Commit Graph

219 Commits

Author SHA1 Message Date
kortgstation@gmail.com
6e3079f077 Tg UPdate: The Wizard no longer starts with Ethereal Jaunt.
Instead, the spellbook simply starts with an extra use. This will save you the trouble of re-memorizing if you do not want to take ethereal jaunt.

Put an Ion Rifle on the nuke ops shuttle which will hopefully help with nuke teams getting routinely destroyed by sec borgs.

Fixed a wizard spawn message which referred to a no longer existing item (it mentioned "two" artifacts in your pockets,though you no longer spawn with a scrying gem)

Added Magus Helm sprites/object, which as of now does not spawn and is just an alternative wizard hat (counts for spell requirements).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2743 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 22:05:27 +00:00
Tastyfish
d9700ef0e7 fixed some design datums, added command to debug RnD 2012-02-22 18:47:06 -05:00
SkyMarshal
d7c0fab8e8 Bugfixes for my debugging stuff and for some of the DNA stuff. 2012-02-18 23:03:51 -07:00
SkyMarshal
f3ce349e5d Fixes runtimes, the prescription glasses work properly, now. 2012-02-18 14:22:30 -07:00
SkyMarshal
2dff6a1dbb Fixed a typo. 2012-02-18 12:52:23 -07:00
SkyMarshal
b5415335d3 Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
SkyMarshal
6e7dfc4ca6 More fixes 2012-02-18 01:53:26 -07:00
SkyMarshal
543785a8e5 Fixed map, finalized DNa and disabilities.
TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
SkyMarshal
c2e4a64201 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-12 12:48:16 -07:00
SkyMarshal
3d284270f7 Fix for command reports and hacktools. 2012-02-12 12:47:36 -07:00
Tastyfish
bc2817a0a4 rejuvinate resets body temp, stabilize atmos restabilizes a chosen area's atmos 2012-02-10 17:15:50 -05:00
Tastyfish
0ebbe456b3 job titles 2012-02-08 20:43:04 -05:00
Albert Iordache
7df0181e60 Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity 2012-02-07 20:05:43 +02:00
Albert Iordache
a20481062c Cleaned up parts of the code, no other changes 2012-02-07 20:05:42 +02:00
SkyMarshal
e432958ab5 Bugfixes for airlocks
Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
SkyMarshal
1d7b00a0fc Bugfixes for adminhelp and the Power Offline event. 2012-02-04 16:20:19 -07:00
SkyMarshal
beffc2299a Final updates on Fingerprints
fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
5dba3ccf88 WIP on detective work overhaul
Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal
4b79c258b6 Map update: Adds wardrobes for all jobs + copiers and filing cabinets.
Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
2012-01-29 02:16:18 -07:00
SkyMarshal
419606ac5b Adds admin alerts to suicides, HOPEFULLY sends adminhelps to IRC. 2012-01-28 16:40:21 -07:00
SkyMarshal
a9520990f7 More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members. 2012-01-22 22:41:17 -07:00
SkyMarshal
fa06a12b1e Fixed some stupid stuff with the Spec Ops shuttle and the wrong energy guns given to mobs. 2012-01-22 19:41:13 -07:00
SkyMarshal
1bf1d5db1f Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt. 2012-01-20 12:53:29 -07:00
Tastyfish
06fce40d34 herped the mark datum thing 2012-01-19 01:54:48 -05:00
Tastyfish
1be9c4cfed check antag "call shuttle" overrides fake recall, can use marked datum as arg in the bs12 call proc command 2012-01-19 01:19:58 -05:00
Albert Iordache
25f7741772 Fixed a UI bug caused by the lack of var/over = 1 for PDAs 2012-01-12 16:58:46 +02:00
SkyMarshal
a47b399c32 Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality. 2012-01-11 18:13:02 -07:00
Tastyfish
ce9042ae20 bones and dismemberment 2012-01-08 20:05:54 -05:00
Miniature
26d679c469 Merge branch 'master' of github.com:Miniature/Baystation12 2012-01-06 03:24:01 +10:30
Miniature
ac29d2c6dd Now you don't need to call a proc when you use proccall(bs12) 2012-01-06 03:23:22 +10:30
Miniature
0d65e4657b Now you don't need to call a proc when you use proccall(bs12)
(leave it blank, i can't remember the way to add a cancel button)
2012-01-06 02:52:15 +10:30
SkyMarshal
411ccc4075 Shitload of stuff. 2012-01-02 21:48:42 -07:00
Tastyfish
c02979c148 Toggle-Deny-Shuttle, can build fire alarms, atmos alarms, intercoms, status displays, and light switches 2011-12-31 12:28:26 -05:00
Tastyfish
a561862ef0 and there too 2011-12-31 01:51:06 -05:00
Tastyfish
2f6fc64353 admins cna see who set custom event now. 2011-12-31 00:35:44 -05:00
Albert Iordache
39b6dd57e0 Removed and commented out the last traces of goon auth. code 2011-12-30 23:28:14 +02:00
CIB
e2d698f376 Merge pull request #150 from MisterFox/master
Retired Admins rank
2011-12-26 15:47:25 -08:00
uporotiy
ab396f50ac TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
Mister Fox
30f4e7dea1 Retired Admins rank for retired admins
Signed-off-by: Mister Fox <traitor.foxy.brown@live.com>
2011-12-26 13:59:20 -05:00
rockdtben
fac10fb031 TG update: Removed all global modifications of toxloss. Added a setToxLoss() proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:07:37 +02:00
Tastyfish
8f53cb2d87 spaceman requested everyone having christmas hats admin verb for possible christmas event. it was possibly a joke I took seriosuly 2011-12-23 02:20:16 -05:00
Mister Fox
9f52aef132 Added toggle-godmode, invisibility for Game Admins, BS12 versions of proccall for Game Masters
Signed-off-by: Mister Fox <traitor.foxy.brown@live.com>
2011-12-20 08:01:54 -05:00
SkyMarshal
1c67be2707 Several fixes/additions. Will list in pull request. 2011-12-18 20:56:39 -07:00
Miniature
2159409d53 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/vote.dm

Because I did it derpily.
2011-12-03 19:30:28 +10:30
Tastyfish
8c596e5c53 added sleeping on logout, willful sleeping, custom event message, slots 2011-12-02 17:28:24 -05:00
vageyenaman@gmail.com
25f8e20822 New adminshit. A verb that lets admins force players to have completely random identities when they join/latejoin. Only works before rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2564 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 21:51:39 +00:00
kortgstation@gmail.com
f87dfdd6a9 Fixes from HG/adding his new suit to the "Select Equipment" verb
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2524 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 09:08:31 +00:00
kortgstation@gmail.com
c00d699ab6 Added the pirate captain stuff for HG
Changelings can now regen from death
Loyalty implants are now orderable from QM
Repair bot is now adminspawn only
Added the mech ion cannon, which is adminspawn for now
Tweaked highlander a bit
Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2499 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-08 00:47:50 +00:00
mport2004@gmail.com
ec507d8277 Anything that used the updateappearance proc will no longer update hair/beards. The things that use it are DNA changes, Cloned mobs, Changlings. The proc was runtiming due code on lines 234 and 246, I looked into it a bit but don't currently know how to fix it. The proc is currently commented out so at least the skin color/body updates properly.
Thanks to Exadv1 the reagent checking code for chem got a nice performance tweak.
Minor text change to the steal ai objective.
Few runtimes/nullchecks fixed.
HoS does not spawn with a flash, Warden does not spawn with a taser, Security officers now spawn with a flash.
Wizarditis has been uncommented and nerffed quite a bit.
Moved most of the suits over to the clothing module folder.
Force 0 items won't damage humans.
The two lockboxes have been readded to the armory.
The brigs extra large power cell has been cut in half. (still twice as large as normal apcs)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2480 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 12:14:39 +00:00