Neerti
2a946fc23d
Merge pull request #1243 from Kelenius/cleanupTwo
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Mob inventory cleanup, part 2
2016-04-21 21:07:22 -04:00
Yoshax
78d8caed83
Stops pAIs from dragging people, corpses, etc
2016-04-22 01:33:25 +01:00
Yoshax
0353ac2238
Makes cheongasm loadout selection clearer
2016-04-22 01:17:11 +01:00
Hubblenaut
3d9a558712
Changes to SMES
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- Transition to using kilowatts and kilowatt hours
- Adds an input load bar with value
- SMES charge rate and coil capacities slightly adjusted for using
kilowatt units
2016-04-22 00:58:11 +02:00
Yoshax
c77a7d4c00
Makes cheongasms use fancy loadout tweak stuff
2016-04-21 22:29:30 +01:00
Datraen
4212acdc58
Makes slimes less annoying, xenos now translate messages.
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Translation is as a result of say code being extra fun.
2016-04-21 16:40:59 -04:00
Yoshax
9e2119a873
Adds different colored cheongsams
2016-04-21 21:28:34 +01:00
Ccomp5950
574b08d703
Slimes and Parrots now hear_say
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Removes the recursive bullshit that was put in living/say() that isn't needed.
Fixes #12063 http://i.imgur.com/lsb983N.png
2016-04-21 13:57:24 -04:00
Datraen
11a6e74ea9
Fix reagent handling, magic numbers, other errors.
2016-04-21 13:39:52 -04:00
Nerezza
42eaadb4e5
Skrell can speak Schechi instead of Teshari now
2016-04-21 12:02:35 -05:00
Datraen
f09304c508
Adds the new xeno mob system, implemented with slimes.
2016-04-21 11:05:18 -04:00
Kelenius
98badae45f
Merge branch 'master' into cleanupTwo
2016-04-21 11:41:32 +03:00
Anewbe
40ce9dc904
Gives Breacher helmets force 5, makes their headbutts more dangerous
2016-04-20 22:10:44 -05:00
Yoshax
aa592e3b35
Gender tweaking
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Limits biolgical gender by species and defaults to male/female.
Can also set gender identity which determines which is displayed upon examination and suchlike along with being shown in medical records
2016-04-20 20:07:14 +01:00
Neerti
a1faf6e497
Merge pull request #1428 from ParadoxSpace/DionaLightFix
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Fixes Diona Light Gain
2016-04-20 12:12:45 -04:00
Datraen
2b53efdfd5
Merge pull request #1303 from Hubblenaut/hydro
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Full fertilizer bottles of type glass/bottle
2016-04-20 11:31:31 -04:00
Yoshax
0577738032
Character setup gender selection changes
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Different species now have different gender selections available.
2016-04-20 16:27:55 +01:00
HarpyEagle
6b7d40b75f
Fixes confused movement for walking/running, adjusts behaviour
2016-04-20 16:49:33 +02:00
HarpyEagle
bf3253ca28
Running into things while confused Weakens instead of Paralyzes.
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Fixes incorrect use of take_organ_damage
2016-04-20 16:49:14 +02:00
PsiOmegaDelta
a3f8bc815e
Round start timer now remains at 0 until the round actually starts.
2016-04-20 15:27:59 +01:00
EmperorJon
ebeaddea6e
Merge pull request #1414 from Mark9013100/4/15/2016tank_grammar
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Fixes some punctuation
2016-04-20 13:23:51 +01:00
EmperorJon
8d2370bd65
Merge pull request #1445 from Anewbe/veymed_prosthetics
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Adds Vey-Med prosthetic limbs.
2016-04-20 13:23:07 +01:00
EmperorJon
7b793634b2
Merge pull request #1451 from SinTwo/minimalist-ui
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Adds a new UI style - Minimalist
2016-04-20 13:22:55 +01:00
EmperorJon
8596e303e3
Merge pull request #1430 from mwerezak/living-life-fix-polaris
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Human Life Fixes
2016-04-20 13:22:18 +01:00
Hubblenaut
2b44de88b1
Change to absolute pathing
2016-04-20 13:21:35 +02:00
Neerti
3c92193bf5
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/30/2016_dumb_gun_balance
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# Conflicts resolved:
# code/modules/projectiles/projectile/beams.dm
2016-04-20 05:41:36 -04:00
SinTwo
57b8808a53
Adds a new UI style
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minimalist.dmi
2016-04-19 21:46:19 -04:00
Datraen
c6f2b0f76d
Merge pull request #1447 from Yoshax/safetyfiring
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Fixes a typo on the new preference
2016-04-19 21:12:35 -04:00
Yoshax
4e8ac2515d
Further fixes typos
2016-04-19 23:49:57 +01:00
Yoshax
7ae719aea7
Fixes a typo on the new prefence
2016-04-19 23:09:54 +01:00
Datraen
a3df9e6eba
Merge pull request #1429 from Yoshax/safetyfiring
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Adds a new verb/preference to toggle requirting help intent to fire weapons
2016-04-19 11:44:53 -04:00
Anewbe
29b9935411
Adds Vey-Med prosthetic limbs.
2016-04-18 18:50:54 -05:00
EmperorJon
47f715805e
Merge pull request #1442 from Yoshax/drinksloadout
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Loadout (vacuum-)flask contents now configurable.
2016-04-18 16:33:42 +01:00
Yoshax
f0c69e663d
Fixes error
2016-04-18 15:53:09 +01:00
PsiOmegaDelta
2e6f2c53a6
Loadout (vacuum-)flask contents now configurable.
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Can now prefill the loadout flask and vacuum-flask with a relevant liquid of your choice.
2016-04-18 15:30:26 +01:00
HarpyEagle
03c2ace543
Fixes #11520
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Makes overdosing check volume instead of amount metabolised as its criteria
2016-04-18 15:16:31 +01:00
Datraen
12c9156098
Fixes Teshari smocks, updates changelog.
2016-04-17 17:07:53 -04:00
HarpyEagle
6ff230c3cc
Fixes paralysis not causing stat = UNCONSCIOUS
2016-04-17 01:22:15 -04:00
mwerezak
e3e67fd48a
Fixes #12634
2016-04-16 17:30:28 -04:00
HarpyEagle
adf56aad82
And some more excessive processing
2016-04-16 17:30:24 -04:00
HarpyEagle
0488a54297
Removes another excessive AdjustParalysis(-1)
2016-04-16 17:30:23 -04:00
HarpyEagle
abd5b98343
Fixes #12613
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handle_statuses() is now called from living/Life() instead of from handle_regular_status_updates(), replacing the call from handle_status_effects()
2016-04-16 17:30:23 -04:00
ParadoxSpace
ec5401036f
Update life.dm
2016-04-16 13:33:13 -06:00
Yoshax
ff96d27a85
Adds a new verb that allows users to toggle the requiring help intent to fire weapons on or off
2016-04-16 18:30:35 +01:00
ParadoxSpace
c56bda0eed
Update life.dm
2016-04-16 10:38:38 -06:00
EmperorJon
ff6526d5a3
Merge pull request #1424 from Neerti/4/16/2016_aim_intent_changes
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Aim Intent Changes
2016-04-16 17:13:16 +01:00
EmperorJon
61684db81d
Merge pull request #1425 from Neerti/4/16/2016_eye_color_verb
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Adds verb to change eye color at will (if mechanical)
2016-04-16 17:12:36 +01:00
Neerti
69a4242b17
Inventory Tweaks 1
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Evidence bags should no longer start empty.
Reduces maximum width for the inventory background slightly.
Makes a new, slimmer to close the inventory. This and the maximum width reduction mean the inventory should never overlap with other UI buttons.
2016-04-16 10:28:14 -04:00
Neerti
3667780871
Adds verb to change eye color at will (if mechanical)
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Adds a verb used by humanoid mobs that have mechanical eyes, which allows them to pick a new color, and have it applied instantly.
Adds some helper functions, specifically hex2rgb(), to convert hexadecimal colors to a list of numbers for r, g, and b.
2016-04-16 06:14:09 -04:00
Neerti
da53a9ea60
Aim Intent Changes
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Manually ports https://github.com/Baystation12/Baystation12/pull/12614 's fix to not make examining trigger the autofire.
The toggle to shoot if the target talks on the radio defaults to off.
The aim intent icon now updates when clicked.
2016-04-16 02:30:47 -04:00