This ports Aurora Cooking, sometimes called Nanako Cooking, from CitRP, who got it from Aurora originally.
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/608
Pulled from here with updates to to_chat()
Ovens and fryers now work like the microwave, but also have special trays/baskets that can be inserted and removed with things on them. There's also a crapton of new recipes. Note that you can still use the oven to just bake things, or produce variable food items, to my knowledge. This was specifically kept in when it was originally implemented, IIRC.
- Cooking now uses several machines to make recipes. Microwave, oven, deep fryer.
- Recipes have been redone to reflect this.
- Adds a reagent called Space Spice (used in Synnono's food recipes mostly, prevents recipe conflicts)
- New foods! Lots of them.
- You can cook using held mobs. Also, mouse/ratburgers.
I can dump the recipes if you'd like.
https://user-images.githubusercontent.com/40557659/52112070-10165a80-25cb-11e9-9a72-2c919f0033dd.png (From their PR, may not be accurate).
This is WIP, and will not compile just yet.
- Refactors First aid kits to be mostly autoinjector and pill based. No syringes, just autoinjectors and pills. Health analyzers are also removed.
Regular First Aid Kit: 3x Gauze, 2x Ointment, 1x Paracetamol pill bottle, 1x Inaprovaline pill bottle
Toxin First Aid Kit: 1x Dylovene Pill Bottle, 6x Dylovene Autoinjectors
Burn First Aid Kit: 1x Kelotane pill bottle, 6x Dermaline autoinjectors.
Oxy First Aid Kit: 5x Dexalin Plus autoinjectors, 1x Iron pill bottle, 1x Dexalin Pill Bottle
Adv First Aid Kit: Replaces Autoinjector with Assorted Pill bottle (3 Inaprov, 3 Dylovene, 2 Iron, 2 Tramadol, 3 Hyronalin, 1 Spaceacillin pills)
- Buffs default pill bottle contents. This narrows the effectiveness between autogenerated pills and pill bottles, and those brewed up by players.
- Splits Miner autoinjector into four seperate autoinjectors, one for each damage type. Reduces the price in the mining/exploration vendors.
- Tweaks Pill contents for a bit better consistency. Biggest change is that dexalin pills are 7.5u each.
- Changes Vermicetol chemical color to something more reddish.
- Overhauls Internals closet, removed O2 kits from them, adds more emergency spacesuits.
- Removes Organ Kits, Combat First Aid Kits now have a pill bottle with assorted organ repair pills.
- Surgical kits now have a regular health analyzer, and can hold health analyzers.
- Makes the airlock in the generic shuttle functional.
- Fixes some wall issues on the Daedalus
- Adds blast doors to the generic shuttle's fore
- Moves the generic shuttle's sensor to the rear
- Fixes some unreplaced walls on the Daedalus
- Fixes Daedalus reactor storage atmospherics
- Rearranges the Assault Shuttle's layout a bit. Bed moved to cockpit, ATM added to vault, permanent translocator beacon added to medical bay.
- Adds an adminbus archeotech military dropship
- Renames the cruiser to the NDV Daedalus
- Removes the Daedalus' Vault, replaces with a engine room consisting of four nuclear reactors. 800 kw safe output
- Replaces the hull material of the Daedalus with something destructable
- Thickens the frontal hull of the Daedalus
- Combines shelter_atoms.dm and shelter_atoms_vr.dm into shelter_atoms_vr.dm (Polaris never ported Shelter capsules from us)
- Moves shelters.dm to shelters_vr.dm
- Fixes scanner readout of the Escape Pod
- Adds Surfluid Escape Pod Capsule
Adds one to the cruiser
Updates some contents
Adds Support for unique deployables
Removes redundant global vars
Better error message
Sets a var correctly
- Adds Nuclear Reactor, 200 kw safe power, very efficient fuel usage. Emits radiation, should be designed around accordingly.
- Adds Old point defense batteries which use the old sprite.
- Fixes path errors on cruiser.dmm
- The Protector is now a minature energy gun, it has 3 lethal, 6 standard stun, and no special stun shot anymore. It retains the alert level lock, there is a version without the lock.
- The energy net gun now gets 3 net shots, but loses its stun alternate fire. It also gets a new sprite from baystation.
- Refactors all Vorestation weapons in vore/fluffstuff to be in their appropriate directories.
- Removes all personalized custom weapons.
- KHI is no longer the manufacturer for the Protector, Net Gun, and AR Glasses. I wanted to make KHI a bit rarer, and their specialty mainly ultra high tech equipment.
- Refactors Expedition Phasers. No practical change, but now there are unlocked versions of all three phaser variants.
- Fixes Cruiser not having scrubbers/vents mapped in to some areas
- Reconfigures Cruiser fighterbay, has 8 fighters now.
- Fixes path issue for Cruiser and KHI vessels
- Moves ERT Relays to the Centcomm map