
4b7a8610b8 Fix latex gloves box not having the right sprite 2014-06-18 13:32:10 +01:00
Boop
5b1949fb12 Fixes #5291 and another wound runtime 2014-06-18 12:44:08 +01:00
Boop
1b7acdb147 Fix runtime with brains and throwmode 2014-06-18 12:32:13 +01:00
mwerezak
0a394fb59f Fixes tails not rendering on the player preview 2014-06-18 00:27:07 -04:00
mwerezak
83abddd8a8 Fixes tails not rendering in record photos 2014-06-18 00:26:02 -04:00
Wouter
580547f924 Adds ..() on Chem Masters
This makes sure they use power, and don't work when the power is out, beside making sure functions work correctly. As they didn't on my (adapted) code.
2014-06-18 03:46:31 +02:00
Wouter
2bc4c0e90f Returns ..() on Microwaves
If you want this to use power, whatever asshat commented that out broke it.
Adapting my code, figured out that this was what broke it only days after trying to locate the issue, thinking it was related to my own code.

Probably quite minor, but this is what it is supposed to be functioning like. Right now it's just some powerless machine and whatever you do on /obj/machinery/New() is not working here without it.
2014-06-18 03:35:57 +02:00
Zuhayr
342bee81d4 Merge pull request #5284 from boopcat/happydrones
more fixes!
2014-06-18 08:58:00 +09:30
Boop
c7d745e9c1 fixed some weird slime runtime that's been around forever apparently 2014-06-17 23:30:25 +01:00
Boop
b784730ec0 Fixes #5285
will it never end ;~;
2014-06-17 22:41:25 +01:00
Chinsky
32003a42e5 Merge pull request #5272 from GinjaNinja32/idcomputerfix
Fixes ID computer's missing Security section
2014-06-17 23:53:12 +04:00
Boop
a903e400dd Fixes #5088
also fixes more runtimes that mloc gave me
2014-06-17 20:35:48 +01:00
Jarcolr
fc4c918eda Fixes #5255 and walking over edges
Before walking over an asteroid edge would have put the mob under the
sprite, as if the mob crawled under it.
2014-06-17 20:09:19 +03:00
Boop
8cc14a2ac3 Fixed #4697 while still trying to make it work
a bit messy but I don't know a better way to do this
2014-06-17 17:40:29 +01:00
Boop
d2e81da90c Fixes #4756
removes the getrev stuff because it's svn and old and I couldn't get tg's stuff to work :c
2014-06-17 17:25:57 +01:00
Boop
3dfc20eebe Fix a runtime for Mloc
(mloc is so lazy)
Also makes custom item spawning a tiny bit nicer!
file will only be loaded once, instead of every time someone spawns
2014-06-17 16:29:37 +01:00
Chinsky
08dd01801e Merge pull request #5266 from mwerezak/firelock-fix
Proposes a fix for #5224
2014-06-17 14:58:33 +04:00
Chinsky
e304d0010d Merge pull request #5273 from boopcat/happydrones
fixes!
2014-06-17 14:43:55 +04:00
Chinsky
dd4a937ca9 Merge pull request #5275 from GinjaNinja32/lighters
Fixes cheap lighters burning body parts other than the hands they're being held in
2014-06-17 14:43:24 +04:00
Chinsky
1ca6a54d3a Merge pull request #5265 from mwerezak/wound-fixes
Fixes the wounding system
2014-06-17 14:41:22 +04:00
mwerezak
944394a042 Fixes armour being applied to projectiles twice 2014-06-17 01:20:49 -04:00
mwerezak
72377d160f Fixes apply_damage ignoring species mods
Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
2014-06-17 00:54:20 -04:00
GinjaNinja32
fcdd0198c0 Fix lighter burning random body parts 2014-06-17 04:50:14 +01:00
mwerezak
274b03b083 Adds thrown object sharp and edge flags 2014-06-16 23:21:01 -04:00
unknown
e16658c37f Adds diona unarmed attack type 2014-06-16 19:23:20 -04:00
unknown
95e05a894b Fixes projectile sharp and edge flags being ignored 2014-06-16 19:17:20 -04:00
unknown
c5e09980b9 Fixes bleeding checks not respecting merged wounds 2014-06-16 18:49:20 -04:00
unknown
7b59cbec5c Fixes large amounts of damage being carried by minor wound types 2014-06-16 18:42:17 -04:00
Boop
07a6ad4897 Fixes #5270
Changes simple_animal/Die() to use death from mob/living instead.
2014-06-16 23:30:37 +01:00
GinjaNinja32
8bb32e00fa Fixes ID computer's missing Security section 2014-06-16 21:32:58 +01:00
mwerezak
9f7e7004a3 Breach detection update
Now only triggers for abnormally low pressures.

Allows breach detection to trigger if an alarm was already raised in an
area for a different reason.
2014-06-16 13:47:04 -04:00
mwerezak
6dee9cf65d Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
2014-06-16 13:26:44 -04:00
mwerezak
45c2274b0a Species claws are now sharp 2014-06-16 12:54:09 -04:00
mwerezak
8461e5b01f Fixes bruises not having the right damage_type set 2014-06-16 12:15:31 -04:00
mwerezak
e829f8a633 Fixes wound merging
Fixes wound merging completely ignoring things like bleed_timers,
bandaged and salved states, etc.
2014-06-16 12:15:11 -04:00
mwerezak
17aca7e84d Fixes #5224 2014-06-16 01:43:56 -04:00