Commit Graph

96 Commits

Author SHA1 Message Date
PsiOmega
cb4a4d67a1 Merge remote-tracking branch 'upstream/dev' into Turrets 2014-12-03 11:38:54 +01:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
PsiOmega
493465453e Turret controls now affects all aspects of slaved turrets. 2014-11-30 15:50:51 +01:00
PsiOmegaDelta
d9aae79a32 Merge pull request #7008 from Zuhayr/spaceninjas
Hardsuit/voidsuit change, ninja refactor.
2014-11-22 09:30:54 +01:00
Neerti
72c9b2eb15 Resolves conflicts, cherrypicks my code. 2014-11-21 03:32:00 -05:00
Zuhayr
823f01f4bf Changed helmet lights over to a general system/overlays. 2014-11-16 13:40:13 +10:30
Zuhayr
ae66fb16d3 Added jetpack, added gear, fleshed out ERT hardsuits. 2014-11-15 17:39:44 +10:30
Zuhayr
4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Zuhayr
31b6cc19ad Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything. 2014-11-13 21:41:02 +10:30
Zuhayr
82090d2de2 Fixed some issues with previous commits, gave aliens and animals an attack proc, removed now-unused stungloves from attack_hand procs. 2014-11-13 21:01:55 +10:30
Zuhayr
4bb4145f5d Readded interactions for slimes and monkeys using attack_generic proc. 2014-11-13 19:18:34 +10:30
Zuhayr
4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
PsiOmega
574a8f5570 Completes the basic random event manager. 2014-11-08 18:22:31 +01:00
PsiOmega
f2dcf1acaa AI fixes
Telecommunication interruption no longer permanently disables the ability for synths to state laws if they attempt it during the downtime.
If a synth attempts to state laws during telecommunication interruption it now receives a clear feedback message about its impossibility.
Fixes runtime errors when AIs uses shortcut keys to operate APCs/turret controls when the corresponding window isn't open.
Adds missing AI-restriction check for turret controls.
Airlocks no longer lie about dropping bolts when they cannot be dropped.
2014-11-06 15:36:02 +01:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
PsiOmega
e19a79a340 Ports verb-optimizations from /tg/
The examine, pull, and point verbs now below to the mob instead of all atoms. Based on discussion here: http://www.byond.com/forum/?post=1326139&page=2#comment8198716
As a bonus ghosts can now point. Ghost pointing should only be visible to other ghosts unless made visible by cult activities.
2014-11-05 08:52:56 +01:00
PsiOmega
bd08ee99b2 Merge remote-tracking branch 'upstream/dev' into PortaTurret 2014-10-29 19:17:35 +01:00
PsiOmega
0a7cbfa4cf Merge remote-tracking branch 'upstream/dev' into PortaTurret 2014-10-24 23:54:35 +02:00
Zuhayr
8d9d83d5ef Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-10-24 09:12:02 +10:30
PsiOmega
687c2b40f7 Nabs /tg/ support procs and defines. 2014-10-23 14:35:34 +02:00
GinjaNinja32
f4893bed33 Ghost following double-click fix 2014-10-22 00:11:41 +01:00
PsiOmega
c4a9293727 HUD overlay improvements
Reduces code duplication, increases code robustness, adds science googles overlay.
2014-10-17 20:27:40 +02:00
Zuhayr
3fc7414cfd Fixes #6656 2014-10-11 06:52:20 +10:30
Zuhayr
92c92753fb Manual icon file merge. 2014-10-11 06:40:36 +10:30
Mloc
0d27fd33cc fixes #4153
Signed-off-by: Mloc <colmohici@gmail.com>
2014-10-07 09:33:31 +01:00
Zuhayr
6c96f3d66b Merge branch 'xenorewrite' of https://github.com/Zuhayr/Baystation12 into dev 2014-10-02 02:39:37 +09:30
Zuhayr
305416d5c5 Merg resolution. 2014-10-02 02:33:06 +09:30
Zuhayr
3fd8b64f86 Added new diona icons, added heat to alien life(), added fire indicator. 2014-10-01 22:21:34 +09:30
Mloc
484082230c fixes #6549
Signed-off-by: Mloc <colmohici@gmail.com>
2014-09-30 11:35:20 +01:00
Zuhayr
e2ce1fa2df Collapsed Bump() down to carbon from alien and monkey. Stripped out extraneous stuff from carbon/alien HUD. Implemented some life stuff for aliens. 2014-09-30 15:28:30 +09:30
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
sick-trigger
e3395e7618 Clicking on UI storage boxes now uses ClickOn 2014-09-15 17:04:30 +10:00
Chinsky
2cf5af181f Merge pull request #6318 from PsiOmegaDelta/EyeOfTheNinja
Ninja-night vision now works.
2014-09-13 03:53:07 +04:00
PsiOmega
34346cf308 Ninja-night vision now works.
A ninja now uses proper glasses instead of using its own hack.
Fixed a bug that would override the old ninja-night vision unless one also wore additional glasses in the glasses-inventory slot.
Adds overlays to thermals and mesons as well. Slightly reduces the intensity of the night vision overlay.
2014-09-11 13:43:13 +02:00
Mloc-Argent
712e209ab6 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/__HELPERS/text.dm
	code/game/machinery/podmen.dm
	code/game/machinery/vending.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/devices/PDA/cart.dm
	code/modules/clothing/suits/jobs.dm
2014-09-10 22:14:37 +01:00
PsiOmega
497eae1877 Human (and sub-races) are no longer cloned with clothes. 2014-09-05 16:04:02 +02:00
Zuhayr
059532c155 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-09-01 22:03:29 +09:30
Chinsky
4bf73a50c1 Fixes "Do not allow use of items" option doing nothing.
Probably was lost during move to new clicking system.
2014-08-28 14:42:06 +04:00
Zuhayr
772715f2da Merged dev-freeze into master. Two map conflicts, used dev-freeze map. 2014-08-27 20:46:04 +09:30
Zuhayr
cf68ad7c87 Master to dev merge. 2014-08-27 20:24:07 +09:30
Kelenius
d8b35de058 Fixes wizard's mutate lazers not working 2014-08-22 10:16:00 +04:00
PsiOmega
30c581c8b3 Fixes an exploit reported at tgstation/-tg-station#4491. Credits to @MrPerson for the fix. 2014-08-20 10:46:09 +02:00
mwerezak
9bfb4642a2 Merge remote-tracking branch 'upstream/dev' into stun-baton
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	Made all obj/item/weapons have "swing_hit" as their default hitsound.
	Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
7130fd124b Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
PsiOmega
3ad8f4ca24 Merge branch 'dev' into Pics
Conflicts:
	code/modules/paperwork/photography.dm
2014-07-29 16:45:55 +02:00
Chinsky
8ccac61068 Merge pull request #5820 from Zuhayr/hydroponics
Bevy of newhydro fixes.
2014-07-29 17:59:28 +04:00
PsiOmega
a5f6d417a1 Expands the AI photo-camera so that it now has robot/cyborg support. Also implements DRY in practice. 2014-07-28 23:41:55 +02:00