Commit Graph

16969 Commits

Author SHA1 Message Date
Belsima
3f4576dc58 rainbow 2018-02-19 14:52:50 -05:00
Verkister
8a731a8bc8 Another attempt at leg icon generation fixes. (#4839)
-Makes leg icon cache code little more robust in the hunt of the dreaded bugson dismemberment crash.
-The old leg layer direction caching code was pretty slippery to grasp and basically the only thing left separating it from the other well behaving limbs at this point.
-The cache blending runs each limb on its own so there is no practical need to (con)fuse the left and right legs together like that.
-Not entirely sure how exactly the old code did the stuff(itjustworks.ogg), but the new one goes straight to the point, picking the side of the processing limb, grabbing its overlay appropriate direction icons onto one temp, blending the overlay set onto base before grabbing the underlay appropriate dir by itself into a separate(free of the overlay temp shenanigans) and underlay blending it onto the base.
2018-02-18 11:47:27 -08:00
Anewbe
6ae7f434b4 Should squash two runtimes (#4868) 2018-02-18 11:46:50 -08:00
Anewbe
82889f60a2 Corrects a few accuracy/evasion errors (#4864) 2018-02-18 11:44:43 -08:00
Anewbe
7afe6dd1ff Merge pull request #4858 from VOREStation/pol-surgicon
Clean up some recent update_icons() changes
2018-02-18 13:44:05 -06:00
Anewbe
416cb98b53 Removes testing code. (#4871) 2018-02-18 11:43:42 -08:00
Anewbe
9673c90298 Merge pull request #4859 from Cameron653/patch-1
Makes devs able to see use of take admin command button
2018-02-18 13:43:23 -06:00
Anewbe
1c1e15a221 EMPs no longer make meat eyes fuzzy (#4856) 2018-02-18 01:09:04 -08:00
Anewbe
09f7f798d3 Power monitoring consoles find all station-related sensors (#4853) 2018-02-17 20:40:32 -08:00
elgeonmb
c359d8aae4 unions no longer make firearms (#4836) 2018-02-17 20:40:15 -08:00
Arokha Sieyes
62b9e203ec Clean up some recent update_icons() changes 2018-02-17 19:24:36 -05:00
Anewbe
7cc8fa0cba Gives Miners shinybits. (#4840)
* Gives miners marker beacons, moves their locker to another file

* Makes marker beacons ITEM_SIZE_SMALL
2018-02-17 11:19:48 -08:00
Anewbe
077b73a446 Suit coolers don't magically shut off in mild fires (#4820) 2018-02-17 11:19:21 -08:00
Cameron653
7f7ecc4255 Makes devs able to see use of take admin command button 2018-02-17 11:14:56 -05:00
Anewbe
329a65be08 Merge pull request #4838 from VOREStation/pol-emerboxes
Port Bay's survival boxes
2018-02-17 10:05:39 -06:00
Arokha Sieyes
dec6941fea Fix for borgs accidentally getting into useless grab/disarm intents 2018-02-16 22:46:43 -06:00
Arokha Sieyes
f4d0ec3fb8 Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
Anewbe
ae974977f1 Merge pull request #4849 from Cyantime/patch-2
Allows the pocket newscaster to fit in pockets
2018-02-16 12:53:34 -06:00
Anewbe
ab9f296adb Merge pull request #4837 from Schnayy/giftitems
Gift items + Cargo crate
2018-02-16 12:52:59 -06:00
Anewbe
b34ee7d087 Merge pull request #4843 from PrismaticGynoid/universalponchos
Department ponchos for all
2018-02-16 12:52:27 -06:00
Anewbe
004ff0166d Merge pull request #4822 from VOREStation/pol-sa-playerqol
Player-controlled SA QoL
2018-02-16 12:52:14 -06:00
Anewbe
b8058d5cc7 Merge pull request #4825 from VOREStation/pol-mob-glow
Extend mob 'glow' capabilities
2018-02-16 12:50:54 -06:00
Anewbe
897833b0fc Merge pull request #4848 from VOREStation/pol-shoes
Walking with nonshoes on feet causes runtimes
2018-02-16 12:50:28 -06:00
Cyantime
b0b821cb71 Adds hidden alarms, for air alarms, fire alarms, and APCs (#4816)
* Adds hidden alarms

* TRUE/FALSE defines

* Renames var to alarms_hidden
2018-02-16 12:50:06 -06:00
Cyantime
d64bf6fd7e Shrinks pocket newscaster 2018-02-16 02:23:58 -05:00
Aronai Sieyes
78d7ef1d72 Port Bay-style attack animations (#4827)
* POLARIS: Attack animations

* POLARIS: Overlay flick system

You can't do this in Byond, unfortunately, so here's some code from /tg/

* Make attack anims a preference
2018-02-15 22:02:04 -06:00
Aronai Sieyes
15a5e5e10b Merge branch 'master' into pol-sa-playerqol 2018-02-15 21:56:53 -06:00
Arokha Sieyes
6b0b76b78a POLARIS: Walking with nonshoes on feet causes runtimes 2018-02-15 21:45:40 -06:00
Anewbe
5a309f1aa1 Merge pull request #4826 from VOREStation/pol-sa-hostile
Don't require hostile SAs for special purposes
2018-02-15 21:07:40 -06:00
Anewbe
12e8b9d22b Merge pull request #4832 from VOREStation/pol-ghostview
Remove the admin ghostview verb
2018-02-15 21:02:47 -06:00
Anewbe
4be61a3485 Merge pull request #4828 from VOREStation/pol-sa-armor
Allow Simple Animals to have armor in a normal sensible way
2018-02-15 21:02:14 -06:00
Anewbe
6fd448a3ad Merge pull request #4821 from VOREStation/pol-sa-attacktext
Allow simple_animal to have more than one attack verb
2018-02-15 20:55:41 -06:00
Anewbe
4b3a234972 Merge pull request #4830 from VOREStation/pol-deu
Prevent infinite deuterium
2018-02-15 19:12:52 -06:00
Anewbe
cd0394c88b Merge pull request #4834 from VOREStation/pol-borgbright
Fixes lack of borg fullbright with mesons etc
2018-02-15 19:12:33 -06:00
Anewbe
0360116ac5 Merge pull request #4823 from VOREStation/pol-sa-seedarkness
Fix the seedarkness variable
2018-02-15 19:12:08 -06:00
Leshana
45c8aa5b16 Small Fixes and Refactor (#4819)
* Fix not calling parent in fake gloves.

* Refactor machinery.dm to use constants instead of bare numbers and strings.
2018-02-15 19:11:04 -06:00
PrismaticGynoid
3e8109e8c6 Department ponchos for all
Removes the job restrictions on the department ponchos, making them able to be taken from the loadout by any job, just like the department jackets.
2018-02-15 16:26:55 -08:00
Anewbe
a93cb256ec Ports Vorestation's emp effects and ion projectiles (#4818) 2018-02-15 12:29:33 -08:00
BillyBangles
f5dfbff1bd Build igloos and snowmen (#4811)
* adds packed snow brick material

* makes snow walls spawnable for mapping

* adds snowmen

craft them with snow. duh.

* snow spider triggers arachnophobia

also changelog.
2018-02-15 14:25:51 -06:00
Anewbe
7e2df51283 Changes mine code, adds random mine spawners (#4817) 2018-02-15 12:19:58 -08:00
Arokha Sieyes
58d62f3b69 Corrects SA projectile damage accidental removal
Now it just adjusts the Proj's damage instead of doing brute damage directly, so it can be affected by armor and whatever complex things living/bullet_act checks.
2018-02-15 04:04:20 -06:00
Schnayy
02447e5c19 The largest PR I've probably actually done. Adds the following:
* Bouquets
* Fake Bouquets. Can be won from arcade machines.
* Heart box chocolates containing a set arrangement of chocolates.
* Adds said chocolates (milk chocolate, white chocolate, and truffles) all bite-sized.
* Adds 5 cards, one blank and four with covers. Function identical to paper except you can't make an airplane because I hate fun.
* Adds The four cards with covers, 3 real bouquets, and 2 chocolate boxes to cargo under a 'gift crate' for 10 points.

Sprites by me. Code would not be possible without cerebul's help. Let me know if I've goofed on something, but I did test all of the items + ordering them from cargo.
2018-02-15 03:33:23 -06:00
Arokha Sieyes
edd24126aa Fixes lack of borg fullbright with mesons etc 2018-02-15 03:10:04 -06:00
Arokha Sieyes
ed5f2c626a Remove the admin ghostview verb 2018-02-15 02:59:02 -06:00
Arokha Sieyes
4a6a6d5742 Prevent infinite deuterium 2018-02-15 02:34:42 -06:00
Arokha Sieyes
e248b89b7b POLARIS: Player-controlled SA QOL 2018-02-15 01:49:53 -06:00
Arokha Sieyes
e336d0c255 POLARIS: Allow Simple Animals to have armor in a normal sensible way 2018-02-15 01:36:13 -06:00
Arokha Sieyes
49a750a9a9 POLARIS: Don't require hostile SAs for special purposes 2018-02-15 01:28:21 -06:00
Arokha Sieyes
05aa8540ca POLARIS: Extend mob 'glow' capabilities
Now you can alter the other set_light variables by setting them on the mob (yay antiphoton effects that follow you)
2018-02-15 01:24:42 -06:00
Arokha Sieyes
26fea6a875 POLARIS: Fix the seedarkness variable
Now essentially works as a "permanent darksight adjustment" variable, removing the slow change.
2018-02-15 01:23:37 -06:00