Commit Graph

4802 Commits

Author SHA1 Message Date
petethegoat@gmail.com
986858f761 Fix for Ripley tele-drilling people that had run away.
Fix for mediborgs inserting their beaker into the chem dispenser. (this broke everything)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2568 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 19:34:08 +00:00
vageyenaman@gmail.com
1d255c8f8e Changelings can no longer have their DNA modified at all through any means (except adminfuckery perhaps). Sorry, you can't clone changelings now through UI+SE abuse! Borg them instead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2566 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 03:41:45 +00:00
kortgstation@gmail.com
e3d8fe0b78 Husks can be borged again (if traitors have to hide bodies to avoid being tattled on by a clone, changelings can deal with it as well. You can change faces as well if you'e really worried about being caught)
Changeling genome requirement lowered from 8-12 to 6-12 (APPROVED BY MUSKETS COME AT ME URIST)

Regen stasis now heals cloneloss (in case you suffer a metroid accident)

Added a "summon creature swarm" spell for later use in cult.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2565 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 23:25:56 +00:00
vageyenaman@gmail.com
25f8e20822 New adminshit. A verb that lets admins force players to have completely random identities when they join/latejoin. Only works before rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2564 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 21:51:39 +00:00
uhangi@gmail.com
48bd33c65e Fixed a bug where you could conceal things in PDAs.
..really sad I can't abuse this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2563 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 13:36:51 +00:00
vageyenaman@gmail.com
3babc3a7fb Magnets now generate path lists upon constructor New() being called if they have a default path.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2561 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 18:57:26 +00:00
petethegoat@gmail.com
edf76efd86 Fixed issue 205.
Cyborgs can now just walk into recharging stations.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2560 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 18:16:10 +00:00
tronaldnwn@hotmail.com
9038cfdda7 Food:
Cream pies splat when thrown.
Chaos donuts more chaotic (reduced amount of reagents need to make)
Mystery stew more mysterious (Changed recipe)
Wish Soup some times grants your hungry belly's prayers (new icon).
Meat pie recipes condensed.
Grilled cheese sandwiches
Some reagent amounts may have changed as a result of me seeing them not match the amount of reagent put into making them.
Terribad food descriptions added or modified.


Autolathe has light bulbs, APC parts, and wires in the creation list!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2558 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 16:09:34 +00:00
petethegoat@gmail.com
2190408f0f Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
Slightly improved mops, and got rid of the "X attacks the blood with the mop!" message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2557 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 15:58:50 +00:00
rockdtben
1de1be054d Implemented more getters/setters for damage system. 2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2556 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 13:33:18 +00:00
rockdtben
9aecc4286b Implemented more getters/setters for damage system.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2555 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 12:58:15 +00:00
Baystation12
74cc33fc02 Merge pull request #24 from CIB/master
SMES' units have a lot more initial charge now, making life a bit easier for engineers
2011-11-25 23:34:30 -08:00
vageyenaman@gmail.com
d0d3f3bbfd Hopefully fixes mutagen turning cyborgs into humans.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2554 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-25 22:18:09 +00:00
cib
b00b9674b8 SMES units have a higher initial and maximum charge now. 2011-11-24 23:24:38 -08:00
Albert Iordache
4a4353e1fc Commented out some more forum-sql related code 2011-11-24 13:41:20 +02:00
Baystation12
c1cc954e94 Merge pull request #22 from Tastyfish/master
Merged tg's and bay12's paper code, and closed a possible exploit.
2011-11-24 03:21:07 -08:00
Tastyfish
cc14ed34a5 Merged best of tg's and bay12's paper code, and closed a possible exploit 2011-11-23 23:09:18 -05:00
ryantennessee@yahoo.com
3107d45434 Fixed a derp where I left off a 30 unit option on glass beakers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2552 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-24 03:02:25 +00:00
ryantennessee@yahoo.com
25f5fb7e20 changed /obj/item/weapon/reagent_containers var/possible_transfer_amounts = list(5,10,25) to var/possible_transfer_amounts = list(5,10,15,25,30)
changed /obj/item/weapon/reagent_containers/glass     possible_transfer_amounts = list(5,10,25)     to     possible_transfer_amounts = list(5,10,15,25,50)
changed /obj/item/weapon/reagent_containers/glass/large     possible_transfer_amounts = list(5,10,15,30,50)     to     possible_transfer_amounts = list(5,10,15,25,30,50,100)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2551 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-24 02:39:20 +00:00
vageyenaman@gmail.com
fd67a22afd Final fixes for the firing range. This SHOULD be the last of them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2550 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-24 00:29:36 +00:00
vageyenaman@gmail.com
d719cadf3e Ok for reals this time, removes unnecessary debugging messages.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2548 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 21:45:11 +00:00
vageyenaman@gmail.com
0b1318997c Removes unnecessary debugging crap.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2547 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 21:30:28 +00:00
vageyenaman@gmail.com
f6a04f25f6 Quickfix for some weird visuals in the firing range.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2546 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 20:54:36 +00:00
vageyenaman@gmail.com
c02d3d88e3 Just a quick fix for my last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2545 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 02:55:56 +00:00
vageyenaman@gmail.com
c8452fa96b ◦ When equipping corgis with objects, their icons immediately update. Fixes a bit of visual lag.
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?


New stuff:
   ◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
   ◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
   ◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
   ◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.


    

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 02:00:18 +00:00
tronaldnwn@hotmail.com
a8b673e37a Eggs fried, and eggs boiled.
Now you can cook them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2542 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-22 12:51:54 +00:00
kortgstation@gmail.com
38c25cbbe7 Re-added PALADIN to the upload because people were complaining (corporate is still there though)
Fixed corporate having null origin tech

Fixed the desc on the science goggles fuck you superxpdude dont touch my shitty gimmick items without asking

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2541 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-22 11:11:58 +00:00
Albert Iordache
34c84bbd6d Adding to #8. Edited README.txt, removed forum_activation.dm from the .dme, and added in the hub password 2011-11-21 20:44:57 +02:00
Albert Iordache
9440d9d296 Renamed tgstation.dme to baystation12.dme, added Bay12 admin list and moved a few admin verbs around from Game Master to Game Admin. 2011-11-21 20:01:13 +02:00
mport2004@gmail.com
7c8ed7b030 Signalers will now work with the PDA Signalers.
Numpad may once again be used to type numbers and operators.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2539 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-21 07:25:48 +00:00
rockdtben
84888d5ec3 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2536 316c924e-a436-60f5-8080-3fe189b3f50e 2011-11-20 15:53:23 +00:00
rockdtben
e7a0a44ea4 Implemented adjustToxLoss(amount)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2535 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 10:25:24 +02:00
petethegoat@gmail.com
fcddc199ff New chem dispenser interface, by Tobba. Some sanity checking in power.dm, by Tobba.
Updated changelog, by PETE YEAAAH.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2532 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 10:24:17 +02:00
vageyenaman@gmail.com
8f734c9bc6 ◦ Toggling midis will now disable the current midi(s) playing. How fucking cool is that?? ◦ Fixed a bug for metroids: the AI loop was not canceling when a player was inserted into the mob.
◦ A few icon additions for future updates, namely the terminals and plasmatoids.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2531 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 10:21:34 +02:00
StrumpetPlaya
593e380133 Screen flashes red when hit by melee or projectiles. 2011-11-20 02:54:48 -05:00
StrumpetPlaya
1c580d1359 Speech Bubbles. 2011-11-20 01:23:55 -05:00
rockdtben
f733c08847 Implemented adjustToxLoss(amount)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2535 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 00:12:49 +00:00
petethegoat@gmail.com
9840c44b4e New chem dispenser interface, by Tobba.
Some sanity checking in power.dm, by Tobba.

Updated changelog, by PETE YEAAAH.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2532 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-19 21:18:11 +00:00
vageyenaman@gmail.com
c5043cdb78 ◦ Toggling midis will now disable the current midi(s) playing. How fucking cool is that??
◦ Fixed a bug for metroids: the AI loop was not canceling when a player was inserted into the mob.

◦ A few icon additions for future updates, namely the terminals and plasmatoids.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2531 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-19 18:53:27 +00:00
Baystation12
c80c66a0ae Merge pull request #12 from NivvyDaSkrl/master
Fastler's changes: added ID requirements to mining processing/stacking consoles
2011-11-19 02:58:27 -08:00
Albert Iordache
e72ec83af6 Merge branch 'master' of github.com:Baystation12/Baystation12 2011-11-19 10:51:02 +02:00
Albert Iordache
028014415f Merge branch 'master' of https://github.com/Abi79/tgstation13-git
Conflicts:
	html/changelog.html
2011-11-19 10:48:17 +02:00
Zachary Wilson
cad1a9eba7 Fastler's changes: adding ID requirements to mining consoles. 2011-11-18 12:14:13 -06:00
unknown
1254a34822 Test Commit - Reduced running speed to be similar to BS12. Increased
walking speed.
2011-11-18 00:24:28 -05:00
petethegoat@gmail.com
5545d032be Experimental DMF vending machine update, by Tobba.
Pretty sure everyone who cares knows about this already, but the low down is that shit is more responsive and potentially prettier.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2529 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-18 00:45:50 +00:00
rockdtben
38d90773cc Implemented getToxLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2528 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-17 23:42:09 +00:00
petethegoat@gmail.com
5b81f6ffa3 Additional borg skin choices for the Security, Engineering, Medical, and Janitor modules removed.
New sprites by vey added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2527 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 22:47:37 +00:00
petethegoat@gmail.com
d49739c021 Fixes issue 178. Including placing modules into disposals.
Removed the maze button from the admin panel, no more dumb runtimes from that.

Window fix by Tobba, which lets you attack a window with a crowbar when you're unable to pry it into or out of the frame.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2526 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 20:42:05 +00:00
kortgstation@gmail.com
f87dfdd6a9 Fixes from HG/adding his new suit to the "Select Equipment" verb
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2524 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 09:08:31 +00:00
petethegoat@gmail.com
0a51f81d32 Chemistry bugfixes by Tobba!
Reagent grinders are capable of outputting multiple reagents, improved internals of it a lot.
Fixed a bug with sheets inserted into the reagent grinder, you now get proper amounts.
Fixed a bug with beakers with liquid not inserting properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2523 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 00:48:32 +00:00