Commit Graph

82 Commits

Author SHA1 Message Date
PsiOmega
8ceaa8b5a1 Traitors can now order a spy kit
Traitors can now order a spy kit containing 3 camera+radio bugs + a monitor for 2 telecrystals.
2015-02-10 19:33:02 +01:00
D Anzorge
abeb634d01 Make borg radio window tell if loudspeaker is on 2015-02-02 16:27:14 -05:00
D Anzorge
609f9848bc Fix borg radio weirdness
Borg radio interface toggling was backwards: when usr got the message that the subspace mode was
disabled, the radio would actually enter subspace mode.
2015-02-02 16:27:14 -05:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Amunak
4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Amunak
edffbc680d Fixed capitalization of most game items 2014-12-18 03:10:36 +01:00
PsiOmega
239eb2a0e8 Fixes #7323.
pAIs no longer check and cut wires when interacting with radio functionality.
2014-12-09 09:10:49 +01:00
PsiOmega
1f9cb08102 Syndicate borg code refactoring.
Refactors the borg syndicate code to be more accessible to adminbus.
Syndicate borgs have a jetpack module.
Overrides canUseTopic() to limit what the Syndi-borg can interact.
Still has all access, may be more limited in the future if Bump() is refactored /tg/ style. Admins: Spawn with care.
2014-12-04 12:56:29 +01:00
PsiOmega
8ae93e2616 Radio fixes
Intercoms no longer have to check wiring, they can simply use the listening/receiving flags.
Can no longer enable reception/broadcasting if the relevant cables have been cut.
2014-11-27 17:10:26 +01:00
PsiOmegaDelta
fae43793a4 Merge pull request #7142 from PsiOmegaDelta/Singularity
Syndicate beacon power consumption and objective.
2014-11-26 22:08:48 +01:00
Chinsky
ee815b719e Merge pull request #7129 from PsiOmegaDelta/Wires
Wires
2014-11-27 00:02:39 +03:00
PsiOmega
d6c0ebf138 Syndicate beacon power consumption and objective.
Cleans up syndicate beacon power consumption.
Objectives are now only given if not disabled.
Relative-proc cleanup.
2014-11-26 09:56:15 +01:00
GinjaNinja32
48343a23fb Fix most nullspace items, rewrite floor tiles not to del() on every place/remove 2014-11-24 17:05:46 +00:00
PsiOmega
1e479536db Radio wires. 2014-11-24 10:19:57 +01:00
Chinsky
af6a262a2c Merge pull request #7059 from PsiOmegaDelta/Headsets
Dynamic Headset Description
2014-11-20 02:41:08 +03:00
Zuhayr
cec617a414 Merge resolution, compile fixes with outdated glass paths/map. 2014-11-19 23:17:25 +10:30
PsiOmega
45c5f01363 Dynamic Headset Description
Headsets now generate a description of available radio channels based on the installed encryption key(s).
Currently only updates on creation, not when changing encryption keys, to ensure that less than legal keys are not detected by a mere casual glance.
2014-11-18 18:43:12 +01:00
PsiOmega
f7bc35f333 Binary Tracking
The AI can again finally track entities using the binary channel.
2014-11-18 12:24:54 +01:00
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
Chinsky
82e5cf4b72 Merge pull request #6965 from PsiOmegaDelta/Supply
Service personnel radio frequency
2014-11-09 00:02:07 +03:00
PsiOmega
4ecc058150 Service personnel get their own radio frequency
Bartenders, chefs, and janitors now have their own service frequency and corresponding headset.
The HoP is listening to this channel by default.
Creates a proper locker for the chef's extra gear.
2014-11-07 20:54:57 +01:00
PsiOmega
f2dcf1acaa AI fixes
Telecommunication interruption no longer permanently disables the ability for synths to state laws if they attempt it during the downtime.
If a synth attempts to state laws during telecommunication interruption it now receives a clear feedback message about its impossibility.
Fixes runtime errors when AIs uses shortcut keys to operate APCs/turret controls when the corresponding window isn't open.
Adds missing AI-restriction check for turret controls.
Airlocks no longer lie about dropping bolts when they cannot be dropped.
2014-11-06 15:36:02 +01:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
PsiOmega
e2a7710491 The AI now has a radio channel for its private frequency. 2014-10-26 22:44:19 +01:00
Chinsky
bad385e1d1 Merge pull request #6791 from Zuhayr/dev
Removes references to the Syndicate and renames nuclear emergency mode.
2014-10-21 01:13:17 +04:00
Chinsky
61e50ab72a Merge pull request #6790 from mwerezak/robot-radio
Fixes robot radio component not using power
2014-10-20 03:53:10 +04:00
Zuhayr
99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
mwerezak
9424d892ba Fixes robot radio component not using power
Also shifts power usage so binary talk uses less power while radio uses
more.
2014-10-19 00:50:13 -04:00
mwerezak
3209f19304 Removes unused radio code, world print in forcesay 2014-10-01 21:49:24 -04:00
mwerezak
b88666895b Allows properly keyed headsets to broadcast in robot talk and/or hivemind
Adds :0 speech code which activates radio-defined behaviour.
2014-10-01 21:39:02 -04:00
Chinsky
69ed2317bf Merge pull request #6428 from atlantiscze/cyborg-power
Cyborg power overhaul
2014-09-25 00:19:13 +04:00
Atlantiscze
e7297c90db Cyborg Radio Change
- Cyborgs can now toggle if they want their radio to broadcast to everyone around them. Starts ON by default.
2014-09-18 19:34:38 +02:00
PsiOmega
fe126626ac Cleans up radio frequency numbers.
Replaces magic numbers across the code base with proper constants.
Prepares for the ability to have more than one antag channel in the future.
Corrects a lie.
2014-09-18 13:07:34 +02:00
Atlantiscze
ded8e21c0f Cyborg Power Usage Overhaul
- Adds new standardised proc for power usage as Cyborg
- Each component now uses different amount of power. Some components use "idle" power (camera), which means constant load. Other components use "active" power, which is single-time burst load.. Example: Actuator.
- Power usage is directly proportional to work done. Moving cyborg uses more power than still cyborg.
- Information in Status tab changed. Now it only shows percentage of remaining charge, as well as cell rating and cell load (W)
2014-09-17 07:31:20 +02:00
Chinsky
4cc2bd4e3d Sending PDA messages and talking in radio things now triggers autoaim.
With PDA messages it also gives visible message, for baddies without autoaim-capable guns to consider.
2014-08-29 04:12:14 +04:00
Atlantiscze
3627417c7b - Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
Atlantiscze
db18074f90 Designed to replace AI's intercoms. Integrated headset-like device which has access to all department frequencies. Also let's AIs use radio on intellicard.
AI's communication can however be disabled by using intellicard option. Communication will be disabled until it is restored via intellicard again,
even if the AI is moved back into physical core. ICly it's software lock which prevents the AI from using communication circuits which are standard in all
AI cores/intellicards/etc. This does not stop AI from using intercom, however.

 Forum link: http://baystation12.net/forums/viewtopic.php?f=5&t=6536&start=1260
2014-07-16 00:54:54 +02:00
Zuhayr
9e7fe6d700 Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this. 2014-06-11 01:14:38 +09:30
Ccomp5950
e23530e31c Say code rewrite, Silicon jerks now using new saycode.
Tracking added for AI's and Observers

Instead of calling GetVoice() over and over for everyone that can hear you we're checking a variable that is updated with Life()

removed a bunch of my debug verbs.
2014-03-29 23:28:47 -05:00
Ccomp5950
2a0bece954 Saycode rewrite initial commit.
Create structure for modular saycode

Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()

Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()

Humans done.

Todo:  AI, Robot, simple_animal, and ghosts.
2014-03-21 08:25:20 -05:00
yashaldie
94a4d27100 Fixes adding encryption keys to borgs
adding Encryption keys were not working on borgs. and also causing a run-time error. This should fix it.
2014-03-10 23:39:36 -04:00
yashaldie
3d7b7a937c Missed some codes...
Forgot to add some code from a past bug fix i did on my end.
2014-02-28 05:42:42 -05:00
yashaldie
a0bb14f76e borg radio fix 2014-02-28 04:58:49 -05:00
Chinsky
b96f9ef650 Merge pull request #3744 from Baystation12/dev-freeze
BYOND AKBAR
2013-10-10 02:45:45 -07:00
Mloc-Argent
ebf2ba2d4a Fixes.
Made glowshrooms and intercoms not use a ridiculous internal loop, and fixed a pickup luminosity bug with glowshrooms.
fixes #3708
Fixes #3718
Fixes #3702

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:35:26 +01:00
Erthilo
5437b1bbac Added two ears back. 2013-08-27 22:05:27 +01:00
Zuhayr
a30f7167bd Removed outdated var, fixed failure to show garbled monkey speech. 2013-08-17 19:03:20 -07:00
Kilakk
bd6b9cceeb Removed the tcomms server for the non-existant mining channel. 2013-07-30 17:39:02 -04:00
Kilakk
3f172dcd08 Changed ERT headsets to correctly show the Supply channel
* ERT headsets now (correctly) show the Supply channel rather than the two non-existant Cargo/Mining channels.
2013-07-29 22:31:47 -04:00
Spamcat
076f4c9d9a Figured I should finally commit it, since exams are over now~
Radios start off by default. Should decrease the amount of tcomm lag.
2013-06-11 23:09:44 +04:00