Commit Graph

32 Commits

Author SHA1 Message Date
Rykka
3974d7e87f Last Push - Everything is working, just needs testing! 2020-07-16 19:52:20 -04:00
Rykka
940aaec9c8 WIP Aurora Cooking Port
This ports Aurora Cooking, sometimes called Nanako Cooking, from CitRP, who got it from Aurora originally. 

https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/608

Pulled from here with updates to to_chat()

Ovens and fryers now work like the microwave, but also have special trays/baskets that can be inserted and removed with things on them. There's also a crapton of new recipes. Note that you can still use the oven to just bake things, or produce variable food items, to my knowledge. This was specifically kept in when it was originally implemented, IIRC.

- Cooking now uses several machines to make recipes. Microwave, oven, deep fryer.
- Recipes have been redone to reflect this.
- Adds a reagent called Space Spice (used in Synnono's food recipes mostly, prevents recipe conflicts)
- New foods! Lots of them.
- You can cook using held mobs. Also, mouse/ratburgers.
I can dump the recipes if you'd like.

https://user-images.githubusercontent.com/40557659/52112070-10165a80-25cb-11e9-9a72-2c919f0033dd.png (From their PR, may not be accurate).

This is WIP, and will not compile just yet.
2020-07-14 17:04:52 -04:00
Unknown
c8848992b9 Removes redundant combat first aid kits 2020-04-26 13:45:11 -04:00
Unknown
a6deb3078d Overhauls First Aid Kits
- Refactors First aid kits to be mostly autoinjector and pill based. No syringes, just autoinjectors and pills. Health analyzers are also removed.
Regular First Aid Kit: 3x Gauze, 2x Ointment, 1x Paracetamol pill bottle, 1x Inaprovaline pill bottle
Toxin First Aid Kit: 1x Dylovene Pill Bottle, 6x Dylovene Autoinjectors
Burn First Aid Kit: 1x Kelotane pill bottle, 6x Dermaline autoinjectors.
Oxy First Aid Kit: 5x Dexalin Plus autoinjectors, 1x Iron pill bottle, 1x Dexalin Pill Bottle
Adv First Aid Kit: Replaces Autoinjector with Assorted Pill bottle (3 Inaprov, 3 Dylovene, 2 Iron, 2 Tramadol, 3 Hyronalin, 1 Spaceacillin pills)
- Buffs default pill bottle contents. This narrows the effectiveness between autogenerated pills and pill bottles, and those brewed up by players.
- Splits Miner autoinjector into four seperate autoinjectors, one for each damage type. Reduces the price in the mining/exploration vendors.
- Tweaks Pill contents for a bit better consistency. Biggest change is that dexalin pills are 7.5u each.
- Changes Vermicetol chemical color to something more reddish.
- Overhauls Internals closet, removed O2 kits from them, adds more emergency spacesuits.
- Removes Organ Kits, Combat First Aid Kits now have a pill bottle with assorted organ repair pills.
- Surgical kits now have a regular health analyzer, and can hold health analyzers.
2020-04-26 13:38:28 -04:00
Unknown
1be82cfed9 Fixes some more submap issues
- Makes the airlock in the generic shuttle functional.
- Fixes some wall issues on the Daedalus
- Adds blast doors to the generic shuttle's fore
- Moves the generic shuttle's sensor to the rear
2020-04-23 11:41:59 -04:00
Unknown
ca4c55a89d Minor mapfixes
- Fixes some unreplaced walls on the Daedalus
- Fixes Daedalus reactor storage atmospherics
- Rearranges the Assault Shuttle's layout a bit. Bed moved to cockpit, ATM added to vault, permanent translocator beacon added to medical bay.
2020-04-22 10:37:56 -04:00
Unknown
8d41fd5782 Fixes broken nuclear reactor sprite
Again.
Adjusts power numbers
Another tweak
Fixes Portable Generators
200k safe output
This is incredibly dumb
2020-04-22 00:53:20 -04:00
Unknown
96c8d8234a Fixes some oversights 2020-04-20 12:05:41 -04:00
Unknown
2082c0ae37 More Cruiser Tweaks 2020-04-20 11:22:38 -04:00
Unknown
c4160b35bb Master Branch Bugfixes 2020-04-20 10:53:34 -04:00
Unknown
3279c318e3 Fix cruiser SMES 2020-04-19 20:49:26 -04:00
Unknown
c322941953 Assault Dropship, NDV Daedalus, and more!
- Adds an adminbus archeotech military dropship
- Renames the cruiser to the NDV Daedalus
- Removes the Daedalus' Vault, replaces with a engine room consisting of four nuclear reactors. 800 kw safe output
- Replaces the hull material of the Daedalus with something destructable
- Thickens the frontal hull of the Daedalus
- Combines shelter_atoms.dm and shelter_atoms_vr.dm into shelter_atoms_vr.dm (Polaris never ported Shelter capsules from us)
- Moves shelters.dm to shelters_vr.dm
- Fixes scanner readout of the Escape Pod
2020-04-19 15:01:40 -04:00
Unknown
d1e2412d76 Deployable Escape Pods
- Adds Surfluid Escape Pod Capsule
Adds one to the cruiser
Updates some contents
Adds Support for unique deployables
Removes redundant global vars
Better error message
Sets a var correctly
2020-04-17 09:17:46 -04:00
Unknown
c936d5d7fa fixfix 2020-04-14 22:23:21 -04:00
Unknown
23e95899a6 Adds nuclear reactor, Fixes
- Adds Nuclear Reactor, 200 kw safe power, very efficient fuel usage. Emits radiation, should be designed around accordingly.
- Adds Old point defense batteries which use the old sprite.
- Fixes path errors on cruiser.dmm
2020-04-14 22:10:53 -04:00
Unknown
66bc54d81c Fixes some lateload issues 2020-04-13 10:53:45 -04:00
Aronai Sieyes
68b527b518 Merge pull request #7222 from VOREStation/aro-shieldbeep
Make shield sprites look nicer hopefully
2020-04-13 10:05:27 -04:00
Aronai Sieyes
b4d65eed87 Update maps 2020-04-12 20:51:07 -04:00
Unknown
323d5f838b Gun Refactors and Changes
- The Protector is now a minature energy gun, it has 3 lethal, 6 standard stun, and no special stun shot anymore. It retains the alert level lock, there is a version without the lock.
- The energy net gun now gets 3 net shots, but loses its stun alternate fire. It also gets a new sprite from baystation.
- Refactors all Vorestation weapons in vore/fluffstuff to be in their appropriate directories.
- Removes all personalized custom weapons.
- KHI is no longer the manufacturer for the Protector, Net Gun, and AR Glasses. I wanted to make KHI a bit rarer, and their specialty mainly ultra high tech equipment.
- Refactors Expedition Phasers. No practical change, but now there are unlocked versions of all three phaser variants.
2020-04-11 19:39:49 -04:00
Unknown
75d13d5c02 Updates the cruiser 2020-04-02 11:58:39 -04:00
Aronai Sieyes
11decfb184 Add an overmap shuttle to medical 2020-03-26 15:59:27 -04:00
Unknown
848597ec7e Final Fixes 2020-03-24 16:57:52 -04:00
Unknown
3da84a477b Some Adminbus Fixes
- Fixes Cruiser not having scrubbers/vents mapped in to some areas
- Reconfigures Cruiser fighterbay, has 8 fighters now.
- Fixes path issue for Cruiser and KHI vessels
- Moves ERT Relays to the Centcomm map
2020-03-24 16:29:54 -04:00
Unknown
1f4ca54a56 Updates Cruiser with fighterbays 2020-03-21 13:52:58 -04:00
Unknown
e570838e46 Shield Generator for Cruiser 2020-03-20 00:17:58 -04:00
Unknown
7ef6a91f0f Biochemical Dispenser 2020-03-19 01:27:40 -04:00
Unknown
cd7bd6ffdb Docking Controller/Landmark links 2020-03-19 00:28:43 -04:00
Unknown
7a622adece More Cruiser fixes and prettying up 2020-03-18 21:46:21 -04:00
Unknown
17ee13d80f Fixes Turret Access 2020-03-18 17:37:02 -04:00
Unknown
6905716d36 Updates NT Cruiser
- Adds functional turrets
- Removes redundant, unused file
- Adds engines, flight consoles, etc.
- Adds functional airlocks
2020-03-18 16:51:29 -04:00
Aronai Sieyes
81c3bd7af1 Forgot cruiser ship visitable marker 2020-03-18 01:32:28 -04:00
Aronai Sieyes
4ad035b16d Move most antag things to admin-loadable maps 2020-03-18 01:27:29 -04:00