Zuhayr
794ca4064e
Merge resolution.
2013-11-29 22:36:36 +10:30
Zuhayr
9c4b4c2817
Merge resolution.
2013-11-29 22:34:09 +10:30
Mloc
f1672e2de0
Merge pull request #3987 from MrLeebo/dev
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Thanksgiving Update: Tofurkey!
2013-11-29 03:10:10 -08:00
Ccomp5950
3be474bab8
Admin request: Added ability to jobban players from becoming Dionaea nymph
2013-11-28 22:35:12 -06:00
Iamgoofball
e02566fd2f
Changes Telescience to Projectile Trajectory!
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Conflicts:
code/modules/telesci/gps.dm
code/modules/telesci/telesci_computer.dm
2013-11-28 17:50:09 +04:00
Chinsky
6b23a0d7c0
Merge pull request #3982 from Mloc/bs12-hooks
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Implements hooks, an easier way to write code to be called at startup/roundstart/roundend/etc.
2013-11-28 05:32:08 -08:00
Jeremy Liberman
6afa23a62e
Adds tofurkey and stuffing food items
2013-11-28 03:45:13 -06:00
Chinsky
845a995abe
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
icons/mob/uniform.dmi
2013-11-27 04:12:42 +04:00
Chinsky
83d1924b83
Commiting SueTheCake's detective things.
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-New set of clothes spawning in the closet.
-Replacement of revolver by semiauto gun, with update to autolathe recipies.
2013-11-27 04:10:06 +04:00
Zuhayr
aa6744344a
Merge pull request #3976 from Ccomp5950/custom_items_buggaloo
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Custom Items.
2013-11-25 13:47:43 -08:00
Mloc-Argent
6095a3a249
Merge branch 'dev' of github.com:Baystation12/Baystation12 into bs12-hooks
2013-11-25 21:17:07 +00:00
Mloc-Argent
33805e639b
Implements hooks, an easier way to write code to be called at startup/roundstart/roundend.
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Current hooks are "startup", "roundstart", and "roundend".
Most stuff in world/New() has been moved over to the startup hook.
Roundstart and roundend have no hooks yet.
Removed the unused "newbanjob.dm" file and associated verbs/topics.
Bumped RECOMMENDED_VERSION up to 501.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-11-25 21:16:09 +00:00
Mloc
d8683f2d39
Revert "Merge pull request #3965 from jack-fractal/dev"
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This reverts commit fa57b76f25 , reversing
changes made to 40ee2278ed .
Signed-off-by: Mloc <colmohici@gmail.com >
2013-11-25 11:59:57 +00:00
Zuhayr
8b5664f321
Merge pull request #3975 from Ccomp5950/lasertag_suicide
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Can no longer commit suicide with a lasertag gun.
2013-11-25 03:19:05 -08:00
Zuhayr
fa57b76f25
Merge pull request #3965 from jack-fractal/dev
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Mask of Nar'Sie - 1.0
2013-11-24 20:57:04 -08:00
Mloc
503302dae5
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/reagents/Chemistry-Machinery.dm
2013-11-24 23:37:09 +00:00
Ccomp5950
cc5418b3cd
Requested removal.
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Seth Sealis - Gray Coat
Ashley Rifler - Purple Glove
http://baystation12.net/forums/viewtopic.php?f=33&t=9097
2013-11-24 16:57:18 -06:00
Ccomp5950
e8157e36f8
Custom Item Code: Sakura Hokkaido's Kimono (say that 3 times fast)
2013-11-24 16:51:30 -06:00
Ccomp5950
20b803b808
Custom Items Code: Yuri's Flask and Mai Yang's dres.
2013-11-24 16:28:48 -06:00
jack-fractal
39542c7760
- removing 'colon' use for proc calls. Generally a bad idea.
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- adding a check for being silenced to use runes
- adding extra slashes in front of the mask definition
- re-adding the autotransfer.dm file to the include list
2013-11-24 16:13:28 -05:00
Ccomp5950
72b762db53
Can no longer commit suicide with a lasertag gun.
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And you will feel silly for even making the attempt.
2013-11-23 21:51:15 -06:00
Ccomp5950
e684b69741
Fixed a runtime issue with demonsblood. Was causing runtimes because data was inheriting the bloods data var (which is a list).
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The drink will still maintain it's reagents and data vars but when ingested and procesed the blood is ignored.
Downsides, you can't get sick from ingesting blood in a drink (which..you shouldn't anywho)
Possible future updates: since blood is an amnetic substance make the person have nausia for ingesting it if quantities are high
2013-11-23 20:21:51 -06:00
Jeremy Liberman
6bd00eb561
Emag ATMs to drop money
2013-11-23 16:59:30 -06:00
jack-fractal
ce18d47778
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
baystation12.int
code/controllers/verbs.dm
2013-11-23 11:58:50 -05:00
Mloc
c5cd3562e3
Merge pull request #3961 from Ccomp5950/loyaltyimplant_fix
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Bugfix(2126) Traitors still have loyalty implants, admins should be able to remove/disable implants
2013-11-23 04:02:40 -08:00
Ccomp5950
9e4e46cf44
Removed soda items from Booze dispenser
2013-11-23 04:49:02 -06:00
Zuhayr
471c45471e
Fixes #3927
2013-11-23 21:08:52 +10:30
Zuhayr
b476a55b47
Fixes #3967
2013-11-23 20:52:39 +10:30
Ccomp5950
df7c877da7
Space Soda should now show up in the Soda Dispenser
2013-11-23 02:02:14 -06:00
Ccomp5950
3a177a95c4
And fix so Space Cola shows up too.
2013-11-23 01:50:17 -06:00
Ccomp5950
ec79e75c0f
Fixed nanoUI issues with Watermelon Juice in the Soda Dispenser
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Added some if statements so that NanoUI for the booze/soda dispensers isn't /exactly/ like the chemdispenser, mentions glass instead of beaker, and "drinks" instead of chemical.
Also removed my debug messages
2013-11-23 01:43:34 -06:00
Ccomp5950
91c56c6e77
Fixed Booze dispensers and soda dispensers to be able to use glasses instead of beakers.
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Typo fix: Added taquilla back in, it's ID wasn't correct in the reagent list for booze dispenser.
added watermellon juice to the soda machine.
Todo: Fix NanoUI for these to now mention beakers, and have enough space to list watermellon juice
2013-11-22 21:46:11 -06:00
Zuhayr
abd17deb5b
Fixes #3962
2013-11-23 14:02:10 +10:30
Zuhayr
7cc1c93207
Clamps pill numbers between 1 and 20.
2013-11-23 13:47:20 +10:30
Zuhayr
6e2aa2e28a
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze
2013-11-23 13:21:24 +10:30
Zuhayr
f359919623
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
2013-11-23 13:21:11 +10:30
Zuhayr
85661195bc
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-11-23 13:20:15 +10:30
jack-fractal
5df2797b86
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
baystation12.int
2013-11-22 20:30:23 -05:00
jack-fractal
3eb8d1c2b9
- lots of debugging
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- modifying how runes are called to use reflection
- adding highlander code to make sure that there can only be one mask
- adding Spread Shadows spell
- adding cult admin investigation log
- adding mask icon
2013-11-22 20:09:24 -05:00
Ccomp5950
e00c6ae21e
Bugfix: is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.
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implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.
Thanks Chinsky / alex-gh for the heads up on this.
2013-11-22 12:52:25 -06:00
Zuhayr
8400c73cc1
Nuke merge.
2013-11-23 00:44:19 +10:30
Zuhayr
507d4feb66
Reverting a half-fix that was put into master instead.
2013-11-23 00:41:25 +10:30
Zuhayr
c8c8e9d078
Removing species restriction on ninja gear.
2013-11-23 00:39:00 +10:30
Zuhayr
f11b964f6c
Fixes #3921
2013-11-22 23:10:06 +10:30
Zuhayr
b2ca9f9ccb
Added icon_override var to obj/item. When worn, items with icon_override set will use this DMI instead of the hardcoded clothing DMI to determine on-mob sprite.
2013-11-22 22:51:55 +10:30
Zuhayr
ae0605db42
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
2013-11-22 22:18:44 +10:30
Ccomp5950
9ddbc905e9
Bugfix(2126) Traitors still have loyalty implants, admins should be able to remove/disable implants
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Added a proc is_loyalty_implanted() that returns 1 if so, and 0 if not.
Added the ability to remove and add loyalty implants from the traitor panel.
Changed the checks on antags to not care if they are section heads, but to instead check for a loyalty implant.
Fixed a minor bug where traitorborgs made through traitor panel was not adding law 0
Adding a loyalty implant to an antagonist through traitor panel will also remove them from being an antag.
2013-11-22 01:12:56 -06:00
Ccomp5950
56a066ecfb
Bugfix(3937) Blindfolds cause permenent blindness
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Removed BLIND vision flag from the object as that is already handled in mob/living/carbon/human/life.dm
Resolves #3937
2013-11-21 21:35:23 -06:00
Zuhayr
caee3a81e2
Adds sprites and skeleton definitions for species-specific Syndicate hardsuits.
2013-11-22 09:52:04 +10:30
Nanai
dd77eae405
Custom Belt Fix
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Edited issue with chemicals spawned.
2013-11-21 17:34:12 -05:00