More door updating.
(99,79,1) Made this place look a little less empty.
(96,83,3) Tide Bait.
(94,41,8) WHO PUT A CHAIR IN THE ENGINES? Removed.
(32,68,8) Added fluff text
Added R-walling to Mining processing and Mining shuttle at Level 8
Overhauled most doors with new access codes as a result of the code fixes intended to keep departments as pure as possible.
Other changes marked below.
(77,111,1) Added Intercom
(77,110,1) Changed Door Sprite
(43,60,1) Added Atmos Access
(105,32,1) Tider's greetings...
(100,38,2) Set starting pressure to match other tanks.
Surface 1
Reinforced Xenobio support pillars; They hold part of the station up, they should absolutely ACT tough.
Reinforced the eatern walls of Atmospherics to deter break-ins via the holodeck dorms.
(77,110) Door given restricted access code 48 (Mining)
(76,108) Door given restricted access codes 24 and 48 (Atmos OR Mining)
Surface 2
(97,61) Inner Janitorial door given restricted access code 26 (Janitor)
Added a third bottle of space cleaner to the Jani closet, one for each jani cart now!
(107,120) Added an actual showerhead to the shower room.
Supplied Surface med with some extra supplies to account for the small space compared to Asteroid; Can now accomidate twice the staff it could before, gear-wise, anyway... Added Toolbox, Multitool, GPS, and Radios for EMT's in Storage.
(107,104) Added a new light in maint to help light the way from surface medical to the panic shelter.
Surface 3
(44,98) Added a new hall light
Fixed the flooring under the Reading room doors to match the rest of it
Station 2
Added more starting equipment to the surgery rooms to accomidate two surgeons each and generally look more organized [and actually give OP2 some Nanopaste]
(43,78) Added another Micro Manipulator to the pile in Tech Storage as QOL
Added R-wall to Secure Tech storage.
Freezers will start at T0C - 5 (Which is effectively 268.15), and a new Freezer air alarm subtype has been added that bypasses the TLV hardcoded default to allow for larger cooling thresholds (and allow lower target temps).
TL;DR: Freezer tiles and the kitchen freezer will start cold and actually stay cold, prompting "you feel chilly" in the freezer. Other areas that use /freezer/ tiles may be affected by the initial temp, but this should quickly resolve itself thanks to heat balancing.
The landmark uses /obj/effect/landmark, not /obj/effect/landmark/start.
IE - top of the tree, plain landmark, named Observer-Start. In case this happens again in the future.
Changes the name of the entertainment room airlocks to "Auditorium".
Changes up seating in the auditorium.
Cuts down on the size of the auditorium stage so anyone seated can see anything on the stage. There is a strip of area on the ends for placing the spotlight as well.
Addsa megaphone to the entertainment backroom.
Adds intercomms across the service block.
Moves stuff around on the kitchen shutter counter.
Moves the kitchen shutter button out from behind an appliance.
Moves the rancher jim note back in front of the freezer.
Changes one tile of area.
A moderate overhall to the kitchen to make it feel less overly spacious, while still keeping the extra walking room.
Changes some shutter directions.
Puts punpun in the backroom.
Fixes the roof for surface med.
Adds lights.
Changes the hallway disposals to a bin in the entertainment room.
Gives clowns entertainment access.
Fixes a pipe's visibility.
Adds shutter and tint control buttons where they were missing.
No the I'm not moving the goat he's my friend and he's staying in the freezer.
- Fixes submap mob spawners setting atmos requirements on mobs that aren't supposed to have atmos requirements.
- Also makes the spawners only tweak the temperature requirements if environment temperature is outside the mob's own healthy temperature range.
Reverts changes to clowns and mimes, takes away their spawns, and removes the "commedian" and "performer" alt titles, as these are things that pertain more to the entertainment jobs.
Fixes a typo in the xenobot job description.
Changes a capital E to a lowercase e.