ForFoxSake
3e0af860e9
Makes the shotgun go off if it's modified while loaded.
2016-12-09 13:22:04 +00:00
MagmaRam
8f74526064
Merge pull request #2842 from ForFoxSake/takemybreathaway
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A Few Atmospherics Tweaks (Valves, Vents and Layout)
2016-12-07 21:43:46 -06:00
Anewbe
bf9c76ee3c
Merge pull request #2839 from MagmaRam/EAL_implant
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Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
ForFoxSake
802b70ba5b
De-cluttered Atmospherics, enabled air vent direction switching, and added digital valve un-wrenching.
2016-12-07 21:50:26 +00:00
MagmaRam
95aa0d152d
Finally got around to implementing Zuhayr's suggestion.
2016-12-06 20:16:42 -06:00
ForFoxSake
716c89b8cd
Fixes water-cooler runtime.
2016-12-06 22:38:52 +00:00
MagmaRam
d382cec406
Left a thing in by accident.
2016-12-01 22:42:53 -06:00
MagmaRam
c5b77fcf9e
Adds an implant that allows humans to speak EAL.
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It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
Anewbe
16bea57254
Merge pull request #2836 from Woodratt/1.6.5_Uniforms
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1.6.5 Port of Bay's uniforms
2016-11-30 15:37:51 -06:00
woodratt
5444a4ad52
1.6.5 Port of Bay's uniforms
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- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
Anewbe
1c7b32787b
Skrell chem changes
2016-11-27 19:18:02 -06:00
MagmaRam
5bf3cd725f
Merge pull request #2833 from Anewbe/skrell_numbers
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Adjusts some Skrell numbers so they like warm and dark
2016-11-27 17:45:48 -06:00
MagmaRam
77cbab5704
Merge pull request #2831 from Anewbe/singlang_again
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Signlang should now work while muzzled.
2016-11-27 17:45:27 -06:00
Anewbe
b7a2c5efd4
Lungs that are repaired will stop causing oxyloss
2016-11-27 16:50:17 -06:00
Anewbe
c5d77d2b6e
Adjusts some Skrell numbers so the like warm and dark
2016-11-27 16:20:45 -06:00
Anewbe
f725bbcaad
Signlang should now work while muzzled.
2016-11-26 23:37:49 -06:00
Anewbe
e75b6c4b2e
Merge pull request #2829 from Woodratt/1.6.4_hathathat
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1.6.4 Port of Baystation head items.
2016-11-26 20:24:00 -06:00
woodratt
6dd5c9d657
1.6.4 Port of Baystation head items.
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- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.
- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
MagmaRam
1774613cf2
Merge pull request #2827 from Anewbe/observe_timer
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Fixes some incorrect times for respawn things.
2016-11-26 09:32:47 -06:00
Anewbe
ba371943be
Merge pull request #2821 from ForFoxSake/soundsofthesynths
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A Fix for Encoded Audio Language, and by Accident, Languages in General
2016-11-25 22:13:34 -06:00
Anewbe
572c17c440
Fixes some incorrect times for respawn things.
2016-11-25 21:59:30 -06:00
MagmaRam
b5ecab7e18
Merge pull request #2823 from Anewbe/boots_fix
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Corrects magboots and the shoe toggle thing
2016-11-25 21:32:28 -06:00
MagmaRam
47bb1f2407
Merge pull request #2824 from Anewbe/rads
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FBPs should no longer get mutations from rads
2016-11-25 21:32:25 -06:00
Anewbe
2089651a04
Diona should properly name themselves upon evolution.
2016-11-25 21:13:29 -06:00
Anewbe
5eb2f705fa
FBPs should no longer get mutations from rads
2016-11-25 17:34:41 -06:00
Anewbe
5204348ce6
Corrects magboots and the shoe toggle thing
2016-11-24 23:22:58 -06:00
Anewbe
c5c38d5914
Merge pull request #2822 from Woodratt/1.6.3_suit_clothing
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1.6.3 Ports of Bay's suit clothing
2016-11-24 21:33:49 -06:00
woodratt
454e6870d9
1.6.3 Ports of Bay's suit clothing
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- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
ForFoxSake
db63646679
Fixes language ability checks. Adds EAL to more synthetics.
2016-11-25 02:44:06 +00:00
Anewbe
958230ce01
Fixes the vacuum thing again
2016-11-24 18:14:44 -06:00
Anewbe
236bb3b117
Fixes improper rookie lung
2016-11-24 17:35:43 -06:00
MagmaRam
28856121a1
Merge pull request #2768 from Anewbe/wizbiz
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Technomancer changes
2016-11-24 14:40:36 -06:00
MagmaRam
e13b42b193
Merge pull request #2818 from Anewbe/raise_fix
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Should fix Raise rune
2016-11-24 14:38:44 -06:00
Anewbe
8414d25ebc
Merge pull request #2800 from Nerezza/APCwork
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Misc APC tweaks & fixes
2016-11-24 14:21:33 -06:00
Anewbe
c85c789d71
Merge pull request #2803 from Nerezza/firelockchanges
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Slightly animated hazard shutter prying
2016-11-24 14:14:08 -06:00
Anewbe
52b7d48de7
Should fix Raise rune
2016-11-24 14:12:28 -06:00
Anewbe
9e6be602dd
Merge pull request #2816 from MagmaRam/reverse_vampire
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Blood can be put into dead bodies.
2016-11-24 13:26:10 -06:00
Anewbe
050aa30eb1
Merge pull request #2817 from MagmaRam/defib_fix_please_make_this_the_last_one_please_god
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Defibs should revive people now.
2016-11-24 13:26:03 -06:00
Anewbe
05d5061b8b
Merge pull request #2815 from MagmaRam/fifty
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Fifty-stacks can now be added to the R&D machines.
2016-11-24 13:25:57 -06:00
MagmaRam
7e8557c5e2
Merge pull request #2813 from Anewbe/boots
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Adds toggle shoe layer, fixes boot knives
2016-11-24 00:35:21 -06:00
MagmaRam
3f57783bf3
People will now process reagents when dead.
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Most reagents are still skipped, but blood is, importantly, not.
This needs to be discussed further.
2016-11-24 00:31:20 -06:00
MagmaRam
eef853393e
Defibs should revive people now.
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This might be an unnecessary fix, I might just have the worst luck.
But I couldn't get a defib to res in 10 tries before this,
got it on the second after.
2016-11-24 00:30:05 -06:00
Anewbe
baec85a8b9
Merge pull request #2814 from MagmaRam/gun_attack_logs
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Changes the formatting for attack logs for reflex shots.
2016-11-23 23:18:42 -06:00
MagmaRam
0b3c9238ea
Fifty stacks can now be added to the R&D machines.
2016-11-23 22:31:06 -06:00
MagmaRam
82e2d67067
Changes the formatting for attack logs for reflex shots.
2016-11-23 19:22:38 -06:00
Anewbe
7075adba42
Adds toggle shoe layer, fixes knives
2016-11-23 18:23:39 -06:00
MagmaRam
7517d46d01
Merge pull request #2812 from Anewbe/spawn_fixes
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Fixes two items not spawning properly, moves CE welder to locker
2016-11-23 18:12:42 -06:00
Anewbe
e8e0ab8762
Fixes two items not spawning properly, moves CE welder to locker
2016-11-23 16:13:55 -06:00
Anewbe
2df0ebaaee
Lungs will only pop if the breath inhaled is less than the lung's safe pressure
2016-11-23 15:37:29 -06:00
MagmaRam
e87d0c9b92
Merge pull request #2808 from Anewbe/singuloth_rises
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Singulo should be more stable now, produce power earlier
2016-11-23 14:37:25 -06:00