Commit Graph

2468 Commits

Author SHA1 Message Date
Aryn
354d023a4b Optimized HUD images. 2012-05-30 01:37:52 -06:00
Mloc
fbb67b2e42 Huge commit! Standardizes var definitions in most places.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-29 16:26:48 +01:00
Erthilo
b409a84f2d Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
2012-05-29 15:00:11 +01:00
CIB
5f030b1117 Merge pull request #1189 from CIB/master
Change projectile fix
2012-05-29 06:46:21 -07:00
Mloc
7da503e2c5 Merge pull request #1188 from sick-trigger/master
Fixes teleporting with an active chamelion projector
2012-05-29 06:46:04 -07:00
cib
f3dd3dfe9f The change projectile code is a lovely copypaste again. 2012-05-29 15:45:00 +02:00
cib
3a74270e29 Merge github.com:Baystation12/Baystation12
Conflicts:
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
2012-05-29 13:43:20 +02:00
Albert Iordache
604f7c417d Merge branch 'master' of https://github.com/Aryn/Baystation12 into Aryn-master
Conflicts:
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
2012-05-29 08:50:58 +03:00
SkyMarshal
12392f74dd Merge pull request #1185 from Erthilo/master
HUD changes, medic spawn items, cow sprites, water bottles, Tajaran/Soghun fixes
2012-05-28 22:13:53 -07:00
sick-trigger
fb9acbaa08 Actually fixes digging sand messages 2012-05-29 13:56:36 +10:00
Erthilo
41b45396f4 TG: Added a new logging system that can be used for various things in the game (such
as the singularity engine, AI interactions, anything-else that may be suggested
to me :P).

At the moment it only logs some singularity things. Please let me know if there
are any important methods of singulo-grief which I may have missed.

The "Investigate" verb is available to everyone of rank "Admin observer" and
upwards. Just type "Investigate" and select the subject you'd like to see logs
for. Typing "Investigate singulo" will also work as a shortcut.
Revision: r3679
Author: 	 elly1...@rocketmail.com

TG: Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or
while they are unwrenched. Fixes  issue 517 .

Can no longer eject the nuke disk from the nuke while stunned. Fixes  issue 497 .

PA can now be powered down again.

Cyborg 'skull' masks now have east and west facing sprites. Fixes  issue 468 .
- I encourage anyone with actual spriting skills to redo them though, I just
spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon
labeled 'Death')
Revision: r3681
Author: 	 johnsonmt88
2012-05-29 01:45:03 +01:00
Erthilo
2efb61989b TG: Pacman generators now accept their proper mineral sheets as fuel
Janitor Cyborgs can no longer make nuke ops auto-lose by picking up the nuke
disk.
Revision: r3673
Author: 	 johnsonmt88
2012-05-29 00:57:23 +01:00
Erthilo
126e4f1365 TG: - Replaced some hardcoded hallucination strings for screen placement to instead
use #defines from hud.dm. Please don't use hardcoded constants when there are
variables or defines available...
Revision: r3672
Author: 	 baloh.matevz
2012-05-29 00:56:13 +01:00
Erthilo
9fa147c6dd TG: -Minor polishing tweak to borg hypos. The recharge time/cost and recharged
chemicals cut in half (same net amount over time, but it comes more fluidly).
Resets the recharge timer upon
switching modes so your battery charge and chemicals aren't wasted.
-Added the (src)s to the robot modules that I forgot. It all seems to work fine
without them, but just for the sake of consistency...
Revision: r3669
Author: 	 d_h2...@yahoo.com

(Also fixes for equip proc due to two ears.)
2012-05-29 00:50:14 +01:00
Erthilo
112fb5433e TG: - Some runtime-prevention tweaks so that impatient coders don't just break
everything somewhere down the line.
Revision: r3665
Author: 	 baloh.matevz
2012-05-29 00:33:25 +01:00
Aryn
c9478c6a46 Made SkyMarshal's recommended changes. 2012-05-28 16:41:18 -06:00
Erthilo
7f77c0ec91 TG: - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static
numbers.
Revision: r3663
Author: 	 baloh.matevz
2012-05-28 23:37:43 +01:00
Erthilo
9d1e9f8505 TG: (Renames and repaths engineering space suits, does not replace RIG suits)
Replaced engineering rig suits with sexy new environment suits, sprites courtesy
of Baystation 12.
Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of
all of them, but I gave up after a while. Most of the diffs are this.
Revision: r3662
Author: 	 petethegoat
2012-05-28 23:24:55 +01:00
Erthilo
a7dd312b3e TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: 	 baloh.matevz
2012-05-28 22:58:57 +01:00
Erthilo
cdb1cb3a4f Fixes a typo, and changelog. 2012-05-28 20:50:45 +01:00
Erthilo
4d7b4b284c Fixes for response team notes. Soghun removed from staff of change. 2012-05-28 20:42:47 +01:00
Erthilo
71b0c5d024 Surgeons spawn with scrubs, Emergency Physicians spawn with first responder jackets. 2012-05-28 20:42:15 +01:00
Erthilo
2b2c8120f7 More HUD changes: https://dl.dropbox.com/u/4911517/ShareX/2012-05/2012-05-28_20-40-50.png 2012-05-28 20:41:05 +01:00
Erthilo
e106fe4c51 Adds water bottles to vending machines. 2012-05-28 20:14:19 +01:00
SkyMarshal
7a37d9bb05 Merge pull request #1167 from Erthilo/TGUpdates
TG Updates r3648 to r3657
2012-05-28 11:52:44 -07:00
sick-trigger
58a23c8d10 Fixes #1180 2012-05-28 19:18:07 +10:00
Aryn
ae2bf3c17d Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-05-27 12:50:23 -06:00
Aryn
f0f6f14355 Fixed up the errors related to ALL_ITEM_CONTAMINATION and hotspots, made extinguishers work again. 2012-05-27 12:49:26 -06:00
cib
0799cddb4b Cleanup of all the update_clothing() calls.
Mostly I replaced them with rebuild_appearance() or update_body_appearance() where suitable.

I also reorganized the new update_clothing() code a bit.
2012-05-27 20:43:52 +02:00
cib
479563cb28 Removed some stupidly copypasted code. The transform projectile will now only work on humans. 2012-05-27 17:59:44 +02:00
cib
d096a85b9c First part of a fix for Issue #1177
- General cleanup of the update_clothing() mechanism
- Separated update_clothing() into different procs that handle the different things that need to be done(body appearance needs to be updated, clothing appearance needs to be updated, etc.)
- Made a new public interface with which one can do these things individually, so if you just want to add a wound to a mob, you don't have to rebuild the entire clothing.
2012-05-27 16:47:53 +02:00
cib
23c97901d8 update_clothing() needs only be called by drop_item() if something was actually dropped. 2012-05-27 16:43:39 +02:00
Albert Iordache
ac86921745 Minor optimizations of update_clothing, removal of the ONESIZEFITSALL flag 2012-05-27 14:21:33 +03:00
Albert Iordache
1671021a8d Merge pull request #1172 from Erthilo/master
Bug fixes and new portalathe sprite
2012-05-26 22:04:43 -07:00
Erthilo
c7a910942c Fixes food not disappearing from hands when finished. 2012-05-27 00:01:17 +01:00
Erthilo
7e3a28bb82 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	baystation12.dme
2012-05-26 13:46:06 +01:00
Aryn
6f00258376 I accidentally ALL THE THINGS! But yeah, ZAS is updated. 2012-05-26 02:01:26 -06:00
Albert Iordache
084e2ae561 Added /mob/proc/getFiles() 2012-05-26 09:18:48 +03:00
Albert Iordache
783349e8c7 Merge pull request #1153 from SkyMarshal/CoolTweaks
Added some SQL stuff from oldcode.  Someone should look this over.
2012-05-25 23:10:17 -07:00
Albert Iordache
fd542d14c4 Fixed the bug where people would not see the formatted changelog 2012-05-26 09:01:24 +03:00
Erthilo
6e289dabfc TG: Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades
happening on other servers. (This wont stop that from happening, this just makes
it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short.
26's are annoying when they have to be changed and you have to hunt through over
a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate
dm files but this will do for now.

*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it
gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff
spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
Revision: r3652
Author: 	 johnsonmt88
2012-05-26 00:09:56 +01:00
Erthilo
bb747b2b7b TG: Adds admin memos. It allows admins to leave all the other admins little messages
which they can see when they log in. It is available to Game Admin rank and
upwards.

type "memo" to access the memo features:
>write: write a memo
>show: shows memos from all admins
>delete: delete your own. (Game Masters may delete other admins' memos)
Typing "memo write" etc works too.

Feature can be disabled by defining ENABLE_MEMOS as 0

MOTD moved to new_player/Login so peole don't see that big motd everytime they
DC
Revision: r3650
Author: 	 elly1...@rocketmail.com
2012-05-25 22:45:27 +01:00
Erthilo
276b83589e TG: Added an emergency shutdown proc to the holodeck control computer.
- Destroying, damaging or emping the computer will now cause the holodeck to
revert to its original state. Meaning this should help stop people taking
eswords out of the holodeck.

The detective's gun renaming verb moved from the BYOND default 'you did not set
a category' tab into the 'objects' tab

Mob.dm's stripping proc was a single very looooooooooooong line of code. It is
now multiple lines of code.
Revision: r3649
Author: 	 johnsonmt88
2012-05-25 22:32:26 +01:00
Erthilo
29ccf28948 TG: Added confirmation prompt for admin gibself verb. For Breadstrong
Revision: r3648
Author: 	 ericgfw...@hotmail.com
2012-05-25 22:26:59 +01:00
cib
4e79302e4b Disease changes.
- Removed all emote symptoms.
- Cleaned and organized the file.
- Added vomit and blood loss symptoms.
2012-05-25 19:11:26 +02:00
cib
20b0656c35 Moved the vomit() and the drip() proc to /mob/living/carbon 2012-05-25 18:57:53 +02:00
Erthilo
df59274464 Better sprite for non-standard tank assemblies. New cool jacket from Flashkirby! 2012-05-25 02:06:05 +01:00
Erthilo
2a3967abf3 Renames Emergency Medical Technician to Emergency Physician to avoid "lol u not doctor". Virologists get their jumpsuit and labcoats back, yay! Fix for observers being able to observe than join a round immediately. 2012-05-24 23:19:52 +01:00
Erthilo
1c8b1b7c72 Fixes pill bottle pickup by removing a rogue attackby proc. 2012-05-24 23:12:04 +01:00
cib
2b851f70bf Merge github.com:Baystation12/Baystation12 2012-05-24 21:08:47 +02:00